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Outlook on the Cloud Gaming Global Market to 2027 - Featuring Sony, Nvidia and Microsoft Among Others
August 23, 2022 07:28 ET | Research and Markets
Dublin, Aug. 23, 2022 (GLOBE NEWSWIRE) -- The "Cloud Gaming Market Size, Trend, Forecast, Competitive Analysis, and Growth Opportunity: 2022-2027" report has been added to ResearchAndMarkets.com's...
Global Cloud Gaming Market
Worldwide Cloud Gaming Industry to 2027 - Featuring Utomik, Nvidia and Paperspace Among Others
February 24, 2022 08:38 ET | Research and Markets
Dublin, Feb. 24, 2022 (GLOBE NEWSWIRE) -- The "Cloud Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027" report has been added to ResearchAndMarkets.com's...
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China Online Gaming Market Report 2021: Market was Valued $58 Billion in 2020 and is Expected to Reach to $86 Billion by 2027 - Top Players are Tencent, NetEase, Kingsoft, Changyou, Shanda Online
May 04, 2021 06:58 ET | Research and Markets
Dublin, May 04, 2021 (GLOBE NEWSWIRE) -- The "China Online Gaming Market By Number of Users, Category, Age Group, Segments, Company Analysis, Forecast" report has been added to...
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Insights on the Cloud Gaming Global Market to 2026 - by Devices Type, Genre, Technology, Gamers and Region
April 29, 2021 08:48 ET | Research and Markets
Dublin, April 29, 2021 (GLOBE NEWSWIRE) -- The "Cloud Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2021-2026" report has been added to...
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Global Gaming Market (2021 to 2026) - Industry Trends, Share, Size, Growth, Opportunity and Forecasts
March 01, 2021 06:13 ET | Research and Markets
Dublin, March 01, 2021 (GLOBE NEWSWIRE) -- The "Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2021-2026" report has been added to ResearchAndMarkets.com's...
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Global Browser Games Market Outlook 2020-2030 - Number of Online Gamers is Expected to Reach 1 billion by 2024
December 17, 2020 03:58 ET | Research and Markets
Dublin, Dec. 17, 2020 (GLOBE NEWSWIRE) -- The "Browser Games Global Market Report 2020-30: COVID-19 Implications and Growth" report has been added to ResearchAndMarkets.com's offering. The global...
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Global In-Game Advertising Market Report 2020-2025 Featuring RapidFire, Playwire Media, Social Tokens, Gamelin, Engage, ironSource
October 06, 2020 04:39 ET | Research and Markets
Dublin, Oct. 06, 2020 (GLOBE NEWSWIRE) -- The "In-Game Advertising Market - Forecasts from 2020 to 2025" report has been added to ResearchAndMarkets.com's offering. The in-game advertising market...
ToonUps Brings Prayer to Social Gaming: The Power of Praying Meets the Power of Playing
September 05, 2012 08:48 ET | ToonUps
PHILADELPHIA, PA--(Marketwire - Sep 5, 2012) -  ToonUps, cause gaming™ pioneer and creator of A Better World game on Facebook, today announced they are bringing prayer to social gaming...
Build the Ultimate Mini Putt Course With Majesco's Mini Putt Park, Coming Soon to Facebook(R) Platform
March 12, 2012 10:00 ET | Majesco Entertainment
EDISON, NJ--(Marketwire - Mar 12, 2012) - Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, announced today that Mini Putt Park, Majesco's...
Storm8 Scores Direct Hit With Cannon Ball for iPad, iPhone & iPod touch
October 13, 2011 08:00 ET | Storm8
REDWOOD CITY, CA--(Marketwire - Oct 13, 2011) - Storm8, the mobile social gaming leader, today announced its new Cannon Ball App for iPad, iPhone and iPod touch is now available on the App Store....