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Asia Mobile Gaming Market Analysis Report 2023: The Market is Approaching a Major Inflection Point Due Largely to 5G Connectivity - Forecasts to 2028
January 30, 2023 10:13 ET
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Research and Markets
Dublin, Jan. 30, 2023 (GLOBE NEWSWIRE) -- The "Mobile Gaming in Asia by Technology, Platform, Stakeholder, Connectivity, Sub-Region and Countries 2023-2028" report has been added to ...
In-Game Advertising (IGA) Market Report 2022: Overall Growth & Resilience in Video Game Industry Bolsters Sector
October 17, 2022 08:18 ET
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Research and Markets
Dublin, Oct. 17, 2022 (GLOBE NEWSWIRE) -- The "In-Game Advertising (IGA): Global Markets" report has been added to ResearchAndMarkets.com's offering. Video games have now become a prevalent and...
In-Game Advertising Global Market Report 2022: Featuring Key Players Admix, Adverty, Bidstack, Rapidfire, Playwire Media, Gamelin Advergames, Engage & Ironsource
August 17, 2022 05:23 ET
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Research and Markets
Dublin, Aug. 17, 2022 (GLOBE NEWSWIRE) -- The "In-Game Advertising Market - Forecasts from 2022 to 2027" report has been added to ResearchAndMarkets.com's offering. The in-game advertising market is...
Outlook on the Mobile Gaming Market in Asia to 2027 - Featuring Halfbrick, Capcom and Electronic Arts Among Others
February 23, 2022 04:03 ET
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Research and Markets
Dublin, Feb. 23, 2022 (GLOBE NEWSWIRE) -- The "Mobile Gaming in Asia by Technology, Platform, Stakeholder, Connectivity, Sub-Region and Countries 2022 - 2027" report has been added to...
Global Digital Advertising and Marketing Market Report 2021: Market to Reach $786.2 Billion by 2026 - Digital Advertising Spending Records Growth during Pandemic
November 22, 2021 09:13 ET
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Research and Markets
Dublin, Nov. 22, 2021 (GLOBE NEWSWIRE) -- The "Digital Advertising and Marketing - Global Market" report has been added to ResearchAndMarkets.com's offering. Global Digital Advertising and Marketing...
Worldwide Industry for Video Game Software to 2030 - Featuring Action Forms, Activision Blizzard & Alawar Entertainment Among Others
December 24, 2020 04:53 ET
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Research and Markets
Dublin, Dec. 24, 2020 (GLOBE NEWSWIRE) -- The "Video Game Software Global Market Opportunities and Strategies to 2030: COVID-19 Impact and Recovery" report has been added to ResearchAndMarkets.com's...
Global Browser Games Market (2020 to 2030) - Opportunities and Strategies with COVID-19 Implications and Growth
December 24, 2020 04:43 ET
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Research and Markets
Dublin, Dec. 24, 2020 (GLOBE NEWSWIRE) -- The "Browser Games Global Market Opportunities and Strategies to 2030: COVID-19 Implications and Growth" report has been added to ResearchAndMarkets.com's...
Global In-Game Advertising Market Report 2020-2025 Featuring RapidFire, Playwire Media, Social Tokens, Gamelin, Engage, ironSource
October 06, 2020 04:39 ET
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Research and Markets
Dublin, Oct. 06, 2020 (GLOBE NEWSWIRE) -- The "In-Game Advertising Market - Forecasts from 2020 to 2025" report has been added to ResearchAndMarkets.com's offering. The in-game advertising market...
TreSensa Launches Creative Builder: Easily Create & Distribute Stunning, High Quality Mobile Playable Ads in as Little as 10 Minutes
March 11, 2019 11:00 ET
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TreSensa
NEW YORK, March 11, 2019 (GLOBE NEWSWIRE) -- Leading mobile creative technology company TreSensa recently launched Creative Builder, a robust design tool that empowers game studios, publishers and...

Mochi Media Extends Online Video Advertising Partnership With Video Initiatives to Key New Markets
August 20, 2009 08:00 ET
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Mochi Media
SAN FRANCISCO, CA--(Marketwire - August 20, 2009) - Mochi Media, the world's largest
online games network, announced today that it has extended its partnership
with the Media Initiatives Group's...