eSports Betting Market 2023 Research Report by Key Players, Global Demand, Industry Size and Share Estimations, Increasing Opportunity Forecast to 2027

Top Key Players - Luckbox, HLTV, 888 Holdings, Pinnacle, Bet-at-home, Kindred Group


Pune, June 12, 2023 (GLOBE NEWSWIRE) -- Global “eSports Betting Market” Growth Research 2023-2027: regional developments and industry segments by type and applications. This 101 Pages Report focuses on changing industry dynamics with leading manufacturers, demand scope, CAGR status and revenue estimations. Research report integrates valuable information on current, historic and futuristic growth projections with production capacity, value and volume, price trends and manufacturing cost structure analysis. eSports Betting market report also provides major influencing factors that will affect the future opportunities.

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The global eSports Betting market size was valued at USD 840.67 million in 2021 and is expected to expand at a CAGR of 25.54% during the forecast period, reaching USD 3291.24 million by 2027.

The report covers extensive analysis of the key market players in the market, along with their business overview, expansion plans, and strategies. The key players studied in the report include:

  • Luckbox
  • HLTV
  • 888 Holdings
  • Pinnacle
  • Bet-at-home
  • Kindred Group
  • Flutter Entertainment
  • Betway
  • Unikrn
  • Vulkanbet
  • Rivalry
  • GGBET
  • William Hill
  • 4stars.club
  • Bovada
  • Bet365
  • Draft Kings
  • Betsson

The report focuses on the eSports Betting market size, segment size (mainly covering product type, application, and geography), competitor landscape, recent status, and development trends. Furthermore, the report provides detailed cost analysis, supply chain. Technological innovation and advancement will further optimize the performance of the product, making it more widely used in downstream applications. Moreover, Consumer behavior analysis and market dynamics (drivers, restraints, opportunities) provides crucial information for knowing the eSports Betting market.

Get a sample PDF of the eSports Betting Market Report

The report combines extensive quantitative analysis and exhaustive qualitative analysis, ranges from a macro overview of the total market size, industry chain, and market dynamics to micro details of segment markets by type, application and region, and, as a result, provides a holistic view of, as well as a deep insight into the eSports Betting market covering all its essential aspects.

For the competitive landscape, the report also introduces players in the industry from the perspective of the market share, concentration ratio, etc., and describes the leading companies in detail, with which the readers can get a better idea of their competitors and acquire an in-depth understanding of the competitive situation. Further, mergers & acquisitions, emerging market trends, the impact of COVID-19, and regional conflicts will all be considered.

In a nutshell, this report is a must-read for industry players, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the market in any manner.

Based on types, the eSports Betting market from 2017 to 2027 is primarily split into:

  • LOL
  • CS:GO
  • Dota 2
  • Overwatch
  • FIFA
  • NHL
  • NBA
  • FIFA Virtual
  • NHL Virtual
  • NBA Virtual
  • Pro Evolution Soccer
  • Rainbow6
  • Others

Based on applications, the eSports Betting market from 2017 to 2027 covers:

  • People Under 25
  • People Over 25

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Report Includes Following Chapters -

Chapter 1 mainly defines the market scope and introduces the macro overview of the industry, with an executive summary of different market segments ((by type, application, region, etc.), including the definition, market size, and trend of each market segment.

Chapter 2 provides a qualitative analysis of the current status and future trends of the market. Industry Entry Barriers, market drivers, market challenges, emerging markets, consumer preference analysis, together with the impact of the COVID-19 outbreak will all be thoroughly explained.

Chapter 3 analyzes the current competitive situation of the market by providing data regarding the players, including their sales volume and revenue with corresponding market shares, price and gross margin. In addition, information about market concentration ratio, mergers, acquisitions, and expansion plans will also be covered.

Chapter 4 focuses on the regional market, presenting detailed data (i.e., sales volume, revenue, price, gross margin) of the most representative regions and countries in the world.

Chapter 5 provides the analysis of various market segments according to product types, covering sales volume, revenue along with market share and growth rate, plus the price analysis of each type.

Chapter 6 shows the breakdown data of different applications, including the consumption and revenue with market share and growth rate, with the aim of helping the readers to take a close-up look at the downstream market.

Chapter 7 provides a combination of quantitative and qualitative analyses of the market size and development trends in the next five years. The forecast information of the whole, as well as the breakdown market, offers the readers a chance to look into the future of the industry.

Chapter 8 is the analysis of the whole market industrial chain, covering key raw materials suppliers and price analysis, manufacturing cost structure analysis, alternative product analysis, also providing information on major distributors, downstream buyers, and the impact of COVID-19 pandemic.

Chapter 9 shares a list of the key players in the market, together with their basic information, product profiles, market performance (i.e., sales volume, price, revenue, gross margin), recent development, SWOT analysis, etc.

Chapter 10 is the conclusion of the report which helps the readers to sum up the main findings and points.

Chapter 11 introduces the market research methods and data sources.

Geographically, the report includes the research on production, consumption, revenue, market share and growth rate, and forecast (2017 -2027) of the following regions:

  • United States
  • Europe (Germany, UK, France, Italy, Spain, Russia, Poland)
  • China
  • Japan
  • India
  • Southeast Asia (Malaysia, Singapore, Philippines, Indonesia, Thailand, Vietnam)
  • Latin America (Brazil, Mexico, Colombia)
  • Middle East and Africa (Saudi Arabia, United Arab Emirates, Turkey, Egypt, South Africa, Nigeria)
  • Other Regions

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Years considered for this report:

  • Historical Years: 2017-2021
  • Base Year: 2021
  • Estimated Year: 2022
  • Forecast Period: 2023-2027

Client Focus:

  1. Does this report consider the impact of COVID-19 and the Russia-Ukraine war on the eSports Betting market?

Yes. As the COVID-19 and the Russia-Ukraine war are profoundly affecting the global supply chain relationship and raw material price system, we have definitely taken them into consideration throughout the research, and in Chapters 1.7, 2.7, 4.X.1, 7.5, 8.7, we elaborate at full length on the impact of the pandemic and the war on the eSports Betting Industry.

  1. How do you determine the list of the key players included in the report?

With the aim of clearly revealing the competitive situation of the industry, we concretely analyze not only the leading enterprises that have a voice on a global scale, but also the regional small and medium-sized companies that play key roles and have plenty of potential growth.

Please find the key player list in Summary.

  1. What are your main data sources?

Both Primary and Secondary data sources are being used while compiling the report.

Primary sources include extensive interviews of key opinion leaders and industry experts (such as experienced front-line staff, directors, CEOs, and marketing executives), downstream distributors, as well as end-users.

Secondary sources include the research of the annual and financial reports of the top companies, public files, new journals, etc. We also cooperate with some third-party databases.

  1. Can I modify the scope of the report and customize it to suit my requirements?

Yes. Customized requirements of multi-dimensional, deep-level and high-quality can help our customers precisely grasp market opportunities, effortlessly confront market challenges, properly formulate market strategies and act promptly, thus to win them sufficient time and space for market competition.

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Detailed TOC of eSports Betting Market Forecast Report 2023-2027:

1 eSports Betting Market Overview

1.1 Product Overview and Scope of eSports Betting Market

1.2 eSports Betting Market Segment by Type

1.2.1 Global eSports Betting Market Sales Volume and CAGR (%) Comparison by Type (2017-2027)

1.3 Global eSports Betting Market Segment by Application

1.3.1 eSports Betting Market Consumption (Sales Volume) Comparison by Application (2017-2027)

1.4 Global eSports Betting Market, Region Wise (2017-2027)

1.4.1 Global eSports Betting Market Size (Revenue) and CAGR (%) Comparison by Region (2017-2027)

1.4.2 United States eSports Betting Market Status and Prospect (2017-2027)

1.4.3 Europe eSports Betting Market Status and Prospect (2017-2027)

1.4.4 China eSports Betting Market Status and Prospect (2017-2027)

1.4.5 Japan eSports Betting Market Status and Prospect (2017-2027)

1.4.6 India eSports Betting Market Status and Prospect (2017-2027)

1.4.7 Southeast Asia eSports Betting Market Status and Prospect (2017-2027)

1.4.8 Latin America eSports Betting Market Status and Prospect (2017-2027)

1.4.9 Middle East and Africa eSports Betting Market Status and Prospect (2017-2027)

1.5 Global Market Size of eSports Betting (2017-2027)

1.5.1 Global eSports Betting Market Revenue Status and Outlook (2017-2027)

1.5.2 Global eSports Betting Market Sales Volume Status and Outlook (2017-2027)

1.6 Global Macroeconomic Analysis

1.7 The impact of the Russia-Ukraine war on the eSports Betting Market

2 Industry Outlook

2.1 eSports Betting Industry Technology Status and Trends

2.2 Industry Entry Barriers

2.2.1 Analysis of Financial Barriers

2.2.2 Analysis of Technical Barriers

2.2.3 Analysis of Talent Barriers

2.2.4 Analysis of Brand Barrier

2.3 eSports Betting Market Drivers Analysis

2.4 eSports Betting Market Challenges Analysis

2.5 Emerging Market Trends

2.6 Consumer Preference Analysis

2.7 eSports Betting Industry Development Trends under COVID-19 Outbreak

2.7.1 Global COVID-19 Status Overview

2.7.2 Influence of COVID-19 Outbreak on eSports Betting Industry Development

3 Global eSports Betting Market Landscape by Player

3.1 Global eSports Betting Sales Volume and Share by Player (2017-2022)

3.2 Global eSports Betting Revenue and Market Share by Player (2017-2022)

3.3 Global eSports Betting Average Price by Player (2017-2022)

3.4 Global eSports Betting Gross Margin by Player (2017-2022)

3.5 eSports Betting Market Competitive Situation and Trends

3.5.1 eSports Betting Market Concentration Rate

3.5.2 eSports Betting Market Share of Top 3 and Top 6 Players

3.5.3 Mergers & Acquisitions, Expansion

4 Global eSports Betting Sales Volume and Revenue Region Wise (2017-2022)

4.1 Global eSports Betting Sales Volume and Market Share, Region Wise (2017-2022)

4.2 Global eSports Betting Revenue and Market Share, Region Wise (2017-2022)

4.3 Global eSports Betting Sales Volume, Revenue, Price and Gross Margin (2017-2022)

5 Global eSports Betting Sales Volume, Revenue, Price Trend by Type

5.1 Global eSports Betting Sales Volume and Market Share by Type (2017-2022)

5.2 Global eSports Betting Revenue and Market Share by Type (2017-2022)

5.3 Global eSports Betting Price by Type (2017-2022)

5.4 Global eSports Betting Sales Volume, Revenue and Growth Rate by Type (2017-2022)

5.4.1 Global eSports Betting Sales Volume, Revenue and Growth Rate of Conventional eSports Betting (2017-2022)

5.4.2 Global eSports Betting Sales Volume, Revenue and Growth Rate of Organic eSports Betting (2017-2022)

6 Global eSports Betting Market Analysis by Application

6.1 Global eSports Betting Consumption and Market Share by Application (2017-2022)

6.2 Global eSports Betting Consumption Revenue and Market Share by Application (2017-2022)

6.3 Global eSports Betting Consumption and Growth Rate by Application (2017-2022)

7 Global eSports Betting Market Forecast (2022-2027)

7.1 Global eSports Betting Sales Volume, Revenue Forecast (2022-2027)

7.1.1 Global eSports Betting Sales Volume and Growth Rate Forecast (2022-2027)

7.1.2 Global eSports Betting Revenue and Growth Rate Forecast (2022-2027)

7.1.3 Global eSports Betting Price and Trend Forecast (2022-2027)

7.2 Global eSports Betting Sales Volume and Revenue Forecast, Region Wise (2022-2027)

7.3 Global eSports Betting Sales Volume, Revenue and Price Forecast by Type (2022-2027)

7.4 Global eSports Betting Consumption Forecast by Application (2022-2027)

8 eSports Betting Market Upstream and Downstream Analysis

8.1 eSports Betting Industrial Chain Analysis

8.2 Key Raw Materials Suppliers and Price Analysis

8.3 Manufacturing Cost Structure Analysis

8.3.1 Labor Cost Analysis

8.3.2 Energy Costs Analysis

8.3.3 R&D Costs Analysis

8.4 Alternative Product Analysis

8.5 Major Distributors of eSports Betting Analysis

8.6 Major Downstream Buyers of eSports Betting Analysis

8.7 Impact of COVID-19 and the Russia-Ukraine war on the Upstream and Downstream in the eSports Betting Industry

9 Players Profiles

10 Research Findings and Conclusion

11 Appendix

11.1 Methodology

11.2 Research Data Source

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