Insights on the Gamification Global Market to 2028 - Adoption of AI-based Gamification Solutions is Driving Growth
November 22, 2022 08:13 ET | Research and Markets
Dublin, Nov. 22, 2022 (GLOBE NEWSWIRE) -- The "Global Gamification Market Size, Share & Industry Trends Analysis Report By Component, By Application, By End-User, By Deployment Type, By...
Global Game Engine Markets Report 2022: A $2.77 Billion Market in 2021 - Forecasts to 2028: Growing Popularity of e-Sports and Increasing Number of Gamers
October 25, 2022 04:18 ET | Research and Markets
Dublin, Oct. 25, 2022 (GLOBE NEWSWIRE) -- The "Global Game Engine Market - Analysis By Game Type (2D, 3D, Others), Device (PC, Console, Mobile, Others), Application, End User, By Region, By Country...
In-Game Advertising (IGA) Market Report 2022: Overall Growth & Resilience in Video Game Industry Bolsters Sector
October 17, 2022 08:18 ET | Research and Markets
Dublin, Oct. 17, 2022 (GLOBE NEWSWIRE) -- The "In-Game Advertising (IGA): Global Markets" report has been added to ResearchAndMarkets.com's offering. Video games have now become a prevalent and...
Mobile Gaming Platform Startup INK Games Secures $18.75M Series B Financing
August 25, 2022 12:00 ET | INK Games
AUSTIN, Texas, Aug. 25, 2022 (GLOBE NEWSWIRE) -- INK Games ("INK"), an Austin-based startup building a social gaming and commerce platform, announced it has secured $18.75 million of funding through...
Global Video Games Market (2022 to 2026) - Featuring Electronic Art, Microsoft and Nintendo Among Others
August 16, 2022 05:38 ET | Research and Markets
Dublin, Aug. 16, 2022 (GLOBE NEWSWIRE) -- The "Global Video Games (Mobile, Console and PC) Market: Insights & Forecast with Potential Impact of COVID- 19 (2022-2026)" report has been added to...
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Outlook on the Mobile Gaming Global Market to 2027 - Players Include Apple, Electronic Arts, Gameloft and Games Inc
July 11, 2022 04:43 ET | Research and Markets
Dublin, July 11, 2022 (GLOBE NEWSWIRE) -- The "Global Mobile Gaming Market by Technologies, Platforms, Connectivity Types and Ecosystem Stakeholders 2022 - 2027" report has been added to...
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China Mobile Games Market Report 2022: Domestic Mobile and PC Game Revenue was $45.49 Billion in 2021 - Forecasts to 2026
June 30, 2022 04:33 ET | Research and Markets
Dublin, June 30, 2022 (GLOBE NEWSWIRE) -- The "China Mobile Games 2022" report has been added to ResearchAndMarkets.com's offering. The report explains the analysis on where that growth will come...
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Global Serious Games Market Report to 2030 - Players Include Breakaway, Designing Digitally and Diginext
June 15, 2022 05:18 ET | Research and Markets
Dublin, June 15, 2022 (GLOBE NEWSWIRE) -- The "Serious Games Market by Gaming Platform, Application, Industry Vertical, and Region: Global Opportunity Analysis and Industry Forecast, 2021-2030"...
Korean Gaming Market (Mobile, PC and Console) Markets, 2022-2026: Metaverse in Gaming Industry, Adoption of Cloud Gaming, E-sports, 5G, Rise of Cryptocurrency, Integration of Board Games in Cafes
May 17, 2022 05:58 ET | Research and Markets
Dublin, May 17, 2022 (GLOBE NEWSWIRE) -- The "Korean Gaming Market (Mobile, PC and Console): Insights & Forecast with Potential Impact of COVID-19 (2022-2026)" report has been added to...
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Latin America Animation, VFX & Video Games Market Strategies, Trends & Opportunities Report 2022-2026
May 05, 2022 04:43 ET | Research and Markets
Dublin, May 05, 2022 (GLOBE NEWSWIRE) -- The "Latin America Animation, VFX & Video Games Industry: Strategies, Trends & Opportunities (2022-2026)" report has been added to...