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Iconic Natural and Cultural UNESCO World Heritage Sites Open in Live Virtual Reality Experience Series to Combat Climate Change 
February 18, 2022 06:10 ET | Millennium ART
DUBAI | YALARA | AGRA | KUNMING | ATSINANAN | TIMBUKTU | MANAUS | OSLO | NEW YORK, Feb. 18, 2022 (GLOBE NEWSWIRE) -- Millennium ART and DreamlandXR have teamed up to unveil the #ActNow Live Virtual...
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Global Gaming Industry Outlook 2021-2026 - Adoption of e-Sports Betting and Fantasy Sites is Driving Further Growth
November 22, 2021 05:18 ET | Research and Markets
Dublin, Nov. 22, 2021 (GLOBE NEWSWIRE) -- The "Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2021 - 2026)" report has been added to ResearchAndMarkets.com's offering. The global...
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WIMI Hologram Cloud, as a Leader in Metaverse and VR/AR, Is Committed to Leading the Internet's Next Stop
June 28, 2021 14:00 ET | Tailor Insight
HONG KONG, June 28, 2021 (GLOBE NEWSWIRE) -- Tailor Insight, the fintech market research organization, recently released a research report "WIMI Hologram Cloud, as a Leader in Metaverse and VR/AR,...
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Global Virtual Reality Market By Component, By Device, By Technology, By End User, By Region, Industry Analysis and Forecast, 2020 - 2026
February 08, 2021 06:58 ET | ReportLinker
New York, Feb. 08, 2021 (GLOBE NEWSWIRE) -- Reportlinker.com announces the release of the report "Global Virtual Reality Market By Component, By Device, By Technology, By End User, By Region,...
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Gaming Industry - Growth, Trends, and Forecast (2020 - 2025)
June 03, 2020 09:41 ET | ReportLinker
New York, June 03, 2020 (GLOBE NEWSWIRE) -- Reportlinker.com announces the release of the report "Gaming Industry - Growth, Trends, and Forecast (2020 - 2025)" -...
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Global Gaming Market to Witness a CAGR of 12% During 2020-2025 - Players Will Spend $4.5 Billion on Immersive Gaming in 2020
April 16, 2020 04:38 ET | Research and Markets
Dublin, April 16, 2020 (GLOBE NEWSWIRE) -- The "Global Gaming Industry: Growth, Trends and Forecast 2020-2025" report has been added to ResearchAndMarkets.com's offering.The global gaming...
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Global Virtual Reality for Consumer Markets Growth of CAGR of 133%, 2016-2021: Focus on Head-Mounted Displays, Accessory Devices and Consumer Virtual Reality Content
March 16, 2017 07:24 ET | Research and Markets
Dublin, March 16, 2017 (GLOBE NEWSWIRE) -- Research and Markets has announced the addition of the "Virtual Reality for Consumer Markets" report to their offering. ...
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Virtual Reality / Augmented Reality Startup Imaginate raises $500K in Seed funding from SRI Capital
February 17, 2017 12:32 ET | Imaginate Technologies Inc
Philadelphia, Feb. 17, 2017 (GLOBE NEWSWIRE) -- Imaginate, a leading VR/AR company based in US & India, announced today that it has raised $500,000 from SRI Capital, a seed stage venture...
AltspaceVR Announces the First Integrated Capture, Playback, and Distribution Platform for Social VR
November 10, 2016 03:01 ET | AltspaceVR
REDWOOD CITY, CA--(Marketwired - Nov 10, 2016) - AltspaceVR today announced VR Capture, the first integrated solution for the capture, distribution, and playback of live virtual reality (VR)...
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AltspaceVR’s Redesigned User Experience is Focused on Friends and Family
August 18, 2016 15:00 ET | AltspaceVR
REDWOOD CITY, Calif., Aug. 18, 2016 (GLOBE NEWSWIRE) -- AltspaceVR today launched a new user interface and suite of tools for virtual reality (VR) that give users more control and choice over what...