GRAVITY Reports Third Quarter of 2014 Results and Business Updates


SEOUL, South Korea, Nov. 18, 2014 (GLOBE NEWSWIRE) -- GRAVITY Co., Ltd. (Nasdaq:GRVY) ("Gravity" or "Company"), an online game developer and publisher based in South Korea, today announced its unaudited financial results for the third quarter ended September 30, 2014, prepared in accordance with generally accepted accounting principles in the United States, business updates.

FINANCIAL RESULTS FOR THE THIRD QUARTER OF 2014

Revenues for the third quarter ended September 30, 2014 was KRW 9,545 million (US$ 8,895 thousand), representing a 6.9% decrease from KRW 10,248 million for the second quarter ended June 30, 2014 ("QoQ") and a 25.5% decrease from KRW 12,807 million for the third quarter ended September 30, 2013 ("YoY").

Review of Financial Results

Revenues

Royalty and license fee revenues for the third quarter of 2014 were KRW 3,221 million (US$ 3,002 thousand), representing a 5.3% decrease QoQ from KRW 3,402 million and a 31.6% decrease YoY from KRW 4,708 million. The decrease QoQ was primarily due to termination of the license and distribution service agreement for Dragonica in Singapore and Malaysia. The decrease YoY resulted mainly from decreased revenues from Ragnarok Online in Japan and China.

Subscription revenues for the third quarter of 2014 were KRW 2,161 million (US$ 2,014 thousand), representing a 35.9% increase QoQ from KRW 1,589 million and a 13.9% decrease YoY from KRW 2,511 million. The increase QoQ was mainly attributable to an increase in revenues from Ragnarok Online II in Taiwan which was launched in June 2014. The decrease YoY was largely due to decreased revenues from Ragnarok Online II in the United States and Canada.

Mobile game and application revenues were KRW 3,296 million (US$ 3,071 thousand) for the third quarter of 2014, representing a 20.0% decrease QoQ from KRW 4,120 million and a 32.5% decrease YoY from KRW 4,882 million. The decrease QoQ resulted primarily from decreased revenues from Ragnarok Online – Uprising: Valkyrie. The decrease YoY was mainly driven by decreased revenues from mobile game operation service and mobile applications for a third party.

Character merchandising and other revenues were KRW 867 million (US$ 808 thousand) for the third quarter 2104, representing a 23.7% decrease QoQ from KRW 1,137 million and a 23.0% increase YoY from KRW 706 million.

Cost of Revenue and Operating Expenses

Cost of revenue was KRW 7,808 million (US$ 7,276 thousand) for the third quarter of 2014, representing a 12.1% decrease QoQ from KRW 8,882 million and a 14.4% decrease YoY from KRW 9,118 million. The decrease QoQ was mostly from decreased salaries and outsourcing fee. The decrease YoY was mainly attributable to decrease in amortization on intangible assets and salaries.

Operating expenses were KRW 4,644 million (US$ 4,328 thousand) for the third quarter of 2014, representing a 14.1% increase QoQ from KRW 4,069 million and a 7.2% decrease YoY from KRW 5,006 million. The increase QoQ was mainly due to increased advertising expenses. The decrease YoY was mostly resulted from decreased salaries and commission paid.

Loss before income tax expenses and others was KRW 2,676 million (US$ 2,494 thousand) for the third quarter of 2014 compared with loss before income tax expenses and others of KRW 2,665 million for the second quarter of 2014 and loss before income tax expenses and others of KRW 1,427 million for the third quarter of 2013.

As a result of the foregoing factors, Gravity recorded a net loss attributable to parent company of KRW 3,035 million (US$ 2,829 thousand) for the third quarter of 2014 compared with a net loss attributable to parent company of KRW 3,031 million for the second quarter of 2014 and a net loss attributable to parent company of KRW 1,804 million for the third quarter of 2013.

The balance of cash and cash equivalents and short-term financial instruments was KRW 42,243 million (US$ 39,367 thousand) as of September 30, 2014.

Note: For convenience purposes only, the KRW amounts have been expressed in U.S. dollars at the exchange rate of KRW 1,073.07 to US$ 1.00, the noon buying rate in effect on October 31, 2014 as quoted by the Federal Reserve Bank of New York.

BUSINESS UPDATES

  • Rescue Quest to be launched in winter 2014-15

The Company is preparing an international launching of a new mobile game, Rescue Quest. The Company signed license agreements with the developer, Boomzap Inc., in July, September and October of 2014. The agreements entitled the Company to localize and publish Rescue Quest in Korea, Japan, China and 12 other Asian countries.

Rescue Quest is a match-3 adventure game for mobile devices with emphasis on social network integration. The company is currently preparing the international service of the game by translation into local languages and integration with local social network services.

The launching of Rescue Quest in Korea, in its local name as Mabeob Puzzle Island, is expected to begin in December 2014 or in early 2015 through KakaoTalk. KakaoTalk, a messaging application with 37 million Korean users, is to provide its social gaming platform for the new mobile game.

Also, the Company is planning to begin successive launchings of Rescue Quest in other Asian countries in the first quarter of 2015, but the schedule varies among countries.

  • Business Overview

The Company is continually offering 5 online games worldwide, including its main products Ragnarok Online offered in 60 different countries and markets. The Company has reduced its salary expenses through restructuring and is discontinuing services in the areas with less than expected results, which is to stabilize its online game business.

In the meantime, The Company plans to add new mobiles games and other service areas to its business portfolio. The Company is developing multiple new mobile games in-house and seeking opportunities to publish games developed by third parties for global publishing.

About GRAVITY Co., Ltd.

Based in Korea, Gravity is a developer and publisher of online games and mobile games. Gravity's principal product, Ragnarok Online, is a popular online game in many markets, including Japan, Taiwan and Thailand, and is currently commercially offered in 60 markets and countries. For more information about Gravity, please visit http://www.gravity.co.kr.

Forward-Looking Statements:

Certain statements in this press release may include, in addition to historical information, "forward-looking statements" within the meaning of the "safe-harbor" provisions of the U.S. Private Securities Litigation Reform Act 1995. Forward-looking statements can generally be identified by the use of forward-looking terminology, such as "may," "will," "expect," "intend," "estimate," "anticipate," "believe" "project," or "continue" or the negative thereof or other similar words, although not all forward-looking statements contain these words. Investors should consider the information contained in our submissions and filings with the United States Securities and Exchange Commission (the "SEC"), including our annual report for the fiscal year ended December 31, 2013 on Form 20-F, together with such other documents that we may submit to or file with the SEC from time to time, on Form 6-K. The forward-looking statements speak only as of this press release and we assume no duty to update them to reflect new, changing or unanticipated events or circumstances.

GRAVITY Co., Ltd.
Consolidated Balance Sheet
         
(In millions of KRW and in thousands of US$)
  As of
  31-Dec-13 30-Sep-14
  KRW US$ KRW US$
Assets (audited) (unaudited) (unaudited) (unaudited)
Current assets:        
Cash and cash equivalents 31,222 29,096 25,243 23,524
Short-term financial instruments 18,000 16,774 17,000 15,843
Accounts receivable, net 5,333 4,970 4,093 3,814
Other current assets 4,096 3,817 4,106 3,826
Total current assets 58,651 54,657 50,442 47,007
         
Property and equipment, net 2,315 2,158 1,342 1,251
Leasehold and other deposits 5,569 5,190 5,548 5,170
Intangible assets 13,919 12,971 10,970 10,223
Other non-current assets 7,311 6,813 7,329 6,830
Total assets 87,765 81,789 75,631 70,481
         
Liabilities and Equity        
Current liabilities:        
Accounts payable 4,374 4,076 2,579 2,403
Deferred revenue 5,782 5,388 6,012 5,603
Other current liabilities 1,244 1,160 1,277 1,190
Total current liabilities 11,400 10,624 9,868 9,196
Long-term deferred revenue 6,875 6,407 5,535 5,158
Accrued severance benefits 263 245 123 115
Other non-current liabilities 227 211 132 123
Total liabilities 18,765 17,487 15,658 14,592
Common shares 3,474 3,237 3,474 3,237
Additional paid-in capital 75,076 69,964 63,656 59,322
Retained earnings (10,889) (10,147) (8,505) (7,926)
Accumulated other comprehensive income 1,674 1,560 1,633 1,522
Total parent company shareholders' equity 69,335 64,614 60,258 56,155
Non-controlling interest (335) (312) (285) (266)
Total equity 69,000 64,302 59,973 55,889
Total liabilities and equity 87,765 81,789 75,631 70,481
* For convenience purposes only, the KRW amounts are expressed in U.S. dollars at the rate of KRW 1,073.07 to US$ 1.00, the noon buying rate in effect on October 31, 2014 as quoted by the Federal Reserve Bank of New York.
 
GRAVITY Co., Ltd.
Consolidated Statements of Operations
               
(In millions of KRW and in thousands of US$, except for share and ADS data)
  Three months ended Nine months ended
  30-Jun-14 30-Sep-13 30-Sep-14 30-Sep-13 30-Sep-14
  (KRW) (KRW)  (KRW) (US$) (KRW) (KRW) (US$)
  (unaudited) (unaudited)  (unaudited) (unaudited) (unaudited) (unaudited) (unaudited)
Revenues:              
Online games-subscription revenue 1,589 2,511 2,161 2,014 7,295 5,640 5,256
Online games-royalties and license fees 3,402 4,708 3,221 3,002 16,905 10,198 9,504
Mobile games and applications 4,120 4,882 3,296 3,071 10,765 11,733 10,934
Character merchandising and other revenue 1,137 706 867 808 2,426 2,989 2,785
Total net revenue 10,248 12,807 9,545 8,895 37,391 30,560 28,479
               
Cost of revenue 8,882 9,118 7,808 7,276 24,954 26,157 24,376
               
Gross profit 1,366 3,689 1,737 1,619 12,437 4,403 4,103
Operating expenses:              
Selling, general and administrative 3,091 3,868 3,366 3,137 12,787 9,823 9,154
Research and development 978 1,138 1,278 1,191 4,591 3,068 2,859
Impairment loss on intangible assets ㅡ  ㅡ  734 ㅡ  ㅡ 
Total operating expenses 4,069 5,006 4,644 4,328 18,112 12,891 12,013
               
Operating loss (2,703) (1,317) (2,907) (2,709) (5,675) (8,488) (7,910)
               
Other income (expenses)              
Interest income 276 320 259 241 1,035 817 761
Interest expense (4) (12) (2) (2) (37) (9) (8)
Foreign currency income (loss), net (234) (418 (26) (24) (128) (164) (153)
Others, net ㅡ  1,225 ㅡ  ㅡ 
Loss before income tax expenses and equity loss on investments (2,665) (1,427) (2,676) (2,494) (3,580) (7,844) (7,310)
               
Income tax expenses  359 479 371 346 2,074 1,140 1,062
               
Loss before equity loss on investments (3,024) (1,906) (3,047) (2,840) (5,654) (8,984) (8,372)
               
Equity loss on investments, net ㅡ  (23) ㅡ 
Net loss (3,024) (1,906) (3,047) (2,840) (5,677) (8,984) (8,372)
Net loss attributable to:              
Non-controlling interest 7 (102) (12) (11) (627) 51 48
Parent company (3,031) (1,804) (3,035) (2,829) (5,050) (9,035) (8,420)
Loss per share               
- Basic and diluted (436) (260) (437) (0.41) (727) (1,300) (1.21)
Weighted average number of shares outstanding               
- Basic and diluted 6,948,900 6,948,900 6,948,900 6,948,900 6,948,900 6,948,900 6,948,900
Loss per ADS(1)              
- Basic and diluted (109) (65) (109) (0.10) (182) (325) (0.30)
               
* For convenience purposes only, the KRW amounts are expressed in U.S. dollars at the rate of KRW 1,073.07 to US$ 1.00, the noon buying rate in effect on October 31, 2014 as quoted by the Federal Reserve Bank of New York.
(1) Each ADS represents one-fourth of a common share.  

            

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