Mobile Gaming Market Size is projected to reach USD 338 billion by 2030, growing at a CAGR of 12.3%: Straits Research

The global Mobile Gaming market was worth USD 119 billion in 2021. It is expected to reach USD 338 billion by 2030, growing at a CAGR of 12.3% during the forecast period (2022–2030). North America will hold a share of USD 80 billion, growing at a CAGR of 12% over the forecast period.


New York, United States, July 11, 2022 (GLOBE NEWSWIRE) -- Mobile Gaming is defined as playing and enjoying interactive video games on several platforms, such as computers, mobile phones, and game consoles. The rising access to broadband connections, especially in developing countries, has made digital gaming more accessible to a larger population. Mobile gaming has overtaken console and computer gaming as the most popular form of gaming worldwide. One of the reasons for the popularity of mobile gaming is its accessibility; nearly everyone owns a smartphone that contains games.


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The introduction of Snake downloaded on Nokia feature phones in 1997 heralded the beginning of mobile gaming's widespread appeal and demonstrated the utility of games on these devices. Infrared, Bluetooth, Wi-Fi, and 3G are some of the numerous communication choices available on mobile devices, especially smartphones, nowadays. These technologies make wireless multiplayer gaming possible for two or more players. 4.5% of females who play smartphone games pay for in-app game content, while only 3.3% of males do so, according to mobile gaming gender research.
 The rising percentage of young people who play a variety of mobile/smartphone game genres on platforms such as the play store and apple store is growing the number of buyer units. This is attributed to the incrementing usage of smartphones among consumers. The increasing prevalence of mobile application ecosystems can be ascribed to the improved quality of mobile games, the more fabulous experience design provided by touch-screen-enabled smartphones, the quicker access provided by mobile broadband, and the effective spread of models offered by nonmobile platforms.


Increased Penetration of Smartphones Among Population and Cloud Adoption to Drive the Mobile Gaming Market 
Expanding smartphone penetration, technology development, and the use of current technology for game development are critical factors in the growth of the mobile gaming industry. In 2021, a report by Ericsson and The Radicati Group stated that approximately 80.69 % of the global population had smartphones. This translates to 6,378 billion smartphone users globally. 89.84 % of the worldwide people, or 7.101 billion individuals, possessed both a smartphone and a basic phone.
In several of the world's most populated nations, like China and India, the mobile phone penetration rate is around 70%, indicating that the smartphone market has enormous growth potential in the coming years. Despite stagnating unit sales, the global smartphone market's revenue has climbed as the average selling price has risen over the previous few years. In addition, channels such as Facebook and Instagram have begun to develop original mobile games to ensure a high level of product differentiation and enhance their advertising strategies through compelling games.
Device manufacturers have led to the rise of extreme gaming in India. Smartphone manufacturers are constantly focusing on improving the performance of their devices, and any performance improvement has a substantial positive impact on service delivery and gaming performance via better resolution and frame rates, hence boosting the market growth. The mobile gaming sector is predicted to be reinforced by these factors during the forecast period.
Cloud gaming is an emerging field in the gaming business that allows consumers to stream high-end games on handheld devices, such as smartphones, with speedy network connectivity, eliminating the need for a regular hardware upgrade or gaming consoles, PCs, or laptops. It is anticipated that these factors will help the growth of the market. Cloud mobile gaming uses cloud servers to remotely administer game applications and convert game visuals into a video stream for wireless transmission to Android or iOS client devices.
Emerging 5G networks have claimed to provide these streams reliably and with low latency, enabling smartphone users to enjoy AAA-quality gaming with the highest rating possible. In addition, the debut of 5G gives service providers numerous immediate revenue-generating opportunities, including the introduction of new pricing plans. These new price points may be combined with cloud gaming services to increase subscriptions and revenue.


Report Scope

Report MetricDetails
  Market SizeUSD  338 Billion by 2030
  CAGR12.3% (2022-2030)
  Historical Data2019-2020
  Base Year2021
  Forecast Period2022-2030
  Forecast UnitsUSD Billion
  Report CoverageRevenue Forecast, Competitive Landscape, Growth Factors, and Trends
  Segments CoveredMonetization, Platform and Geography
  Geographies CoveredNorth America, Europe, Asia-Pacific, LAME and Rest of the World
  Key Companies  Profiled/VendorsTencent Holdings Limited, Nintendo Co. Ltd, Activision Blizzard Inc., Zynga Inc., Gung-ho Online Entertainment Inc.
  Key Market OpportunitiesArtificial Intelligence Advancements in Mobile Gaming
  Key Market DriversIncreased Penetration of Smartphones Among Population

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Key Highlights

  • The global mobile gaming market is envisioned to advance at a CAGR of 12.3% and reach USD 338 billion during the forecast period.
  • Based on monetization, the in-app segment is most likely to grow at a CAGR of 13.2% and reach USD 187.98 billion by 2030.
  • Based on the platform, iOS is expected to generate USD 171.38 billion at a CAGR of 11.9% by 2030.
  • Based on region, Asia-Pacific is expected to command the largest market share of USD 179 billion at a CAGR of 13%.
  • North America is anticipated to have a revenue share of USD 80 billion at a CAGR of 12%.


Regional Insights
During the forecast period, Asia-Pacific is projected to increase at a CAGR of 13% and reach USD 179 billion. China is the primary contributor to the region's vast majority. Covid has contributed to expanding the mobile gaming industry in China, one of the most populous nations in the Asia-Pacific region. Mobile games have revolutionized the gaming business by providing a consistent level of entertainment through the cloud and offline applications. It is anticipated that millions of people will continue to enjoy on-the-go entertainment, particularly in developing countries such as China.
The rapid growth of minigames that can be played within mobile applications such as WeChat without the need to download a separate application is one factor contributing to the expansion of the gaming sector in China. These minigames, which often have considerable social elements, are easy to play and have attracted many fans around the nation. This increase can be partially reasoning for cellphones' pragmatism, which was less expensive than gaming PCs and often provided Chinese people with only access to the internet.
North America will hold a share of USD 80 billion, growing at a CAGR of 12% over the forecast period. The United States makes a substantial contribution to the region's share. Smartphone gaming is a rapidly expanding industry in the United States, where one of the leading game developers is headquartered. According to 42Matters, more than 8,797 of the 161,440 game creators on Google Play are American. The mobile gaming industry is no longer a small subsector.
It is currently defined by a vast diversity of gaming genres that can appeal to a globally diversified community of gamers. The mobile gaming industry is worth hundreds of billions of dollars, with key regions such as the United States driving the economy. The tendency will likely persist. In addition, the COVID-19 outbreak increased people's desire for interactive experiences at home. And, affordable VR equipment and the arrival of 5G enabled many citizens to engage in mobile gaming, hence fueling the expansion of the gaming industry.
Latin America is anticipated to experience a higher CAGR of 14.5%. Brazil contributes significantly to the expansion of the region. Despite Brazil's popularity as a significant worldwide games market, the country's pricing for gaming consoles and personal computers is among the highest globally. As a result, most Brazilian gamers play on mobile, where the entry barrier is far lower. The segment has a low barrier to entry, which is a significant contributor to the remarkable player, profit, and growth figures seen in the region regarding the mobile business. And cellphone accessibility is increasing throughout Latin America.


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The major players in the global mobile gaming market are:

  • Tencent Holdings Limited
  • Nintendo Co. Ltd
  • Activision Blizzard Inc.
  • Zynga Inc.
  • Gung-ho Online Entertainment Inc. (SoftBank Group)
  • Electronic Arts Inc.
  • Kabam Games Inc.
  • Rovio Entertainment Corporation
  • NC soft Corporation
  • NetEase Inc.

   
Global Mobile Gaming Market: Segmentation
 By Monetization

  • In-app Purchases
  • Paid Apps
  • Advertising

 By Platform

  • Android
  • iOS
  • Other Third-party Stores

 By Region

  • North America
  • Europe
  • Asia-Pacific
  • Latin America
  • The Middle East and Africa


TABLE OF CONTENT

  1. Introduction
    1. Market Definition
    2. Market Scope
  2. Research Methodology
    1. Primary Research
    2. Research Methodology
    3. Assumptions & Exclusions
    4. Secondary Data Sources
  3. Market Overview
    1. Report Segmentation & Scope
    2. Value Chain Analysis: Mobile Gaming Market
    3. Key Market Trends
      1. Drivers
      2. Restraints
      3. Opportunities
    4. Porter’s Five Forces Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of Substitution
      4. Threat of New Entrants
      5. Competitive Rivalry
    5. Market Share Analysis
  4. Monetization Overview
    1. Introduction
      1. Market Size & Forecast
    2. In-app Purchases
      1. Market Size & Forecast
    3. Paid Apps
      1. Market Size & Forecast
    4. Advertising
      1. Market Size & Forecast
  5. Platform Overview
    1. Introduction
      1. Market Size & Forecast
    2. Android
      1. Market Size & Forecast
    3. iOS
      1. Market Size & Forecast
    4. Other Third-party Stores
    5. Market Size & Forecast
  6. Regional Overview
    1. Introduction
      1. Market Size & Forecast
    2. America
      1. North America
      2. U.S.
        1. By Monetization
        2. By Platform
      3. Canada
        1. By Monetization
        2. By Platform
      4. Mexico
        1. By Monetization
        2. By Platform
      5. Latin America
        1. By Monetization
        2. By Platform
    3. Europe
      1. Market Size & Forecast
      2. Germany
        1. By Monetization
        2. By Platform
      3. France
        1. By Monetization
        2. By Platform
      4. U.K.
        1. By Monetization
        2. By Platform
      5. Italy
        1. By Monetization
        2. By Platform
      6. Spain
        1. By Monetization
        2. By Platform
      7. Rest of Europe
        1. By Monetization
        2. By Platform
    4. Asia Pacific
      1. Market Size & Forecast
      2. Japan
        1. By Monetization
        2. By Platform
      3. China
        1. By Monetization
        2. By Platform
      4. Australia
        1. By Monetization
        2. By Platform
      5. India
        1. By Monetization
        2. By Platform
      6. South Korea
        1. By Monetization
        2. By Platform
      7. Rest of Asia-Pacific
        1. By Monetization
        2. By Platform
    5. Middle East & Africa
      1. Market Size & Forecast
      2. Saudi Arabia
        1. By Monetization
        2. By Platform
      3. South Africa
        1. By Monetization
        2. By Platform
      4. Kuwait
        1. By Monetization
        2. By Platform
      5. Rest of Middle East & Africa
        1. By Monetization
        2. By Platform
  7. Company Profile
    1. Tencent Holdings Limited
      1. Company Overview
      2. Financial Performance
      3. Recent Developments
      4. Product Portfolio
    2. Nintendo Co. Ltd
      1. Company Overview
      2. Financial Performance
      3. Recent Developments
      4. Product Portfolio
    3. Activision Blizzard Inc
      1. Company Overview
      2. Financial Performance
      3. Recent Developments
      4. Product Portfolio
    4. Zynga Inc
      1. Company Overview
      2. Financial Performance
      3. Recent Developments
      4. Product Portfolio
    5. Gung-ho Online Entertainment Inc. (SoftBank Group)
      1. Company Overview
      2. Financial Performance
      3. Recent Developments
      4. Product Portfolio
    6. Electronic Arts Inc.
      1. Company Overview
      2. Financial Performance
      3. Recent Developments
      4. Product Portfolio
    7. Kabam Games Inc.
      1. Company Overview
      2. Financial Performance
      3. Recent Developments
      4. Product Portfolio 
    8. Rovio Entertainment Corporation
      1. Company Overview
      2. Financial Performance
      3. Recent Developments
      4. Type Portfolio
    9. NC soft Corporation
      1. Company Overview
      2. Financial Performance
      3. Recent Developments
      4. Product Portfolio
    10. NetEase Inc.
      1. Company Overview
      2. Financial Performance
      3. Recent Developments
      4. Product Portfolio


Table of Content and Figure @ https://straitsresearch.com/report/mobile-gaming-market/toc


Market News

  • In 2022, Nintendo Co. Ltd announced that they would be launching their Pokémon Scarlet and Pokémon Violet video games later this year.
  • In 2022, Nintendo Co. Ltd to launch a new Nintendo Switch- OLED Model.
  • In 2022, Activision Blizzard Inc unveiled the WARCRAFTÒ ARCLIGHT RUMBLEä release to Android and iOS devices in selected regions.

News Media: 
Top 8 Mobile Banking Applications
Top 10 Most Popular Gaming Genres in 2020
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