License Deal With German Soccer League Club Borussia Dortmund: Artificial Life to Produce and Distribute New 'BVB Mobile Football Game'


LOS ANGELES and HONG KONG, March 9, 2009 (GLOBE NEWSWIRE) -- Artificial Life, Inc., (OTCBB:ALIF) (www.artificial-life.com), today signed a licensing agreement with Borussia Dortmund, the famous German soccer club, to produce a soccer game for mobile devices featuring the current team.

Borussia Dortmund (also known as BVB) is a German soccer club based in Dortmund, North Rhine-Westphalia, and is one of the most successful clubs in German soccer. The club has won six German soccer championships and two DFB Pokal victories. The UEFA Cup Winners' Cup that Borussia won in 1966 made it the first German team ever to win a European title. BVB's most successful year was in 1997 when it won the FIFA Club World Cup and was crowned UEFA Champions for the second time.

Borussia Dortmund currently has the largest average attendance in all of Germany and one of the largest in Europe attracting on average over 80,000 fans per game. Stars playing for the team include: Sebastian Kehl, Florian Kringe, Kuba, Dede, Alexander Frei, Marc Ziegler, Tinga and Nelson Valdez. Jurgen Klopp is the head coach for the team, as well as one of the most famous and popular coaches in the league. The mobile soccer game will feature the likenesses of all current team members along with statistical team highlights -- contributing to a genuine soccer experience for Borussia Dortmund fans.

The game is tentatively scheduled for release in the third quarter of 2009, around the start of the new 09/10 soccer season, pending for approval.

"Borussia Dortmund is proud to cooperate with Artificial Life, an experienced partner in the growing mobile market. With its innovative and high quality products, Artificial Life meets the demand of the mobile market," explained Matthias Zerber, CEO Merchandising of BVB.

"Borussia Dortmund is a very successful soccer club in Germany with a huge loyal fan base spanning many generations. It's an honor to work with Borussia to offer an exclusive and high quality soccer experience on mobile to their fans," said Eberhard Schoneburg, Artificial Life's Chief Executive Officer.

About Artificial Life, Inc.

Artificial Life, Inc. (OTCBB:ALIF) is a public U.S. corporation headquartered in Los Angeles, with its production center in Hong Kong and additional offices in Berlin (EMEA headquarters) and Tokyo. As a leading, full-service provider of mobile broadband 3G technology, mobile participation TV, mobile gaming, content and business applications, Artificial Life provides 2D and 3D multi- and single- player rich-media applications for 3G, 3.5G and 4G network-enabled mobile phones. Recognized internationally for outstanding content quality and technology, Artificial Life transcends traditional modes of mobile communications and interactive gaming. For more information, please visit www.artificial-life.com or the company's m-commerce portal at www.botme.com.

Forward-Looking Statements:

This press release contains "forward-looking statements" within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. Such forward-looking statements include without limitation, statements regarding our future results of operations, financial condition and business prospects. In some cases you can identify forward-looking statements by terminology such as "may," "will," "should," "expect," "intend," "plan," "anticipate," "believe," "estimate," "predict," "potential," "continue" or the negative of these terms or other comparable terminology. Although such statements are based on our own information and information from other sources we believe to be reliable, you should not place undue reliance on them. These statements involve risks and uncertainties, actual market trends or our actual results of operations, financial condition or business prospects may differ materially from those expressed or implied in these forward-looking statements for a variety of reasons. Potential risks and uncertainties include, but are not limited to, our ability to obtain additional funding to operate and grow our business; the unproven potential of our mobile gaming business model; changing consumer preferences and uncertainty of market acceptance of our products; timely adoption and availability of 3G mobile technology; market acceptance for use of mobile handheld devices to play the interactive games; unpredictable mobile game development schedules; our reliance on a relatively small number of brands; our ability to license brands from others; our dependence upon resellers and telecommunication carriers and operators to distribute our products; our ability to successfully develop, introduce, and sell new or enhanced products in a timely manner; and the timing of new product announcements or introductions by us or by our competitors. For additional discussion of these risks and uncertainties and other factors, please see the documents we file from time to time with the Securities and Exchange Commission, including our Annual Report on Form 10-KSB filed on February 9, 2009. We assume no obligation to update any forward-looking statements, which apply only as of the date of this press release.



            

Contact Data