Prodigy Education
Top of the Class! Prodigy Math Named Top Supplemental Education Platform in United States
August 31, 2022 08:01 ET | Prodigy Education
TORONTO, ON, Aug. 31, 2022 (GLOBE NEWSWIRE) -- Prodigy Education ('Prodigy'), leaders in game-based learning, are excited to announce that their math game has been named one of the most popular...
North American Education Apps Market
North American Education Apps Market to Reach $38.7 Billion Value by 2028
June 23, 2022 08:08 ET | Research and Markets
Dublin, June 23, 2022 (GLOBE NEWSWIRE) -- The "North America Education Apps Market Forecast to 2028 - COVID-19 Impact and Regional Analysis by Type, Application, and Delivery Type" report has been...
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Global Serious Games Market Report to 2030 - Players Include Breakaway, Designing Digitally and Diginext
June 15, 2022 05:18 ET | Research and Markets
Dublin, June 15, 2022 (GLOBE NEWSWIRE) -- The "Serious Games Market by Gaming Platform, Application, Industry Vertical, and Region: Global Opportunity Analysis and Industry Forecast, 2021-2030"...
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Read to Lead Receives $1.5 Million From the New York Life Foundation to Empower More Middle School Youth
March 09, 2022 10:15 ET | Read to Lead
NEW YORK, March 09, 2022 (GLOBE NEWSWIRE) -- The New York Life Foundation's latest grant of $1.5 million over the next two years will enable Read to Lead to expand its community of educators and...
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Serious Games Market to Garner $32.72 Billion by 2030: Allied Market Research
March 09, 2022 08:09 ET | Allied Market Research
Portland, OR , March 09, 2022 (GLOBE NEWSWIRE) -- As per the report published by Allied Market Research, the global serious games market was pegged at $5.94 billion in 2020, and is expected to reach...
Global Game-Based Learning Market
Global Game-Based Learning Market Research Report 2022-2026 - The Need for Increased Learner Engagement Driving the Market Growth
March 02, 2022 04:18 ET | Research and Markets
Dublin, March 02, 2022 (GLOBE NEWSWIRE) -- The "Game-Based Learning Market with COVID-19 Impact, by Component (Solution and Services), Game Type, Deployment Mode (On-premises and Cloud), End User...
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Insights on the E-Learning Africa Market to 2027 - by Product Type, Technology, Sector and Country
February 16, 2022 05:28 ET | Research and Markets
Dublin, Feb. 16, 2022 (GLOBE NEWSWIRE) -- The "Africa E-Learning Market: Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027" report has been added to ResearchAndMarkets.com's...
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Read to Lead Wins $50,000 in Additional Funding Through AT&T's Accelerator Pitches With Purpose Competition
December 15, 2021 09:45 ET | Read to Lead
NEW YORK, Dec. 15, 2021 (GLOBE NEWSWIRE) -- Read to Lead, an ed-tech nonprofit that empowers middle school students to develop their literacy, life, and career skills through game-based learning,...
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World Game-Based Learning Market Report 2021-2026
June 23, 2021 07:23 ET | Research and Markets
Dublin, June 23, 2021 (GLOBE NEWSWIRE) -- The "Game-Based Learning Market - Forecasts from 2021 to 2026" report has been added to ResearchAndMarkets.com's offering. The global game-based learning...
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Worldwide Corporate Game-Based Learning Industry to 2024 - Improved Learning Delivery Systems are Driving Growth
January 12, 2021 05:13 ET | Research and Markets
Dublin, Jan. 12, 2021 (GLOBE NEWSWIRE) -- The "Global Corporate Game-Based Learning Market 2020-2024" report has been added to ResearchAndMarkets.com's offering. The corporate game-based learning...