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Global Healthcare Education Market Report 2023: A $169.3 Billion Industry by 2028 with Oracle Corp., SAP SE, Stryker, Adobe Inc., and Fujifilm Dominating
09 nov. 2023 08h28 HE | Research and Markets
Dublin, Nov. 09, 2023 (GLOBE NEWSWIRE) -- The "Global Healthcare Education Market" report has been added to ResearchAndMarkets.com's offering. The global healthcare education market was valued at...
Global Healthcare Gamification Market
Global Healthcare Gamification Market Trends and Forecasts 2023-2031: Engaging Healthier Futures - Mobile Apps and Wearables Fuel Healthcare Gamification Surge
18 août 2023 08h53 HE | Research and Markets
Dublin, Aug. 18, 2023 (GLOBE NEWSWIRE) -- The "Global Healthcare Gamification Market Report and Forecast 2023-2031" report has been added to ResearchAndMarkets.com's offering.The healthcare...
Global Serious Games Market
BreakAway, Triseum, and Nintendo Lead the Global Serious Games Market, Poised to Reach $22.54 Billion by 2027
01 août 2023 09h03 HE | Research and Markets
Dublin, Aug. 01, 2023 (GLOBE NEWSWIRE) -- The "Serious Games Global Market Report 2023" report has been added to ResearchAndMarkets.com's offering. The global serious games market experienced...
Global Healthcare Gamification Market
Healthcare Gamification Market Report 2023: Sector is Expected to Reach $15.9 Billion by 2030 at a CAGR of 22.6%
31 mai 2023 08h28 HE | Research and Markets
Dublin, May 31, 2023 (GLOBE NEWSWIRE) -- The "Healthcare Gamification Market Size, Share & Trends Analysis Report By Type (Exercise Game, Serious Game, Casual Game), By Application (Education,...
Global Serious Games Market
Global Serious Games Market Report to 2031 - Featuring BreakAway, Designing Digitally, Triseum and Revelian Among Others
06 janv. 2023 06h43 HE | Research and Markets
Dublin, Jan. 06, 2023 (GLOBE NEWSWIRE) -- The "Serious Games Global Market Report 2022" report has been added to ResearchAndMarkets.com's offering. This report provides strategists, marketers and...
Global Serious Game Market
Global Serious Game Market (2022 to 2027) - Players Include CCS Digital Education, Cisco Systems, Grendel Games and IBM Among Others
07 juil. 2022 06h38 HE | Research and Markets
Dublin, July 07, 2022 (GLOBE NEWSWIRE) -- The "Global Serious Game Market (2022-2027) by Application, Platform, Vertical, End User, Geography, Competitive Analysis, and the Impact of Covid-19 with...
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Global Serious Games Market Report to 2030 - Players Include Breakaway, Designing Digitally and Diginext
15 juin 2022 05h18 HE | Research and Markets
Dublin, June 15, 2022 (GLOBE NEWSWIRE) -- The "Serious Games Market by Gaming Platform, Application, Industry Vertical, and Region: Global Opportunity Analysis and Industry Forecast, 2021-2030"...
Global Game-Based Learning Market
Global Game-Based Learning Market Research Report 2022-2026 - The Need for Increased Learner Engagement Driving the Market Growth
02 mars 2022 04h18 HE | Research and Markets
Dublin, March 02, 2022 (GLOBE NEWSWIRE) -- The "Game-Based Learning Market with COVID-19 Impact, by Component (Solution and Services), Game Type, Deployment Mode (On-premises and Cloud), End User...
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Global Healthcare Gamification Market Report 2021: Increasing Adoption of Gamification in Healthcare & Rise in Number of Technology Launches
20 avr. 2021 05h08 HE | Research and Markets
Dublin, April 20, 2021 (GLOBE NEWSWIRE) -- The "Healthcare Gamification Market Forecast to 2027 - COVID-19 Impact and Global Analysis by Game Type; Application; End User, and Geography" report has...