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Global Gaming Accessories Market to Hit $ 14.4 Billion by 2030: Allied Market Research
July 04, 2022 17:00 ET | Allied Market Research
Portland, OR, July 04, 2022 (GLOBE NEWSWIRE) -- According to the report published by Allied Market Research, the global gaming accessories market accrued $6.1 billion in 2021, and is predicted to...
SitWalk - Revolutionary Full-Motion VR Controller Chair Announces Kickstarter Launch
May 17, 2022 09:00 ET | Mr. Art Digital Technology
LOS ANGELES, May 17, 2022 (GLOBE NEWSWIRE) -- Mr. Art Digital Technology, a leading team of VR interactive software and hardware integration experts, just announced the launch of their most advanced...
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New Jam Studio VR Expanded Compatibility
December 02, 2021 06:00 ET | Beamz Interactive, Inc.
SAN FRANCISCO, Dec. 02, 2021 (GLOBE NEWSWIRE) -- Beamz Interactive, Inc., a leading developer of state-of-the-art interactive music technology and products, today announced expanded compatibility...
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Global Gaming Industry Outlook 2021-2026 - Adoption of e-Sports Betting and Fantasy Sites is Driving Further Growth
November 22, 2021 05:18 ET | Research and Markets
Dublin, Nov. 22, 2021 (GLOBE NEWSWIRE) -- The "Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2021 - 2026)" report has been added to ResearchAndMarkets.com's offering. The global...
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Global Cloud Gaming Market Outlook, and Opportunity Report 2021: CDN, AR & VR to Propel Growth - Forecast to 2028
September 15, 2021 08:18 ET | Research and Markets
Dublin, Sept. 15, 2021 (GLOBE NEWSWIRE) -- The "Cloud Gaming Market Analysis, 2021 - 2028" report has been added to ResearchAndMarkets.com's offering. The global cloud gaming market is expected to...
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China Online Gaming Market Report 2021: Market was Valued $58 Billion in 2020 and is Expected to Reach to $86 Billion by 2027 - Top Players are Tencent, NetEase, Kingsoft, Changyou, Shanda Online
May 04, 2021 06:58 ET | Research and Markets
Dublin, May 04, 2021 (GLOBE NEWSWIRE) -- The "China Online Gaming Market By Number of Users, Category, Age Group, Segments, Company Analysis, Forecast" report has been added to...
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Virtual Reality Markets in Gaming, Education, and Simulations 2021-2026: Identify Leading Applications in the Consumer and Enterprise Virtual Reality Market
February 24, 2021 08:28 ET | Research and Markets
Dublin, Feb. 24, 2021 (GLOBE NEWSWIRE) -- The "Virtual Reality Market in Gaming, Education, and Simulations 2021 - 2026" report has been added to ResearchAndMarkets.com's offering. This report...
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Global Virtual Reality In Gaming Market (2021 to 2026) - Growth, Trends, COVID-19 Impact, and Forecasts
February 22, 2021 09:03 ET | Research and Markets
Dublin, Feb. 22, 2021 (GLOBE NEWSWIRE) -- The "Global Virtual Reality In Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2021 - 2026)" report has been added to...
Beamz Interactive Announces Inclusion of Additional Content and a Major Sale With Its Jam Studio VR Apps
June 25, 2020 13:00 ET | Beamz Interactive, Inc.
SAN FRANCISCO, June 25, 2020 (GLOBE NEWSWIRE) -- Beamz Interactive, Inc. (OTCMKTS: BZIC), a leading developer of state-of-the-art interactive AI music technology and products, today announced...
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Race Real Drones Remotely From Home With vRotors’ Mixed Reality Platform
September 12, 2019 09:00 ET | vRotors Inc.
LOS ANGELES, Sept. 12, 2019 (GLOBE NEWSWIRE) -- vRotors, a company built by an Acclaim Games founder with a former Niantic creative pioneer, announced today its new mixed reality platform game that...