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Ascent Cloud Announces Updates to LevelEleven on Salesforce AppExchange, the World's Leading Enterprise Cloud Marketplace
November 09, 2022 11:00 ET | LevelEleven, Inc
DETROIT, Nov. 09, 2022 (GLOBE NEWSWIRE) -- Ascent Cloud announced that it will be updating LevelEleven on Salesforce AppExchange, providing new ways for sales leaders to engage their teams and...
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Ascent Cloud Announces Updates to LevelEleven on Salesforce AppExchange, the World's Leading Enterprise Cloud Marketplace
November 09, 2022 11:00 ET | Ascent Cloud LLC
DETROIT, Nov. 09, 2022 (GLOBE NEWSWIRE) -- Ascent Cloud announced that it will be updating LevelEleven on Salesforce AppExchange, providing new ways for sales leaders to engage their teams and...
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Gamification Market Size [2020-2027] Exhibits 24.8% CAGR to Reach USD 37.00 billion by 2027
November 01, 2022 09:29 ET | Fortune Business Insights
Pune, India, Nov. 01, 2022 (GLOBE NEWSWIRE) -- Fortune Business Insights has published latest information for gamification market in their report titled, “Gamification Market Forecast, 2022-2027”....
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The Worldwide Gamification Industry is Expected to Reach $95.5 Billion by 2030
October 14, 2022 07:48 ET | Research and Markets
Dublin, Oct. 14, 2022 (GLOBE NEWSWIRE) -- The "Gamification Market By Component, By Deployment Model, By Enterprise Size, By Application, By Industry Vertical: Global Opportunity Analysis and...
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With 24.8% CAGR, Gamification Market Worth USD 37.00 billion by 2027
June 21, 2022 07:15 ET | Fortune Business Insights
Pune, India, June 21, 2022 (GLOBE NEWSWIRE) -- The global gamification market size is expected to reach USD 37.00 billion by 2027, exhibiting a CAGR of 24.8% during the forecast period. The rising...
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Gamification Market is Projected to Reach $95.5 Billion by 2030: Allied Market Research
May 24, 2022 05:01 ET | Allied Market Research
Portland, OR , May 24, 2022 (GLOBE NEWSWIRE) -- According to the report published by Allied Market Research, the global gamification market generated $9.9 billion in 2020, and is projected to reach...
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Certell’s Poptential™ Economics Wins NAEE Award of Excellence
March 17, 2022 06:15 ET | Certell
INDIANAPOLIS, March 17, 2022 (GLOBE NEWSWIRE) -- Certell, Inc., a nonprofit online curriculum developer, announced its Poptential™ Economics curriculum was recognized by the National Association of...
Global Game-Based Learning Market
Global Game-Based Learning Market Research Report 2022-2026 - The Need for Increased Learner Engagement Driving the Market Growth
March 02, 2022 04:18 ET | Research and Markets
Dublin, March 02, 2022 (GLOBE NEWSWIRE) -- The "Game-Based Learning Market with COVID-19 Impact, by Component (Solution and Services), Game Type, Deployment Mode (On-premises and Cloud), End User...
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Microsoft and CGS Win Bronze 2021 Brandon Hall Group Excellence in Technology Award
January 04, 2022 08:30 ET | CGS
NEW YORK, Jan. 04, 2022 (GLOBE NEWSWIRE) -- CGS, a global provider of business applications, enterprise learning and outsourcing services, along with Microsoft have received Bronze in the category...
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Worldwide Gamification Markets, 2025
December 22, 2021 08:43 ET | Research and Markets
Dublin, Dec. 22, 2021 (GLOBE NEWSWIRE) -- The "Global Gamification Market 2021-2025" report has been added to ResearchAndMarkets.com's offering. The global gamification market is poised to grow by...