Mixed Reality Market Set To Skyrocket With Increased Interest in Enhanced Customer Engagement - IndustryARC Research

Mixed Reality Market With Diverse Technology and Application Integration, Set to Play Key Role in the User Experience Market During the Forecast Period.

Hyderabad, India, March 15, 2017 (GLOBE NEWSWIRE) -- The report “Mixed Reality Market: By Technology (Hardware, Software); By Display Devices (HUD, HMD, Others); By Application (IPCM, Simulated based learning, Others); By End User Industries (Automotive, Aerospace, Medical, Others)-Forecast (2017-2022)”, published by IndustryARC, estimates that advancements in mixed reality technology will play a major role in North America and drive rapid growth globally.

Browse 15 Market Tables, 90 Figures spread through 242 Pages and an in-depth TOC on “Mixed Reality Market 2017-2022

Scope & Regional Forecast of the Mixed Reality Market:

Mixed Reality (MR), also known as Hybrid reality, refers to a system which combines real and virtual worlds, producing new environments and visualizations where both physical as well as digital objects do co-exist and interact in real time. The most promising aspect of Mixed Reality systems is flexibility since it combines the best features of Virtual Reality (VR) and Augmented Reality (AR) systems. Here, the user can view the real world (like AR) and at the same time can view believable or virtual objects (like VR). These virtual objects are then anchored to a point in real space, thus making the environment real for the person who can see the MR experience. Researchers are still working on real world applications for MR. Even the developers are now planning to merge the Augmented Reality applications with the Mixed Reality concepts. The report study includes the detailed demand analysis of Mixed Reality market on a global and regional scale for a five-year period of 2017-2022, both in terms of volume (Units) and revenue ($billion).

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With the advancement in ‘augment and virtual’ reality coupled with the surging popularity and increasing adoption the mixed reality in various application is likely to boost the market. In addition, the increasing funding and investment by key players such as Microsoft, Atheer Labs, and Meta Company are also act as a catalyst for the market. Moreover, the increasing internet penetration and technological upgradation are also provides requisite impetus to the mixed reality market.

The emerging applications of mixed reality comprise maintenance, military high risk training, tourism, design or construction, battlefield information display and so on. Manufacturing, Automotive, Aerospace, Medical, Defense and Industrial are the key end -user industries where these Mixed Reality systems have found its applications.

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Prominent Segmentations Involved in the Mixed Reality Market:
The Mixed Reality Market can be broken down into various segmentations on the basis of -

  • Technology: Hardware ( Processor, Display, Sensors, Input devices), Software and algorithms.
  • Display Devices: CAVE, Head-Up Display (HUD), Head- Mounted Display, Personal Digital Assistant, Eyeglasses.
  • Application: Maintenance, Defense, Archaeology & Tourism, Architecture & Construction, Interactive Product Content Management (IPCM), Simulation Based Learning (SBL), Navigation, Gaming and Entertainment and Others.
  • End User: Industrial & Manufacturing, Aerospace & Defence, Automotive, Medical, Infotainment & Gaming and Others.

Some of the sample companies profiled in the Mixed Reality Market report are as follows:

  • Daqri, LLC.
  • Samsung
  • Merge VR
  • Immersive
  • Nokia
  • Fove
  • Vrideo
  • Layer B.V.
  • Sulon Technologies
  • Oculus

Why buy this report?

  • Get a detailed picture of the Mixed Reality Market.
  • Pinpoint growth sectors and identify factors driving change.
  • Understand the competitive environment, the market’s major players and leading brands.
  • A five-year forecast method is used in order to assess how the market is predicted to develop.

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Augmented Reality & Virtual Reality in Healthcare Market: Type (Augmented & Virtual Reality) End user (Surgical, Rehabilitation, Training, 3D Operation Room Simulations, Simulations, Diagnostics, Virtual Reality Exposure Therapy)-Forecast(2017-2022)

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