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Global Demand for Serious Games Market Size to Surpass USD 32.73 Billion by 2030, Exhibit a CAGR of 18.41% | Serious Games Industry Trends, Share, Value, Analysis & Forecast Report by Zion Market Research
May 22, 2023 13:51 ET | Zion Market Research
NEW YORK, United States, May 22, 2023 (GLOBE NEWSWIRE) -- Zion Market Research has published a new research report titled “Serious Games Market By Application (Research & Planning, Simulation...
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Global Healthcare Gamification Market Anticipated to Generate a Revenue of $9,040.9 Million and Rise at a CAGR of 11.0% during the Analysis Timeframe 2022-2031 [230-Pages] | Details by Research Dive
January 11, 2023 09:00 ET | Research Dive
New York, USA, Jan. 11, 2023 (GLOBE NEWSWIRE) -- According to a report published by Research Dive, the global healthcare gamification market is envisioned to garner $9,040.9 million in revenue and...
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Global Healthcare Gamification Market Expected to Grow at 11.0% CAGR and Gather $9,040.90 Million in the 2022-2031 Timeframe [250-Pages] | Affirmed by Research Dive
September 26, 2022 09:01 ET | Research Dive
New York, USA, Sept. 26, 2022 (GLOBE NEWSWIRE) -- According to Research Dive’s latest report, the global healthcare gamification market is anticipated to rise at a stunning CAGR of 11.0%, thereby...
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Global Healthcare Gamification Market Anticipated to Generate a Revenue of $47,281.5 Million and Rise at a Healthy CAGR of 11.9% during the Forecast Period from 2019 to 2026 [120-Pages] | Research Dive
June 29, 2022 09:05 ET | Research Dive
New York, USA, June 29, 2022 (GLOBE NEWSWIRE) -- According to a report published by Research Dive, the global healthcare gamification market is envisioned to generate a revenue of $47,281.5 million...
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Vortle, Inc. Launched Mental Health Gaming App
March 16, 2022 04:40 ET | Vortle Inc.
SAN JOSE, Calif., March 16, 2022 (GLOBE NEWSWIRE) -- Vortle, Inc. announced the launch of their Mental Health Gaming App: Vortle - Compassionate AI Games to Support Positive Mental Health. Vortle is...
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Global Healthcare Gamification Market Envisioned to Generate a Revenue of $47,281.5 Million by 2026 and Grow at a CAGR of 11.9% over the Estimated Timeframe from 2019-2026 [120-Pages] | Confirmed by Research Dive
January 03, 2022 09:00 ET | Research Dive
New York, USA, Jan. 03, 2022 (GLOBE NEWSWIRE) -- According to a report published by Research Dive, the global healthcare gamification market is anticipated to generate a revenue of $47,281.5...
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Global Healthcare Gamification Market Estimated to Surpass $47,281.5 Million by 2026, and Grow at a CAGR of 11.9% during the Forecast Period [120-Pages] | Divulge by Research Dive
December 21, 2021 09:00 ET | Research Dive
New York, USA, Dec. 21, 2021 (GLOBE NEWSWIRE) -- Research Dive states that the global healthcare gamification market is estimated to garner a revenue of $47,281.5 million by 2026, and rise at a CAGR...
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Global Healthcare Gamification Market Projected to Garner $47,281.5 Million Revenue by 2026, and Rise at a CAGR of 11.9% from 2019 to 2026 - Exclusive Report [120-Pages] by Research Dive
September 08, 2021 09:00 ET | Research Dive
New York, USA, Sept. 08, 2021 (GLOBE NEWSWIRE) -- Research Dive states that the global healthcare gamification market is anticipated to register a revenue of $47,281.5 million by 2026, at a CAGR of...
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Global Healthcare Gamification Market Estimated to Hit $47,281.5 Million and Grow with a Significant CAGR of 11.9% from 2019 to 2026 – Exclusive Report [120 Pages] By Research Dive
June 29, 2021 09:00 ET | Research Dive
New York, USA, June 29, 2021 (GLOBE NEWSWIRE) -- A latest report on the global healthcare gamification market has been added by Research Dive to its offerings. As per the report, the market is...
Global Virtual Training and Simulation Market Is Expected to Hit $328.87 Billion by 2022: Says Allied Market Research
November 25, 2019 09:18 ET | Allied Market Research
Portland, OR, Nov. 25, 2019 (GLOBE NEWSWIRE) -- According to the report published by Allied Market Research, the global virtual training and simulation market was estimated at $148.32 billion in...