Global Sports Technology Market Research Report (2021 to 2026) - by Technology, Sports Types and Region


Dublin, Oct. 14, 2021 (GLOBE NEWSWIRE) -- The "Sports Technology Market Research Report by Technology, by Sports Types, by Region - Global Forecast to 2026 - Cumulative Impact of COVID-19" report has been added to's offering.

The Global Sports Technology Market size was estimated at USD 11.70 billion in 2020 and expected to reach USD 13.74 billion in 2021, at a CAGR 17.75% to reach USD 31.21 billion by 2026.

Market Statistics:

The report provides market sizing and forecast across five major currencies - USD, EUR GBP, JPY, and AUD. It helps organization leaders make better decisions when currency exchange data is readily available. In this report, the years 2018 and 2019 are considered historical years, 2020 as the base year, 2021 as the estimated year, and years from 2022 to 2026 are considered the forecast period.

Market Segmentation & Coverage:

This research report categorizes the Sports Technology to forecast the revenues and analyze the trends in each of the following sub-markets:

  • Based on Technology, the market was studied across Device, eSports, Smart Stadium, and Sports Analytics. The Device is further studied across Camera, Digital Signage, and Wearables. The eSports is further studied across Sponsorship & Advertisement and Tickets & Merchandise. The Smart Stadium is further studied across Software. The Software is further studied across Building Automation, Event Management, and Stadium & Public Security.
  • Based on Sports Types, the market was studied across American Football/Rugby, Baseball, Basketball, Cricket, Esports, Golf, Ice Hockey, Soccer, and Tennis.
  • Based on Region, the market was studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, and Thailand. The Europe, Middle East & Africa is further studied across France, Germany, Italy, Netherlands, Qatar, Russia, Saudi Arabia, South Africa, Spain, United Arab Emirates, and United Kingdom.

Competitive Strategic Window:

The Competitive Strategic Window analyses the competitive landscape in terms of markets, applications, and geographies to help the vendor define an alignment or fit between their capabilities and opportunities for future growth prospects. It describes the optimal or favorable fit for the vendors to adopt successive merger and acquisition strategies, geography expansion, research & development, and new product introduction strategies to execute further business expansion and growth during a forecast period.

FPNV Positioning Matrix:

The FPNV Positioning Matrix evaluates and categorizes the vendors in the Sports Technology Market based on Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) that aids businesses in better decision making and understanding the competitive landscape.

Market Share Analysis:

The Market Share Analysis offers the analysis of vendors considering their contribution to the overall market. It provides the idea of its revenue generation into the overall market compared to other vendors in the space. It provides insights into how vendors are performing in terms of revenue generation and customer base compared to others. Knowing market share offers an idea of the size and competitiveness of the vendors for the base year. It reveals the market characteristics in terms of accumulation, fragmentation, dominance, and amalgamation traits.

Competitive Scenario:

The Competitive Scenario provides an outlook analysis of the various business growth strategies adopted by the vendors. The news covered in this section deliver valuable thoughts at the different stage while keeping up-to-date with the business and engage stakeholders in the economic debate. The competitive scenario represents press releases or news of the companies categorized into Merger & Acquisition, Agreement, Collaboration, & Partnership, New Product Launch & Enhancement, Investment & Funding, and Award, Recognition, & Expansion. All the news collected help vendor to understand the gaps in the marketplace and competitor's strength and weakness thereby, providing insights to enhance product and service.

Company Usability Profiles:

The report profoundly explores the recent significant developments by the leading vendors and innovation profiles in the Global Sports Technology Market, including Apple Inc., Catapult Sports, ChyronHego Corporation, Cisco Systems, Inc., Fujitsu Limited, HCL Technologies Limited, IBM Corporation, Infosys Limited, Modern Times Group MTG, Oracle Corporation, Panasonic Corporation, SAP SE, Sony Corporation, Stats LLC, and Telefonaktiebolaget LM Ericsson.

The report provides insights on the following pointers:
1. Market Penetration: Provides comprehensive information on the market offered by the key players
2. Market Development: Provides in-depth information about lucrative emerging markets and analyze penetration across mature segments of the markets
3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
4. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players
5. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:
1. What is the market size and forecast of the Global Sports Technology Market?
2. What are the inhibiting factors and impact of COVID-19 shaping the Global Sports Technology Market during the forecast period?
3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Sports Technology Market?
4. What is the competitive strategic window for opportunities in the Global Sports Technology Market?
5. What are the technology trends and regulatory frameworks in the Global Sports Technology Market?
6. What is the market share of the leading vendors in the Global Sports Technology Market?
7. What modes and strategic moves are considered suitable for entering the Global Sports Technology Market?

Key Topics Covered:

1. Preface

2. Research Methodology

3. Executive Summary

4. Market Overview
4.1. Introduction
4.2. Cumulative Impact of COVID-19

5. Market Dynamics
5.1. Introduction
5.2. Drivers
5.2.1. Increasing number of sports leagues and prize pool events
5.2.2. Rising demand for audience engagement
5.2.3. Growing penetration of eSports
5.3. Restraints
5.3.1. Ethical and security issues
5.4. Opportunities
5.4.1. Advancements and innovations in sports technology to enhance the sports experience and training
5.4.2. Adoption of IoT technologies for the management of stadium infrastructure
5.4.3. Integration of virtual and augmented reality in sports
5.5. Challenges
5.5.1. Influence of domestic tariffs and trade routes

6. Sports Technology Market, by Technology
6.1. Introduction
6.2. Device
6.2.1. Camera
6.2.2. Digital Signage
6.2.3. Wearables
6.3. eSports
6.3.1. Sponsorship & Advertisement
6.3.2. Tickets & Merchandise
6.4. Smart Stadium
6.4.1. Software Building Automation Event Management Stadium & Public Security
6.5. Sports Analytics

7. Sports Technology Market, by Sports Types
7.1. Introduction
7.2. American Football/Rugby
7.3. Baseball
7.4. Basketball
7.5. Cricket
7.6. Esports
7.7. Golf
7.8. Ice Hockey
7.9. Soccer
7.10. Tennis

8. Americas Sports Technology Market
8.1. Introduction
8.2. Argentina
8.3. Brazil
8.4. Canada
8.5. Mexico
8.6. United States

9. Asia-Pacific Sports Technology Market
9.1. Introduction
9.2. Australia
9.3. China
9.4. India
9.5. Indonesia
9.6. Japan
9.7. Malaysia
9.8. Philippines
9.9. Singapore
9.10. South Korea
9.11. Taiwan
9.12. Thailand

10. Europe, Middle East & Africa Sports Technology Market
10.1. Introduction
10.2. France
10.3. Germany
10.4. Italy
10.5. Netherlands
10.6. Qatar
10.7. Russia
10.8. Saudi Arabia
10.9. South Africa
10.10. Spain
10.11. United Arab Emirates
10.12. United Kingdom

11. Competitive Landscape
11.1. FPNV Positioning Matrix
11.1.1. Quadrants
11.1.2. Business Strategy
11.1.3. Product Satisfaction
11.2. Market Ranking Analysis
11.3. Market Share Analysis, By Key Player
11.4. Competitive Scenario
11.4.1. Merger & Acquisition
11.4.2. Agreement, Collaboration, & Partnership
11.4.3. New Product Launch & Enhancement
11.4.4. Investment & Funding
11.4.5. Award, Recognition, & Expansion

12. Company Usability Profiles
12.1. Apple Inc.
12.2. Catapult Sports
12.3. ChyronHego Corporation
12.4. Cisco Systems, Inc.
12.5. Fujitsu Limited
12.6. HCL Technologies Limited
12.7. IBM Corporation
12.8. Infosys Limited
12.9. Modern Times Group MTG
12.10. Oracle Corporation
12.11. Panasonic Corporation
12.12. SAP SE
12.13. Sony Corporation
12.14. Stats LLC
12.15. Telefonaktiebolaget LM Ericsson

13. Appendix

For more information about this report visit


Contact Data