Global Gambling Market 2016-2020 - Market is Expected to Grow at a CAGR of 7.91% with 888, Betfair, Caesars, Camelot, MGM, SJM & William Hill Holding All the Chips


Dublin, Sept. 23, 2016 (GLOBE NEWSWIRE) -- Research and Markets has announced the addition of the "Global Gambling Market 2016-2020" report to their offering.

The global gambling market is expected to grow at a CAGR of 7.91% in the forecast period.

The report covers the present scenario and the growth prospects of the global gambling market for 2016-2020. To calculate the market size, the report considers the revenue generated from the sales of lottery tickets, betting games, and casino games.

The burgeoning middle class population and their growing disposable income are the major factors driving the growth of the market. This increase in demand for the overall gambling games is leading to an increase in the construction and opening of new casino centres across the world.

According to the report, one of the key drivers for market growth will be revenue contribution in the form of tax. In some countries gambling is legal, and the government encourages gambling activities and lottery sales to earn premium tax amounts from the player's prize money. The gambling market has a huge consumer base, who regularly gamble, bet, or buy lotteries to earn easy money.

The amount spent on gambling is a part of their disposable income after taxes. The vendors collect this amount for the prize money and give to the winner, converting the disposable income into taxable income, which is further used by the government for various social and developmental activities.

Key vendors

  • 888 Holdings
  • Betfair
  • Caesars Entertainment
  • Camelot
  • INTRALOT
  • Las Vegas Sands
  • MGM Resorts
  • SJM Holdings
  • William Hill

Other prominent vendors

  • Amaya Gaming
  • Bet365
  • Bet-at-home
  • BetAmerica
  • Betfred
  • Betsson
  • Draft Kings
  • Ladbrokes
  • Sports Toto Malaysia

Key Topics Covered:

Part 01: Executive summary

Part 02: Scope of the report

Part 03: Market research methodology

Part 04: Introduction

Part 05: Market landscape

Part 06: Market segmentation by type

Part 07: Market segmentation by gender

Part 08: Market segmentation by platform

Part 09: Geographical segmentation

Part 10: Key leading countries

Part 11: Market drivers

Part 12: Impact of drivers

Part 13: Market challenges

Part 14: Impact of drivers and challenges

Part 15: Market trends

Part 16: Vendor landscape

Part 17: Appendix

For more information about this report visit http://www.researchandmarkets.com/research/v7fxbk/global_gambling



            

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