Photo Release -- Artificial Life Announces New iPhone Game: VBotAttack

Latest Mobile Game of the Company's V-series Features Logic and Physics-based Challenges


LOS ANGELES and HONG KONG, Aug. 5, 2008 (PRIME NEWSWIRE) -- Artificial Life, Inc., (OTCBB:ALIF) (www.artificial-life.com), a leading provider of mobile 3G+ technology, participation TV, games and business applications, announced today that the company will be releasing another title of its own branded V-series mobile game: VBotAttack. Developed exclusively for the iPhone and iPod(r) touch, VBotAttack will fully utilize the unique features of the mobile device, such as the accelerometer, touch-screen, 2D / 3D map landscapes and 2D / 3D vector graphics. The game is designed with intriguing logic and physics principles, challenging players' brainpower and problem-solving skills.

A photo accompanying this release is available at http://www.primenewswire.com/newsroom/prs/?pkgid=5303

In the VBotAttack iPhone game, players take the form of a VBot and must battle against the evil VBot ruler by eliminating enemy robots, solving physical puzzles and making tools from various physics-based items in order to be reunited with a kidnapped true love. In addition, players can configure other VBots that swarm together in unique ways to pass through numerous traps appearing throughout many complex stages in the game.

The game takes place in a colorful and dynamic landscape composed of cranes, conveyor belts, water and lava pools, and more. A variety of creative tools and maneuvers are available in each level to help the players' progress. The adversaries throughout the game vary in their abilities and skills, using sophisticated physics-based attack tactics to battle the players' avatar VBot. Levels become progressively more difficult as the game advances.

The ultimate goal of the VBotAttack game is to overcome the enemies and obstacles, allowing the VBot to reunite with his kidnapped true love in the end.

"We are excited to announce another addition to Alife's own branded V-series for the iPhone and iPod touch. This physics-based game will be one of our very first ventures onto the new and challenging iPhone platform. We are looking forward to the launch of the VBotAttack game with great expectations," said Eberhard Schoneburg, CEO of Artificial Life, Inc.

* iPhone and iPod touch are trademarks of Apple, Inc.

About Artificial Life, Inc.

Artificial Life, Inc. (OTCBB:ALIF) is a public US corporation headquartered in Hong Kong, with additional offices in Berlin (EMEA headquarters) and Tokyo. As a leading, full-service provider of mobile 3G+ technology, mobile participation TV, mobile gaming, content and business applications, Artificial Life provides 2D and 3D multi- and single player rich-media applications for 3G, 3.5G and 4G network-enabled mobile phones. Recognized internationally for outstanding content quality and technology, Artificial Life transcends traditional modes of mobile communications and interactive gaming. For more information, please visit www.artificial-life.com or the company's m-commerce portal at www.botme.com.

Forward-Looking Statements:

This press release contains "forward-looking statements" within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. Such forward-looking statements include, without limitation, statements regarding our future results of operations, financial condition and business prospects. In some cases, you can identify forward-looking statements by terminology such as "may," "will," "should," "expect," "intend," "plan," "anticipate," "believe," "estimate," "predict," "potential," "continue" or the negative of these terms or other comparable terminology. Although such statements are based on our own information and information from other sources we believe to be reliable, you should not place undue reliance on them. These statements involve risks and uncertainties, and actual market trends or our actual results of operations, financial condition or business prospects may differ materially from those expressed or implied in these forward looking statements for a variety of reasons. Potential risks and uncertainties include, but are not limited to, our ability to obtain additional funding to operate and grow our business; the unproven potential of our mobile gaming business model; changing consumer preferences and uncertainty of market acceptance of our products; timely adoption and availability of 3G mobile technology; market acceptance for use of mobile handheld devices to play the interactive games; unpredictable mobile game development schedules; our reliance on a relatively small number of brands; our ability to license brands from others; our dependence upon resellers and telecommunication carriers and operators to distribute our products; our ability to successfully develop, introduce, and sell new or enhanced products in a timely manner; and the timing of new product announcements or introductions by us or by our competitors. For additional discussion of these risks and uncertainties and other factors, please see the documents we file from time to time with the Securities and Exchange Commission, including our Annual Report on Form 10-KSB filed on March 13, 2008. We assume no obligation to update any forward-looking statements, which apply only as of the date of this press release.

Photo is also available at NewsCom, www.newscom.com, and via AP PhotoExpress.



            
VBotAttack by Artificial Life, Inc.

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