Artificial Life Extends Supported Handset Base and Releases New Product Versions


HONG KONG, Dec. 1, 2005 (PRIMEZONE) -- Hong Kong-based Artificial Life, Inc. (Pink Sheets:ALIF), a leading provider of award winning 3G mobile games and applications, today announced that it has expanded the number of supported handsets due to the release of new product versions of its flagship 3G product series including its products "V-girl(TM) -- your virtual girlfriend", the V-disco(TM), the V-boy(TM) and the recently announced Virtual Penguins(TM).

The company announced that it has dramatically increased the number of supported mobile phone handset types for its products by releasing customized WAP versions with streaming media and custom Java versions with animated picture sequences as alternatives to the currently offered full video streaming for 3G networks and handsets. The animated sequences for lower bandwidth networks such as 2.5G and 2.75G average around 5 frames per second with burst rates up to 20 frames per second, depending on compression settings, latency, and bandwidth capability of the network. This allows the original 3G products to be used not only on 3G networks but also on much more bandwidth constrained 2.XG networks.

The products will now available on several hundred phone models and all phones which support J2ME with MIDP 2.0 which is the case for most of the branded mobile 2.5G, 2.75G (EDGE) and 3G phones.

The new product versions will be released in December 2005 and January 2006.

"With this step we have dramatically extended our potential global markets and client reach in one scoop! We now support nearly all current 3G handsets and even most of the relevant 2.5G and 2.75G handsets from all major global handset manufacturers. This gives us the opportunity to work with a much wider range of mobile operators and handset providers around the globe and launch our products even in countries with no 3G coverage yet. Our clients now have the free choice to use high end, high quality 3G phones with a superior performance of our products or to simply use more common and cheaper phone types with only slightly reduced functionality for our games. It will just be a matter of taste and preferences for our customers," said Eberhard Schoeneburg, CEO of Artificial Life, Inc.

About Artificial Life, Inc.

Founded in Boston in 1994 and headquartered in Hong Kong, Artificial Life, Inc. (Pink Sheets:ALIF) is a leading global provider of award winning 3G mobile games and applications. For further information please visit: www.artificial-life.com; www.v-girl.com and www.botme.com

"Safe Harbor" Statement under the Private Securities Litigation Reform Act of 1995: Statements in this press release regarding Artificial Life, Inc.'s business which are not historical facts are "forward-looking statements" that involve risks and uncertainties. For a discussion of such risks and uncertainties, which could cause actual results to differ from those contained in the forward-looking statements, see the "Risk Factors" described in the Company's Annual Report or Forms 10-K, 10-K(SB) or 10-Q(SB) for the recent fiscal years and quarters. All information set forth in this press release is as of December 1, 2005, and Artificial Life, Inc. undertakes no duty to update this information unless required by law.



            

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