Global Immersive Technology Market
Immersive Technology Research Report 2024: Market to Reach $638.69 Billion in 2028 at a CAGR of 42.5% - Global Long-term Forecast to 2033
September 10, 2024 11:18 ET | Research and Markets
Dublin, Sept. 10, 2024 (GLOBE NEWSWIRE) -- The "Immersive Technology Global Market Report 2024" report has been added to ResearchAndMarkets.com's offering.The immersive technology market size has...
U.S. Augmented and Virtual Reality Headset Market
U.S. Augmented and Virtual Reality Headset Market Set for Explosive Growth, Envisioned to Reach $25.49 Billion by 2033
March 20, 2024 12:11 ET | Research and Markets
Dublin, March 20, 2024 (GLOBE NEWSWIRE) -- The "U.S. Augmented and Virtual Reality Headset Market - A Country Analysis: Focus on Application, Product, and Country - Analysis and Forecast, 2024-2033"...
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Virtual Reality Headset Market To Reach USD 61.7 Billion By 2032 Report By DataHorizzon Research
February 01, 2024 06:30 ET | DataHorizzon Research
Fort Collins, Colorado, Feb. 01, 2024 (GLOBE NEWSWIRE) -- The Virtual Reality Headset Market size was valued at USD 7.2 Billion in 2022 and is anticipated to reach USD 61.7 Billion by 2032 at a CAGR...
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Global Virtual Reality Headset Market to Reach $59.63 Billion by 2030, Fueled by Rapid Advancements and Growing Adoption in Education and Healthcare
August 08, 2023 05:33 ET | Research and Markets
Dublin, Aug. 08, 2023 (GLOBE NEWSWIRE) -- The "Virtual Reality Headset Market Size, Share & Trends Analysis Report By End-device (Low-end, Mid-range, High-end), By Product Type (Standalone,...
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By 2025, the Worldwide User Base of AR and VR Games is Expected to Increase to 216 Million Users
April 21, 2022 04:03 ET | Research and Markets
Dublin, April 21, 2022 (GLOBE NEWSWIRE) -- The "Global Virtual Reality In Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)" report has been added to...
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Global Training and Simulation Growth Opportunities 2021: Early Involvement in Global LVC Strategies
October 29, 2021 05:33 ET | Research and Markets
Dublin, Oct. 29, 2021 (GLOBE NEWSWIRE) -- The "Global Training and Simulation Competitive Landscape, 2021-2029" report has been added to ResearchAndMarkets.com's offering. The training and...
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Global Defense Training & Simulation Markets, 2021-2029 with 2020 as the Base Year - New Product Development Through Disruptive Technologies Will Come from Commercial Companies
October 18, 2021 07:53 ET | Research and Markets
Dublin, Oct. 18, 2021 (GLOBE NEWSWIRE) -- The "Global Defense Training & Simulation Market Growth Opportunities to 2029" report has been added to ResearchAndMarkets.com's offering. The report...
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Virtual Reality Headset Market Is Predicted To Reach Around US$ 44.2 Billion By 2027: Acumen Research And Consulting
May 13, 2021 11:06 ET | Acumen Research and Consulting
Acumen Research and Consulting, a global provider of market research studies, in a recently published report titled “Virtual Reality Headset Market – Global Industry Analysis, Market Size,...
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Global Virtual Reality In Gaming Market (2021 to 2026) - Growth, Trends, COVID-19 Impact, and Forecasts
February 22, 2021 09:03 ET | Research and Markets
Dublin, Feb. 22, 2021 (GLOBE NEWSWIRE) -- The "Global Virtual Reality In Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2021 - 2026)" report has been added to...
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Global Virtual Reality Exposure Therapy Market to grow at a CAGR of 35.5% from 2020 to 2026
September 03, 2020 10:35 ET | Global Market Estimates
ALTADENA, California, Sept. 03, 2020 (GLOBE NEWSWIRE) -- According to a new market research report published by Global Market Estimates, the Global Virtual Reality Exposure Therapy Market is...