DeNA Reports Fourth Quarter and Fiscal Year 2013 Financial Results


TOKYO, May 9, 2014 (GLOBE NEWSWIRE) -- DeNA Co., Ltd. (Tokyo:2432) today announced its financial results for the quarter and the fiscal year ended March 31, 2014. DeNA reported quarterly revenue of 39.8 billion yen (391 million* USD), 24 percent lower than the same quarter last year, and operating profit of 9.7 billion yen (95 million* USD), 47 percent lower than the same quarter of the previous year. DeNA also reported full-year revenue of 181.3 billion yen (1,785 million* USD) and full-year operating profit of 53.2 billion yen (524 million* USD).

"With DeNA's significant achievements in fiscal year 2013, the company is in a good position to revitalize and strengthen its core business of mobile games," said Isao Moriyasu, President and CEO of DeNA. "In the mid to long term, DeNA is focused on leveraging its capabilities with operating e-commerce and entertainment platforms to pursue new growth opportunities. Additionally, DeNA will continue to invest in ideas that disrupt traditional business practices in established industries."

Fourth Quarter FY2013 Financial Summary                                                                                                                             

(Billion yen)
Item Q4
FY2013
Q4
FY2012
YoY
Change
FY2013 FY2012 YoY
Change
Revenue 39.8 52.3 -24% 181.3 202.5 -10%
Operating profit 9.7 18.2 -47% 53.2 76.8 -31%
Profit before tax 9.5 20.6 -54% 54.9 79.2 -31%
Profit for the period attributable to owners of the parent 5.5 12.1 -55% 31.7 45.6 -31%

Fourth Quarter FY2013 Business Highlights

  • Coin consumption in DeNA's Japan game business was 43.6 billion yen (429 million* USD), 5 percent lower than the previous quarter
  • Released 33 new first-and second-party titles in Japan from August through March, and overall monthly active users (MAU) hit bottom in November 2013
  • Total coin consumption from DeNA's international business was approximately 55 million USD
  • Released 17 game titles in the West from August through March (including limited launches)
  • Greater China business continued to grow with a major contribution from the first-party game NBA: My Dream

FY2013 Business Highlights

  • Total coin consumption in the Japan game business was 194.8 billion yen (1.9 billion* USD)
  • Created multiple game titles that saw moderate success and established a native app user base in Japan
  • Expanded Western game studios' capabilities to produce a massive number of new titles
  • Launched e-commerce services for key categories: groceries (SEIYU.com) and consumer goods (Sundrug.com)
  • Launched Manga Box and Showroom that are receiving positive reactions in the market

FY2014 Business Strategy Update

  • Strengthening the mobile gaming business by establishing a strong market position in global native apps
  • Maintaining and revitalizing browser games
  • Making mid- to long-term investments in promising areas, such as online content and communication platforms
  • Creating digital innovations in traditional, established industries

First Quarter FY2014 Guidance

  • Revenue is projected to be 36.6 billion yen (360 million* USD)
  • Operating profit is estimated to be 6.5 billion yen (64 million* USD)
  • Profit for the period attributable to owners of the parent is projected to be 4.1 billion yen (40 million* USD)

Guidance for Quarter Ending June 30, 2014

(Billion yen)
Item Apr-Jun
FY2014
(Forecast)
Apr-Jun
FY2013
(Actual)
YoY
Change
Revenue 36.6 52.2 -30%
Operating profit 6.5 17.0 -62%
Profit for the period attributable to owners of the parent 4.1 9.6 -57%

Related Materials

Earnings presentation slides and consolidated financial statements are available at: dena.com/intl/investors

* Dollar values reported were translated at 101.6 Japanese yen per U.S. dollar, which was the Telegraphic Transfer Middle Rate (TTM) per the Bank of Tokyo-Mitsubishi UFJ as of May 7, 2014.

About DeNA

DeNA (pronounced "D-N-A") is a global leader of developing and operating mobile services including free-to-play games, e-commerce and other online offerings. Founded in 1999, DeNA is headquartered in Tokyo with offices and game development studios across the globe. DeNA Co., Ltd. is listed on the Tokyo Stock Exchange (2432). For more information, visit: dena.com

The information and data contained within this press release have been determined based on information available as of May 9, 2014. DeNA disclaims any obligation to update or revise such information and data, whether as a result of new information, future events or otherwise. In addition, any forward-looking statements contained in this press release are based on our opinions and information available as of May 9, 2014, and involve uncertainty. Please be aware that the actual performance data and similar information are subject to influence from diverse factors, and may differ from the forecasts presented herein.


            

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