Worldwide High Dynamic Range Industry to 2030 - Increasing On-demand Content Delivery Services Present Opportunities


Dublin, June 29, 2022 (GLOBE NEWSWIRE) -- The "High Dynamic Range Market by Type, Product Type and Application: Global Opportunity Analysis and Industry Forecast, 2021-2030" report has been added to ResearchAndMarkets.com's offering.

High dynamic range is a technique that involves post-process methods in imaging and photography to add more ratio of light and dark called as dynamic range of luminosity in a standard digital imaging.

The use of high dynamic range in photography, videography, or any display system is done to represent an exact same range of luminance, which is experienced through the human visual system. This method merges photos of the same subject taken with different exposures. In addition, HDR makes bright parts to get much brighter, so the image seems to have more depth.

High dynamic range photos capture multiple images with different exposures at the same time in quick sequence using different exposure values. The end result photo is created by combining the photos to create a single image. High dynamic range videos are captured in a similar way to the high dynamic range photo, except each scene is recorded with different exposures or different International Organization for Standardization (ISO) settings at the same time. Subsequently, these scenes are merged together to create a single recording. The output device such as a TV or computer monitor must support high dynamic range format to view high dynamic range content.

Ongoing demand for large screen displays with high resolution acts as one of the major drivers of the global high dynamic range market. In addition to this, increase in penetration of smartphones, high potential for digital photography, and surge in on-demand content delivery services notably contribute toward the growth of the global high dynamic range market. However, need for considerably higher bandwidth for broadcasting high dynamic range content hampers the market growth.

On the contrary, the introduction of new high dynamic range-compatible devices and proliferation of high dynamic range content are anticipated to offer remunerative growth opportunities for the expansion of the global market.

The global high dynamic range market is segmented into type, product type, application, and region. On the basis of type, the market is fragmented into HDR10, HDR10+, Hybrid Log-Gamma, Dolby Vision, 4K, and others. In terms of product type, it is bifurcated into capturing devices and display devices. Depending on application, it is segregated into video streaming, gaming, and entertainment. Region wise, it is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

The global high dynamic range market is dominated by the key players such as Apple, Inc., Canon, Nikon Corporation, Samsung Electronics Co., Ltd., LG Display Co., Ltd., Omnivision Technologies, Olympus Corp., Sony Corporation, Fujifilm Holding Corporation, and Casio Computer Co., Ltd.

Key Benefits

  • The study provides an in-depth analysis of the high dynamic range market along with current trends and future estimations to elucidate imminent investment pockets.
  • Information about key drivers, restrains, and opportunities and their impact analysis on the market size is provided in the report.
  • Porter's five forces analysis illustrates the potency of buyers and suppliers operating in the industry.
  • The quantitative analysis of high dynamic range market for the period 2020-2030 is provided to determine the market potential

Key Topics Covered:

CHAPTER 1: INTRODUCTION

CHAPTER 2: EXECUTIVE SUMMARY

CHAPTER 3: MARKET OVERVIEW
3.1. MARKET DEFINITION AND SCOPE
3.2. KEY FINDINGS
3.2.1. Top impacting factors
3.2.2. Top investment pockets
3.3. PORTER'S FIVE FORCES ANALYSIS
3.4. MARKET DYNAMICS
3.4.1. Drivers
3.4.1.1. Ongoing demand for large screen displays with high resolution
3.4.1.2. Increase in penetration smartphones
3.4.1.3. High potential for digital photography
3.4.2. Restraint
3.4.2.1. Surge in need for considerably higher bandwidth for broadcasting high dynamic range content
3.4.3. Opportunities
3.4.3.1. Introduction of new high dynamic range-compatible devices
3.4.3.2. Increase in on-demand content delivery services
3.5. COVID-19 IMPACT ANALYSIS ON HIGH DYNAMIC RANGE MARKET
3.5.1. Impact on market size
3.5.2. Consumer trends, preferences, and budget impact
3.5.3. Economic impact
3.5.4. Key player strategies to tackle negative impact
3.5.5. Opportunity window

CHAPTER 4: HIGH DYNAMIC RANGE MARKET, BY TYPE
4.1. OVERVIEW
4.2. HDR10
4.2.1. Key market trends, growth factors, and opportunities
4.2.2. Market size and forecast, by region
4.2.3. Market analysis, by country
4.3. HDR10+
4.3.1. Key market trends, growth factors, and opportunities
4.3.2. Market size and forecast, by region
4.3.3. Market analysis, by country
4.4. HYBRID LOG-GAMMA
4.4.1. Key market trends, growth factors, and opportunities
4.4.2. Market size and forecast, by region
4.4.3. Market analysis, by country
4.5. DOLBY VISION
4.5.1. Key market trends, growth factors, and opportunities
4.5.2. Market size and forecast, by region
4.5.3. Market analysis, by country
4.6. ADVANCED HDR
4.6.1. Key market trends, growth factors, and opportunities
4.6.2. Market size and forecast, by region
4.6.3. Market analysis, by country

CHAPTER 5: HIGH DYNAMIC RANGE MARKET, BY PRODUCT TYPE
5.1. OVERVIEW
5.2. CAPTURING DEVICES
5.2.1. Key market trends, growth factors, and opportunities
5.2.2. Smartphones
5.2.3. Cameras
5.2.4. Market size and forecast, by region
5.2.5. Market analysis, by country
5.3. DISPLAY DEVICES
5.3.1. Key market trends, growth factors, and opportunities
5.3.2. Televisions
5.3.3. Blu-ray players
5.3.4. Set-top boxes
5.3.5. Projectors
5.3.6. Laptops & tablets
5.3.7. Market size and forecast, by region
5.3.8. Market analysis, by country

CHAPTER 6: HIGH DYNAMIC RANGE MARKET, BY APPLICATION
6.1. OVERVIEW
6.2. VIDEO STREAMING
6.2.1. Key market trends, growth factors, and opportunities
6.2.2. Market size and forecast, by region
6.2.3. Market analysis, by country
6.3. GAMING
6.3.1. Key market trends, growth factors, and opportunities
6.3.2. Market size and forecast, by region
6.3.3. Market analysis, by country
6.4. ENTERTAINMENT
6.4.1. Key market trends, growth factors, and opportunities
6.4.2. Market size and forecast, by region
6.4.3. Market analysis, by country

CHAPTER 7: HIGH DYNAMIC RANGE MARKET, BY REGION

CHAPTER 8: COMPETITIVE LANDSCAPE
8.1. INTRODUCTION
8.1.1. Market player positioning, 2020
8.2. TOP WINNING STRATEGIES
8.3. COMPETITIVE DASHBOARD
8.4. COMPETITIVE HEATMAP

CHAPTER 9: COMPANY PROFILES
9.1. APPLE, INC.
9.1.1. Company overview
9.1.2. Key executives
9.1.3. Company snapshot
9.1.4. Product portfolio
9.1.5. R&D expenditure
9.1.6. Business performance
9.1.7. Key strategic moves and developments
9.2. CANON INC.
9.2.1. Company overview
9.2.2. Key executives
9.2.3. Company snapshot
9.2.4. Product portfolio
9.2.5. R&D expenditure
9.2.6. Business performance
9.2.7. Key strategic moves and developments
9.3. NIKON CORPORATION
9.3.1. Company overview
9.3.2. Key executives
9.3.3. Company snapshot
9.3.4. Product portfolio
9.3.5. R&D expenditure
9.3.6. Business performance
9.3.7. Key strategic moves and developments
9.4. SAMSUNG ELECTRONICS CO. LTD.
9.4.1. Company overview
9.4.2. Key executives
9.4.3. Company snapshot
9.4.4. Product portfolio
9.4.5. R&D expenditure
9.4.6. Business performance
9.4.7. Key strategic moves and developments
9.5. LG DISPLAY CO. LTD.
9.5.1. Company overview
9.5.2. Key executives
9.5.3. Company snapshot
9.5.4. Product portfolio
9.5.5. R&D expenditure
9.5.6. Business performance
9.5.7. Key strategic moves and developments
9.6. OMNIVISION TECHNOLOGIES INC
9.6.1. Company overview
9.6.2. Key executives
9.6.3. Company snapshot
9.6.4. Product portfolio
9.6.5. Key strategic moves and developments
9.7. OLYMPUS CORPORATION
9.7.1. Company overview
9.7.2. Key executives
9.7.3. Company snapshot
9.7.4. Product portfolio
9.7.5. R&D expenditure
9.7.6. Business performance
9.7.7. Key strategic moves and developments
9.8. SONY CORPORATION
9.8.1. Company overview
9.8.2. Key executives
9.8.3. Company snapshot
9.8.4. Product portfolio
9.8.5. R&D expenditure
9.8.6. Business performance
9.8.7. Key strategic moves and developments
9.9. FUJIFILM HOLDING CORPORATION
9.9.1. Company overview
9.9.2. Key executives
9.9.3. Company snapshot
9.9.4. Product portfolio
9.9.5. R&D expenditure
9.9.6. Business performance
9.9.7. Key strategic moves and developments
9.10. CASIO COMPUTERS CO. LTD.
9.10.1. Company overview
9.10.2. Key executives
9.10.3. Company snapshot
9.10.4. Product portfolio
9.10.5. R&D expenditure
9.10.6. Business performance

For more information about this report visit https://www.researchandmarkets.com/r/8v9zwk

 

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