eGames Announces Fiscal 2003 Financial Results


LANGHORNE, Pa., Aug. 25, 2003 (PRIMEZONE) -- eGames, Inc. (OTCBB:EGAM), a publisher of Family Friendly(tm), value-priced consumer entertainment PC software games, today announced its financial results for the three and twelve months ended June 30, 2003.

Three Months Ended June 30, 2003:

For the three months ended June 30, 2003, net sales decreased by $1,117,000, or 37%, to $1,875,000 compared to $2,992,000 for the same quarter a year earlier. Net income was $641,000, or $0.06 per diluted share, compared to $1,171,000, or $0.12 per diluted share, for the same quarter a year ago. The $1,117,000 decrease in net sales resulted from a $1,736,000 net product sales decrease to North American non-traditional software retailers and distributors, which net sales decrease was partially offset by a $643,000 increase in net product sales to North American traditional software retailers and distributors. Additionally, worldwide licensing revenues and net product sales to international software distributors decreased by $9,000 and $15,000, respectively.

Twelve Months Ended June 30, 2003:

For the twelve months ended June 30, 2003, net sales decreased by $3,668,000, or 34%, to $7,211,000 compared to $10,879,000 for the same period a year earlier. Net income was $1,592,000, or $0.16 per diluted share, compared to $2,181,000, or $0.22 per diluted share, for the same twelve-month period last year. The $3,668,000 decrease in net sales resulted from a $5,709,000 net product sales decrease to North American non-traditional software retailers and distributors, combined with a $119,000 decrease in net product sales to international software distributors, which net sales decreases were partially offset by a $2,060,000 increase in net product sales to North American traditional software retailers and distributors and a $100,000 increase in worldwide licensing revenues.

Impact From Agreements with Various Retailers and Distributors:

During the three and twelve month periods ended June 30, 2002, the Company entered into agreements with two national drug store retailers, which among other things, made all prior sales to these North American non-traditional software retailers final and eliminated any further right of product return. As a result of these agreements, the Company recognized net sales of $1,119,000 and net income of $983,000 during the three months ended June 30, 2002 and net sales of $3,234,000 and net income of $2,105,000 for the twelve months ended June 30, 2002. During the twelve months ended June 30, 2003, the Company entered into similar agreements with other retailers and distributors, which allowed it to recognize net sales of $120,000 and net income of $108,000.

Fiscal 2003 Financial Highlights:

The Company's fiscal 2003 financial results benefited from continued improvements in the Company's gross profit margin, combined with a reduction in operating expenses due to cost-saving initiatives and a decrease in interest costs resulting from the elimination of bank debt. The following items represent certain key financial highlights achieved during fiscal 2003 compared to prior-year results:


 -- Net product sales to North American traditional software retailers
    and distributors increased by $2,060,000 or 45%;
 
 -- Worldwide licensing revenues increased by $100,000 or 30%;

 -- North American retailers' shelf positions dedicated to eGames
    titles increased 50% to approximately 70,000 slots;

 -- Gross profit margin increased to 60% from 50%;

 -- Operating expenses decreased by $337,000 or 11%;
 
 -- Interest expense decreased by $90,000 or 72%;

 -- Cash increased by $324,000 or 46%;
 
 -- Bank debt of $840,000 repaid prior to maturity; and

 -- Stockholders' equity and working capital both increased by more
    than $1.6 million.

Key factors contributing to the 10% gross profit margin improvement for fiscal 2003 include cost savings, as a percentage of net sales, from:


 -- Lower product costs resulting from the discontinuation of sales of
    lower margin third-party publisher software titles to food and
    drug store retailers and a reduction in lower margin inventory
    liquidation sales, combined with expanded distribution of higher-
    priced PC gaming software titles;

 -- Lower inventory obsolescence provision due to improved product
    lifecycle management, in addition to reduced amounts of end of
    lifecycle titles being returned by distributors and retailers and
    subsequently being sold as liquidation sales below their carrying
    cost; and

 -- Lower freight and distribution costs due to increased cost
    effective product shipments to a concentrated group of
    distributors and retailers, combined with a more economical
    direct-to-store order fulfillment process for customers requiring
    that service.

The Company's financial results for fiscal 2003 also benefited from $337,000 in operating expense savings. The largest operating expense reductions were realized in marketing promotion costs, bad debt expense, and professional service fees, as well as depreciation and amortization expense. These cost savings were partially offset by an increase in stock compensation costs (due to the Company's decision to begin expensing new stock option grants starting in fiscal 2003), combined with an increase in employee bonus expense relating to the Company's fiscal 2003 employee incentive compensation plan. The Company's financial results continue to benefit from the strategic decision to transition from direct product distribution to North American food and drug retail stores and international software distributors to more profitable licensing relationships with third-party distributors, which revenues are reflected in the Company's worldwide licensing revenues. This decision has allowed the Company to focus its resources on serving its core customer (the value conscious consumer of PC gaming software), by increasing its product distribution to mass-merchant, specialty and software retailers where these consumers shop.


                Net Sales by Distribution Channel
                ---------------------------------
                     (amounts in thousands)
                     ----------------------

                              Three Months ended June 30,
                             ------------------------------
                                                  Increase
 Distribution Channel         2003       2002    (Decrease)
 ----------------------------------------------------------
 North American
  traditional
  software
  retailers and
  distributors               $ 1,760   $ 1,117   $   643
 North American
  non-traditional
  software
  retailers and
  distributors                   -0-     1,736    (1,736)
 Worldwide
  licensing
  revenues                       115       124        (9)
 International
  software
  distributors                   -0-        15       (15)
 ----------------------------------------------------------
 Three Months
  Net Sales                  $ 1,875   $ 2,992   ($1,117)
                             =======   =======    ======

                              Twelve Months ended June 30,
                             ------------------------------
                                                  Increase
 Distribution Channel         2003      2002     (Decrease)
 ----------------------------------------------------------
 North American
  traditional
  software
  retailers and
  distributors               $ 6,662   $ 4,602   $ 2,060
 North American
  non-traditional
  software
  retailers and
  distributors                   115     5,824    (5,709)
 Worldwide
  licensing
  revenues                       429       329       100
 International
  software
  distributors                     5       124      (119)
 ---------------------------------------------------------- 
 Twelve Months
  Net Sales                  $ 7,211   $10,879   ($3,668)
                             =======   =======    ======

                Summary Balance Sheet Information
                ---------------------------------
                     (amounts in thousands)
                     ----------------------

                                     As of June 30,
                             ------------------------------
                                                  Increase
 Description                   2003       2002   (Decrease)
 ----------------------------------------------------------
 Cash and cash
  equivalents                $ 1,024    $   700    $   324
 Accounts receivable,
  net                          1,149        819        330
 Inventory                       500        467         33
 Other assets                    256        167         89
 Bank debt                       -0-       (840)      (840)
 Other
  liabilities                 (1,183)    (1,214)       (31)
 ----------------------------------------------------------
 Stockholders'
  equity                     $ 1,746    $    99    $ 1,647
                             =======    =======    =======

Comments:

Jerry Klein, President and CEO of eGames, stated "Our fiscal 2003 financial results represent the continuing progress of our business plan implemented more than a year ago to improve our financial condition. We have successfully positioned our limited resources to satisfy an increasing number of retail consumers through a concentrated group of cost effective distribution relationships. Additionally, we have made significant progress in strengthening our financial condition by: improving our gross profit margin by increasing our average selling price per unit in addition to controlling product and distribution costs; eliminating bank debt; controlling trade debt; and converting slow-moving software inventory into cash through inventory liquidation sales. The dominant objective of our business plan remains to improve the Company's financial strength by leveraging our fiscal 2003 success and specifically by achieving continued profitability and positive cashflow. We hope to accomplish this objective through the continued increase of consumer demand for our core genre titles at the historically successful $9.99 retail price point along with increasing the number of our higher margin titles at the $19.99 retail price point. Additionally, we anticipate that our financial condition will continue to benefit from ongoing cost saving initiatives, debt controls and overall disciplined cash management."

About the Company:

eGames, Inc., headquartered in Langhorne, PA, develops, publishes and markets a diversified line of Family Friendly(tm), value-priced consumer entertainment PC software games. The Company promotes the eGames(tm), Game Master Series(tm), and Outerbound(tm) brands in order to generate customer loyalty, encourage repeat purchases and differentiate eGames software products to retailers and consumers. eGames -- Where the "e" is for Everybody!(r) Additional information regarding eGames, Inc. can be found on the Company's Web site at www.egames.com.

Forward-Looking Statement Safe Harbor:

This press release contains certain forward-looking statements, including without limitation, statements regarding: the Company's financial results continuing to benefit from the strategic decision to transition from direct product distribution to North American retail food and drug stores and international software distributors to more profitable licensing relationships with third party distributors; the improvement of the Company's financial strength by leveraging its fiscal 2003 success and specifically by achieving continued profitability and positive cashflow; the accomplishment of the Company's financial objectives through the continued increase of consumer demand for the Company's core genre titles and increasing the number of higher margin titles; the continued improvement of the Company's financial condition from ongoing cost saving initiatives, debt controls and overall disciplined cash management; and other statements that contain the words "believes," "expects," "may," "should," or "anticipates". The actual results achieved by the Company and the factors that could cause actual results to differ materially from those indicated by the forward-looking statements are in many ways beyond the Company's control. The Company cautions readers that the following important factors, among others, could cause the Company's actual results to differ materially from those expressed in this press release: the continued success of the Company's third party distribution relationships, including the financial viability of its largest distributors; the market acceptance and successful sell-through results for the Company's products at retail stores, particularly new titles that are priced higher than those that the Company has historically sold; the market acceptance of increased pricing of the Company's products; the amount of unsold product that is returned to the Company by retail stores; the Company's ability to accurately predict the amount of product returns that will occur and the adequacy of the reserves established for such returns; the continued allocation of adequate shelf space for the Company's products in major retail chain stores; the Company's ability to collect outstanding accounts receivable and establish adequate reserves for uncollectible receivables; the ability to deliver products in response to orders within a commercially acceptable time frame; downward pricing pressure; fluctuating costs of developing, producing and marketing the Company's products; the Company's ability to license or develop quality content for its products; consumers' continued demand for value-priced software; increased competition in the value-priced software category; and various other factors, many of which are beyond the Company's control. Risks and uncertainties that may affect the Company's future results and performance also include, but are not limited to, those discussed under the heading "Risk Factors" in the Company's Annual Report on Form 10-KSB for the fiscal year ended June 30, 2002 and Quarterly Report on Form 10-QSB for the quarter ended March 31, 2003 filed with the Securities and Exchange Commission.



            

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