SaySwap Unveils Interactive Video Game Trading Community Backed by MySpace Founder

First Ever Video Game Social Network Marketplace Allows Users to Buy and Trade Video Games and Save Hundreds of Dollars Per Year on High-Priced Console Games


LOS ANGELES, Oct. 30, 2006 (PRIMEZONE) -- SaySwap (http://www.sayswap.com) today unveiled the first ever social network for gamers in which people can trade video games, write blogs, and share tips and cheats with other enthusiasts all across the globe. SaySwap reduces the cost of new games to the user, facilitating trades through a combination of trading tokens and purchase points. SaySwap is backed by LiveUniverse, a company established by MySpace founder Brad Greenspan to focus on video, entertainment and social networking properties.

In addition to its direct to consumer site, SaySwap will also provide its game-trading platform to other game sites and retailers. CheatCodes.com, one of the largest cheat code web sites with over 1 million registered members, will be launching a white label version of SaySwap in November.

To obtain games they want from other SaySwap members, users combine purchase points, a virtual currency earned through trading and interacting with other members, and trading tokens purchased for $4.95. The trading tokens cover an easy, free pre-paid postage shipping system that allows for pure hassle-free trading. Upon registration, users are asked to create lists containing the games they want and the games they own. Thus, via customizable profile pages, members can browse each others' "want" and "have" lists and interact with one another to trade for the games they desire.

"I had become frustrated with the lack of good titles at game rental stores and the steep $50+ cost of new games," said Mark Elfenbein, CEO of SaySwap. "Thus, we are excited to offer the gaming world this long-overdue service that allows players to trade away their old games to acquire the games they want to play. Players of practically any console or device can interact with peers from around the globe to trade games for a mere fraction of the price they would pay at a traditional retailer."

With a wide audience of video game enthusiasts, as well as moms who seek inexpensive gifts for loved ones, SaySwap derives its revenue from fee-based trade transactions.

SaySwap was founded by Mark Elfenbein, a visionary in the gaming industry, having co-founded SkillJam Technologies Corp., the Internet's largest pay-for-play casual gaming company with over 12 million registered users. SkillJam.com and its parent company, Fun Technologies was acquired by Liberty Media in 2006 at a $380M valuation.

Signup is free and users receive 30 purchase points instantly. People can register and begin trading today at http://www.sayswap.com.

About SaySwap

SaySwap is the first social network on the web for video game enthusiasts to trade video games, share cheats, and interact with one another in an online community setting. Created to trump the overpriced retail game market, fans of video games can use SaySwap to trade the games they own but no longer play for the games they want to play but don't own. In addition, users can set up customizable profile pages to share game tips, upload avatars, cheats and reviews of all their favorite titles. SaySwap is backed by LiveUniverse, a company established by MySpace founder Brad Greenspan to focus on video, entertainment and social networking properties. SaySwap is based in Los Angeles, CA with offices in Minneapolis and Canada.


            

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