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Global Battle Royale Games Market Report 2021: Market Size & Forecasts 2017-2025 with Impact Analysis of COVID-19
November 22, 2021 06:38 ET | Research and Markets
Dublin, Nov. 22, 2021 (GLOBE NEWSWIRE) -- The "Global Battle Royale Game Market 2021-2025" report has been added to ResearchAndMarkets.com's offering. The report provides an in depth analysis of...
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Global Gaming Industry Outlook 2021-2026 - Adoption of e-Sports Betting and Fantasy Sites is Driving Further Growth
November 22, 2021 05:18 ET | Research and Markets
Dublin, Nov. 22, 2021 (GLOBE NEWSWIRE) -- The "Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2021 - 2026)" report has been added to ResearchAndMarkets.com's offering. The global...
Holodeck Media
Holodeck Media to Lead and Popularize Metaverse Content
November 11, 2021 11:30 ET | Holodeck Media
NEW YORK, Nov. 11, 2021 (GLOBE NEWSWIRE) -- Paul Dawalibi, CEO of Holodeck Media, announced today the launch of three new shows and podcasts focused on the rapidly evolving world of the Metaverse, a...
Game X Change Announces Space Monkey Game Partnership
October 19, 2021 08:30 ET | Game X Change
VANCOUVER, British Columbia, Oct. 19, 2021 (GLOBE NEWSWIRE) -- via InvestorWire -- Game X Change, a gaming platform in which gamers can move assets seamlessly across platforms, games and blockchains...
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Insights on the Cloud Gaming Global Market to 2026 - Featuring Alibaba, Amazon and IBM Among Others
September 29, 2021 08:23 ET | Research and Markets
Dublin, Sept. 29, 2021 (GLOBE NEWSWIRE) -- The "Cloud Gaming Market Research Report by Type, by Device, by Gamer, by Region - Global Forecast to 2026 - Cumulative Impact of COVID-19" report has been...
Husson University Esports Wants Students to Get Their Video Game On
September 28, 2021 16:40 ET | Husson University
BANGOR, MAINE, Sept. 28, 2021 (GLOBE NEWSWIRE) -- On Tuesday, September 28, 2021, at 6 p.m., Husson will be holding an information session, in Peabody Hall’s Kominsky Auditorium on their Bangor...
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$2.89 Billion E-Sports Markets, 2015-2020, 2020-2025F, 2030F
May 25, 2021 05:58 ET | Research and Markets
Dublin, May 25, 2021 (GLOBE NEWSWIRE) -- The "E-Sports Global Market Report 2021: COVID-19 Growth and Change to 2030" report has been added to ResearchAndMarkets.com's offering. Major players in the...
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Global Browser Games Market Report 2021: Market is Expected to Reach $34.47 Billion in 2025 at a CAGR of 8% - Forecast to 2030
May 18, 2021 06:58 ET | Research and Markets
Dublin, May 18, 2021 (GLOBE NEWSWIRE) -- The "Browser Games Global Market Report 2021: COVID-19 Impact and Recovery to 2030" report has been added to ResearchAndMarkets.com's offering. Major players...
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China Online Gaming Market Report 2021: Market was Valued $58 Billion in 2020 and is Expected to Reach to $86 Billion by 2027 - Top Players are Tencent, NetEase, Kingsoft, Changyou, Shanda Online
May 04, 2021 06:58 ET | Research and Markets
Dublin, May 04, 2021 (GLOBE NEWSWIRE) -- The "China Online Gaming Market By Number of Users, Category, Age Group, Segments, Company Analysis, Forecast" report has been added to...
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Insights on the Cloud Gaming Global Market to 2026 - by Devices Type, Genre, Technology, Gamers and Region
April 29, 2021 08:48 ET | Research and Markets
Dublin, April 29, 2021 (GLOBE NEWSWIRE) -- The "Cloud Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2021-2026" report has been added to...