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Global Gamification Industry Report 2023: Growing Use of Gamification in Sales & Marketing to Improve Customer Engagement and Retention
27 juin 2023 03h13 HE | Research and Markets
Dublin, June 27, 2023 (GLOBE NEWSWIRE) -- The "Gamification Market by Type, Offering, Organization Size, Deployment Mode, Application, End-use Industry and Geography - Global Forecast to 2030"...
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Green Globe Partners with Civitime to Deliver Gamified CSR Training to Travel and Tourism Businesses
23 juin 2023 15h47 HE | Green Globe, Ltd.
London, UK, June 23, 2023 (GLOBE NEWSWIRE) -- Green Globe, Ltd., owner of the Green Globe brand and licensee of all Green Globe programs worldwide, has entered into a partnership with Civitime,...
Global Healthcare Gamification Market
Healthcare Gamification Market Report 2023: Sector is Expected to Reach $15.9 Billion by 2030 at a CAGR of 22.6%
31 mai 2023 08h28 HE | Research and Markets
Dublin, May 31, 2023 (GLOBE NEWSWIRE) -- The "Healthcare Gamification Market Size, Share & Trends Analysis Report By Type (Exercise Game, Serious Game, Casual Game), By Application (Education,...
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EdTech Market Primed to Reach USD 421 Billion by 2032 with 12.9% CAGR | Rise in K-12 and Higher Education By Sector Segment; Market.us
26 mai 2023 01h07 HE | Market.Us
New York, May 26, 2023 (GLOBE NEWSWIRE) -- The EdTech Market is Expected to Accumulate a Value of US$ 421 Billion by 2032 from US$ 129 Billion in 2022; Registering a CAGR of 12.9% in the Forecast...
Global Gamification Market
Insights on the Gamification Global Market to 2027: Widespread Adoption of AI-Based Gamification Solutions Drives Growth
18 janv. 2023 06h03 HE | Research and Markets
Dublin, Jan. 18, 2023 (GLOBE NEWSWIRE) -- The "Gamification Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027" report has been added to ...
Sleepagotchi Raises $3.5M to Build Sleep Gamification and Digital Collectibles App
17 janv. 2023 13h00 HE | Sleepagotchi
CAMBRIDGE, Mass., Jan. 17, 2023 (GLOBE NEWSWIRE) -- Sleepagotchi, a mobile application with gamification and social elements that helps users improve their sleeping habits across the world, raised a...
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Turning the Tables on Non-Productive Screen Time: Game On, Kids!
01 déc. 2022 12h31 HE | G13R Ltd
LONDON, Dec. 01, 2022 (GLOBE NEWSWIRE) -- A new app, GenMove, released by app developer G13R Ltd, in collaboration with the World Health Organization, combines artificial intelligence (AI) and the...
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26.1% CAGR for Gamification Market to Gain $62.75Bn, Revenue by 2028 - Comprehensive Study by The Insight Partners
01 déc. 2022 09h44 HE | The Insight Partners
New York, Dec. 01, 2022 (GLOBE NEWSWIRE) -- The Insight Partners published latest research study “Gamification Market Size, Value, Growth, Research Forecasts to 2028 - COVID-19 Impact and Global...
Global Gamification Market
Insights on the Gamification Global Market to 2028 - Adoption of AI-based Gamification Solutions is Driving Growth
22 nov. 2022 08h13 HE | Research and Markets
Dublin, Nov. 22, 2022 (GLOBE NEWSWIRE) -- The "Global Gamification Market Size, Share & Industry Trends Analysis Report By Component, By Application, By End-User, By Deployment Type, By...
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HISTORIC FUNDRAISING - NFT DIGITAL BIO-ART CAMPAIGN
18 nov. 2022 15h34 HE | SENS Research Foundation
Mountain View, California, Nov. 18, 2022 (GLOBE NEWSWIRE) -- SENS RESEARCH FOUNDATION (SRF) has launched its 2022 End of Year Campaign to raise funds for its research dedicated to eradicating...