Ascent Cloud Announces Updates to LevelEleven on Salesforce AppExchange, the World's Leading Enterprise Cloud Marketplace
09 nov. 2022 11h00 HE
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LevelEleven, Inc
DETROIT, Nov. 09, 2022 (GLOBE NEWSWIRE) -- Ascent Cloud announced that it will be updating LevelEleven on Salesforce AppExchange, providing new ways for sales leaders to engage their teams and...
Ascent Cloud Announces Updates to LevelEleven on Salesforce AppExchange, the World's Leading Enterprise Cloud Marketplace
09 nov. 2022 11h00 HE
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Ascent Cloud LLC
DETROIT, Nov. 09, 2022 (GLOBE NEWSWIRE) -- Ascent Cloud announced that it will be updating LevelEleven on Salesforce AppExchange, providing new ways for sales leaders to engage their teams and...
Gamification Market Size [2020-2027] Exhibits 24.8% CAGR to Reach USD 37.00 billion by 2027
01 nov. 2022 09h29 HE
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Fortune Business Insights
Pune, India, Nov. 01, 2022 (GLOBE NEWSWIRE) -- Fortune Business Insights has published latest information for gamification market in their report titled, “Gamification Market Forecast, 2022-2027”....
The Worldwide Gamification Industry is Expected to Reach $95.5 Billion by 2030
14 oct. 2022 07h48 HE
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Research and Markets
Dublin, Oct. 14, 2022 (GLOBE NEWSWIRE) -- The "Gamification Market By Component, By Deployment Model, By Enterprise Size, By Application, By Industry Vertical: Global Opportunity Analysis and...
With 24.8% CAGR, Gamification Market Worth USD 37.00 billion by 2027
21 juin 2022 07h15 HE
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Fortune Business Insights
Pune, India, June 21, 2022 (GLOBE NEWSWIRE) -- The global gamification market size is expected to reach USD 37.00 billion by 2027, exhibiting a CAGR of 24.8% during the forecast period. The rising...
Gamification Market is Projected to Reach $95.5 Billion by 2030: Allied Market Research
24 mai 2022 05h01 HE
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Allied Market Research
Portland, OR , May 24, 2022 (GLOBE NEWSWIRE) -- According to the report published by Allied Market Research, the global gamification market generated $9.9 billion in 2020, and is projected to reach...
Certell’s Poptential™ Economics Wins NAEE Award of Excellence
17 mars 2022 06h15 HE
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Certell
INDIANAPOLIS, March 17, 2022 (GLOBE NEWSWIRE) -- Certell, Inc., a nonprofit online curriculum developer, announced its Poptential™ Economics curriculum was recognized by the National Association of...
Global Game-Based Learning Market Research Report 2022-2026 - The Need for Increased Learner Engagement Driving the Market Growth
02 mars 2022 04h18 HE
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Research and Markets
Dublin, March 02, 2022 (GLOBE NEWSWIRE) -- The "Game-Based Learning Market with COVID-19 Impact, by Component (Solution and Services), Game Type, Deployment Mode (On-premises and Cloud), End User...
Microsoft and CGS Win Bronze 2021 Brandon Hall Group Excellence in Technology Award
04 janv. 2022 08h30 HE
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CGS
NEW YORK, Jan. 04, 2022 (GLOBE NEWSWIRE) -- CGS, a global provider of business applications, enterprise learning and outsourcing services, along with Microsoft have received Bronze in the category...
Worldwide Gamification Markets, 2025
22 déc. 2021 08h43 HE
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Research and Markets
Dublin, Dec. 22, 2021 (GLOBE NEWSWIRE) -- The "Global Gamification Market 2021-2025" report has been added to ResearchAndMarkets.com's offering. The global gamification market is poised to grow by...