Global Game Engines Market Report 2022: Sector to Reach $5.9 Billion by 2028 at a CAGR of 14.6%


Dublin, March 22, 2023 (GLOBE NEWSWIRE) -- The "Global Game Engines Market Size, Share & Industry Trends Analysis Report By Type (3D Game Engines, 2D Game Engines and Others), By Component (Solution and Services), By Platform (Mobile, Console, Computer and Others), By Regional Outlook and Forecast, 2022 - 2028" report has been added to's offering.

The Global Game Engines Market size is expected to reach $5.9 billion by 2028, rising at a market growth of 14.6% CAGR during the forecast period.

Key Market Players

List of Companies Profiled in the Report:

  • Epic Games, Inc.
  • Unity Software, Inc.
  • Cocos
  • Marmalade Game Studio Limited
  • The Game Creators Ltd.
  • Buildbox (AppOnboard, Inc.)
  • Clickteam LLC
  • Stencyl, LLC
  • GameSalad, Inc.

A game engine is a type of software platform used for creating video games and generally comes with support programs and essential libraries. The term "engine" is comparable to the word "software system," which is widely used in the software industry. The development software can also be referred to as the game engine, which uses this platform, and provides several features and tools for developing games.

Developers create games for gaming consoles and various other types of computers by using game engines. Physics engine or impact response (or collision detection), rendering engine, also known as the renderer for 3D or 2D graphics, animation, scripting, artificial intelligence, streaming & streaming, memory management, localization support, video support for cinematics, threading, and scene graph.

During the game development process, game engine developers usually save costs by recycling/adapting significant portions of the same game engine to create other games or to help them in game porting to numerous platforms. Game engines give reusable software components in addition to visual development tools.

These solutions are provided in an integrated development setting for the rapid and simplified creation of the games in a data-driven way. Game engine developers usually attempt to identify the needs of the implementer by creating strong software suites, which are made up of various components that a game developer may require to create a game.

COVID-19 Impact Analysis

The increased media consumption due to the COVID-19 pandemic has provided significant revenues for the video gaming and e-sports industry.

Furthermore, to escape the frustration and isolation due to the lockdowns, millions of people adopted casual and social gaming trends, which has helped expand the gaming industry. As other economic sectors were heavily affected due to COVID-19, the gaming industry remained immune to it. The game development and releases were unaffected as numerous video gaming developers, publishers, and operators could sustain their operations remotely.

Market Growth Factors

Increasing admiration of games

Playing video games on various platforms like smartphones, consoles, and computers are termed gaming. Online gaming has become more famous and practical to players due to the increasing internet speed in recent years, especially in developing nations. Recently, video games have increased both as an industry and a hobby. The size of the video game industry can be assessed from the fact that the music and movie industries combined can't surpass the gaming industry in terms of revenue.

Development and rise in e-sports players

The growth in the e-sports industry has been significant in recent years, both in terms of profits and spectators. The revenue of the market is directly dependent on the viewership. With the increasing audience for e-games, many major companies are starting to invest in significant numbers in the e-games to publicize their brands which have significantly contributed to the revenue for the industry. Although some events saw rescheduling during the lockdowns, everything is getting back on track in recent times.

Market Restraining Factors

The developing process can be quite hard

A video game is created through a process known as video game development. The developer responsible for creating the game is called the developer, who can range from a single individual to an entire international team across various nations. The publisher generally capitalizes on traditional commercial console and PC game development. The outcome of a single game can take years to complete, whereas indie games usually take less time and funding to complete and can be developed by small developers and individuals.

Key Topics Covered:

Chapter 1. Market Scope & Methodology

Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview Market Composition and Scenarios
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints

Chapter 3. Strategies deployed in Game Engines Market

Chapter 4. Global Game Engines Market by Type
4.1 Global 3D Game Engines Market by Region
4.2 Global 2D Game Engines Market by Region
4.3 Global Others Market by Region

Chapter 5. Global Game Engines Market by Component
5.1 Global Solution Market by Region
5.2 Global Services Market by Region

Chapter 6. Global Game Engines Market by Platform
6.1 Global Mobile Market by Region
6.2 Global Console Market by Region
6.3 Global Computer Market by Region
6.4 Global Others Market by Region

Chapter 7. Global Game Engines Market by Region

Chapter 8. Company Profiles

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