iDreamSky Obtains Exclusive Rights to Launch Android Version of 'Monument Valley' in China


SHENZHEN, China, Feb. 2, 2015 (GLOBE NEWSWIRE) -- iDreamSky Technology Limited (Nasdaq:DSKY) ("iDreamSky" or the "Company"), China's largest independent mobile game publishing platform, today announced that it has obtained the exclusive rights to launch the Android version of Monument Valley in China.

Monument Valley is a highly acclaimed mobile puzzle game developed by ustwo. Monument Valley allows players to wander through mysterious monuments and hidden paths with impossible geometry and optical illusions. Since its launch in April 2014, Monument Valley has been installed on over 10 million unique devices. The game, which was the top ranked Paid App on Apple's App Store in 66 countries following its launch, was recognized as one of Time's Top Ten Video Games of the Year, won the 2014 Apple Design Award at the Apple Worldwide Developers Conference and was named Apple's Best iPad Game of the Year.

"We are pleased to further diversify our rapidly expanding portfolio of high-quality games with the addition of the puzzle game Monument Valley," commented Mr. Michael Chen, CEO and Founder of iDreamSky. "Monument Valley's colorful aesthetics and innovative gameplay directly align with our strategy. Downloads and purchases surged following the launch of the game's first expansion pack in November 2014, demonstrating the enormous appeal this game has to a very broad demographic which we are confident we can replicate in China."

About ustwo

ustwo is a global digital product studio launching products, services and companies that make a measurable difference to the world.

About iDreamSky

iDreamSky Technology Limited (Nasdaq:DSKY) is the largest independent mobile game publishing platform in China based on the number of active users in 2013, according to Analysys International, an independent market research firm. The Company believes that it has redefined the role of a game publisher by redesigning and optimizing third-party games and delivering them to users through its proprietary distribution channels as part of its broader publishing solution. Well-known international mobile game developers grant the Company access to the source codes of their games, allowing for greater control and efficiency in redesigning their games for the China market. The Company distributes these games through both its proprietary distribution channels and third-party channels, such as app stores and device pre-installations. The Company also operates games as a service, where the Company offers live game services and gains user insights through its multi-dimensional data analysis engine to drive ongoing game optimization and monetization. For more information, please visit http://ir.idreamsky.com

Safe Harbor Statement

All statements other than statements of historical fact contained in this release, including statements regarding future results of the operations of the Company are forward-looking statements, which are made under the "safe harbor" provisions of the U.S. Private Securities Litigation Reform Act of 1995. These forward-looking statements are subject to a number of risks, uncertainties and assumptions that could cause actual results to differ materially. Factors that might cause or contribute to such differences include, but are not limited to: the Company's ability to effectively acquire, retain and monetize users; the fact that a relatively small number of games continue to account for a substantial majority of the Company's revenue, and declines in popularity of these games could harm its financial results; the Company's ability to extend the life cycle of its existing popular games and to source and launch new popular games in a timely manner; the fact that revenues from new games may not be sufficient to offset declines in revenues in more mature games; market acceptance of new games and enhancements to existing games; the Company's relationship with developers of popular games and its ability to enter into favorable revenue sharing arrangements with the developers; the Company's relationship with China's major mobile game distribution and payment processing platforms; the continued growth of the Company's proprietary distribution channel and the effectiveness of cross-promotion on its platform; intense competition in the mobile game industry; the Company's relatively short operating history; the price of the Company's ADSs and changing market conditions for its ADSs; general economic conditions and their impact on consumer spending, especially leisure spending; acquisition-related risks, including unknown liabilities and integration risks; as well as those risks detailed from time to time under the caption "Risk Factors" and elsewhere in the Company's Securities and Exchange Commission filings and reports, including in the prospectus filed by the Company on August 7, 2014. In addition, the Company operates in a very competitive and rapidly changing environment. New risks emerge from time to time. It is not possible for the management to predict all risks, nor can the Company assess the impact of all factors on its business or the extent to which any factor, or combination of factors, may cause actual results to differ materially from those contained in any forward-looking statements that the Company may make. In light of these risks, uncertainties and assumptions, the forward-looking events and circumstances discussed in this release are inherently uncertain and may not occur, and actual results could differ materially and adversely from those anticipated or implied in the forward-looking statements. Accordingly, you should not rely upon forward-looking statements as predictions of future events. The Company does not undertake any obligation to update publicly or revise any forward-looking statements for any reason after the date of this release, nor to conform these statements to actual results, future events, or to changes in the Company's expectations.


            

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