In-Game Advertising Market to reach USD 20.7 Billion, with a 12.30% CAGR by 2032 - Report by Market Research Future (MRFR)

Global In-Game Advertising Market to Witness Growth at a 12.30% CAGR During 2023 – 2032

New York, New York, UNITED STATES

New York, US, May 17, 2023 (GLOBE NEWSWIRE) -- According to a Comprehensive Research Report by Market Research Future (MRFR), Global In-Game Advertising Market Information By Type, By Device Type, and By Region– Market Forecast Till 2032. According to a report by Market Research Future (MRFR), the in-game advertising market will reach USD 20.7 billion by 2032, growing at a 12.30% CAGR.

Market Scope:

The practice of showing advertisements within video games is referred to as the dynamic in-game advertising market. As more people play video games, this sort of advertising has becoming increasingly well-known. There are several ways that in-game stadium advertising might appear, including pop-up adverts, in-game billboards, and in game advertising android product placement.

Competition Dynamics

Leading market participants are making significant investments in R&D to broaden their product offerings, which will spur further expansion of the programmatic in-game advertising industry. Important market developments include new product releases, contractual agreements, mergers and acquisitions, greater investments, and collaboration with other organizations. Market participants are also engaging in a number of strategic actions to increase their worldwide presence. The in-game advertising industry must provide reasonably priced goods if it is to grow and thrive in a more cutthroat and competitive market environment.

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Key Companies in the In-Game Advertising market include:

•              Alphabet Inc.

•              Anzu Virtual Reality Ltd.

•              Blizzard Entertainment Inc.

•              Electronic Arts Inc.

•              MediaSpike Inc.

•              ironSource Ltd.

•              Motive Interactive Inc.

•              Playwire LLC.

•              RapidFire Inc.

•              WPP Plc.

In-Game Advertising Market Report Scope:

Report MetricsDetails
  Market Size by 2032USD 20.7 Billion
  CAGR during 2023-203012.30%
  Base Year2022
  Forecast 2023-2032
 Report CoverageRevenue Forecast, Competitive Landscape, Growth Factors, and Trends
  Key Market Dynamics   Increasing government investments in digital technology and expanding access

Market USP:

Market Drivers

The primary market factors boosting market growth include the rising popularity of social and mobile gaming as well as benefits including less expensive advertising, wider reach and ROI, rapid integration, and simple ad settings in social gaming. The expansion of in-game advertising is projected to profit from the growing popularity of social and mobile gaming. To include advertising, desktop and mobile games can employ commercials, cutscenes, billboards, and backdrop images. Additionally, users may enjoy the game more smoothly because these commercials are not disruptive. It is believed that in-game advertisements would leave viewers with favorable and persistent impressions of the products and have a higher audio-visual impact.

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Lower advertising costs, greater reach and ROI, rapid integration, and simple ad configuration in social gaming are some of the aspects that are anticipated to boost the in-game advertising market. Additionally, the use of secure payment options for gaming reduces fraud, which can help stimulate the market throughout the projection period. It is projected that the market would grow as a result of the growing number of free smartphone games that feature in-game adverts.

The top market participants' transactions and market expansion indicate that the in-game advertising market will continue to expand. This will result in more applications using in-game advertising. The global industry is expected to grow as interest in social networking and mobile gaming increases. Games on desktop and mobile platforms can include mobile in-game advertisements with commercials, dramas, billboards, and background displays. Additionally inconspicuous, these advertising give gamers a more seamless experience. Through a stronger audio-visual effect, in-game advertising aims to give players positive, lasting impressions of the product.

COVID-19 Analysis:

Digital advertising is one of the many businesses that the COVID-19 pandemic is wrecking. Business owners are rethinking their marketing plans in light of the COVID-19 epidemic and discussing if now is the ideal moment to post internet advertisements.

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Type-specific Market Insights

The static advertisements sub-segment dominated the in-game advertising industry in 2022. Static advertisements are those that don't change. Promoters use static advertising, put simply, to broaden their audience and raise brand awareness. When a static commercial includes a banner or adverts in video games, it could be misinterpreted for a in-game advertisement network.

Device Type Insights

The PC/laptop category ruled the global in-game advertising market in 2022. In terms of concurrent users globally, the PC gaming platform Steam routinely announces breaking records. The fact that online games are available on PC/laptop and have excellent graphic resolutions contributes to the PC/laptop sub-segment's prominence by enabling individuals all over the world to play a vast array of PC/laptop games with enhanced user experiences.

Regional Analysis:

In 2022, the worldwide in-game advertising market was headed by North America, which also had the greatest market share. The North American region is expected to expand due to the rising sales of cellphones, PCs, laptops, and other electronic devices. As more game developers utilize gaming as a marketing strategy, top-quality new games are being published for smartphones, tablets, and consoles at a quicker rate. Many developers utilize in-game advertising because it is unobtrusive and may be displayed while the player is still playing the game.

Developers may reach a wide audience and improve their market position by using in-game advertising. The market size expansion of in-game advertising in the predicted time frame is likely to be accelerated by such factors. Additionally, the North American in-game advertising app industry in North America was led by the United States, which had the biggest market share, and Canada, which had the quickest rate of growth.

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During the anticipated term, a respectable growth rate is anticipated for the European In-Game Advertising industry. To eliminate unreliable and pointless marketing data, local businesses are using cutting-edge items more regularly. Due to the presence of various top-tier technological businesses in the area, in-game advertising is also becoming more popular. Additionally, the U.K. in-game advertising industry was expanding at the quickest rate in the European area, while the German in-game advertising market had the biggest market share.

Over the forecast period, the Asia Pacific In-Game Advertising market is anticipated to develop at the quickest rate. mostly as a result of the region's significant youth gaming appeal. The development of advanced in-game advertising solutions by technology firms is another factor driving the market for in-game advertising effectiveness. Additionally, the Indian in-game advertising industry grew at the highest rate in the Asia-Pacific region, while China's market had the greatest market share.

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