Artificial Life, Inc. Sold Over One Million Mobile Games


HONG KONG, July 9, 2007 (PRIME NEWSWIRE) -- Hong Kong based Artificial Life, Inc. (OTCBB:ALIF), a provider of award-winning mobile 3G technology and applications, announced today that it has sold over one million mobile games in the first half of 2007 alone.

With more than 1.1 million combined paid downloads, pre-installations on mobile phone handsets, and subscriptions of its 3G games, Artificial Life is a global market leader in this field. The company has achieved this milestone in its business development earlier than planned or expected. Artificial Life has been especially successful with handset pre-installation deals and is currently distributing its games worldwide in over 30 countries.

"We are excited to see the number of our game installations and sales grow strongly. We are therefore continuing with our successful global expansion strategy and will launch many more games, in more countries, through all our channels: our mobile portal www.botme.com, with telecom operators, and global resellers in the coming months," said Eberhard Schoneburg, CEO of Artificial Life, Inc.

About Artificial Life Inc.

Artificial Life, Inc. (OTCBB: ALIF) is a public U.S. corporation headquartered in Hong Kong with offices in Berlin, Germany and Tokyo, Japan. Artificial Life is a leading global provider of award winning mobile technology, content, games and applications (for more details see also our homepage www.artificial-life.com and our m-commerce website www.botme.com).

Forward-Looking Statements:

This press release contains "forward-looking statements" within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. Such forward-looking statements include, without limitation, statements regarding our future results of operations, financial condition and business prospects. In some cases, you can identify forward-looking statements by terminology such as "may," "will," "should," "expect," "intend," "plan," "anticipate," "believe," "estimate," "predict," "potential," "continue," or the negative of these terms or other comparable terminology. Although such statements are based on our own information and information from other sources we believe to be reliable, you should not place undue reliance on them. These statements involve risks and uncertainties, and actual market trends or our actual results of operations, financial condition or business prospects may differ materially from those expressed or implied in these forward looking statements for a variety of reasons. Potential risks and uncertainties include, but are not limited to, our ability to obtain additional funding to operate and grow our business; the unproven potential of our mobile gaming business model; changing consumer preferences and uncertainty of market acceptance of our products; timely adoption and availability of 3G mobile technology; market acceptance for use of mobile handheld devices to play the interactive games; unpredictable mobile game development schedules; our reliance on a relatively small number of brands; our ability to license brands from others; our dependence upon resellers and telecommunication carriers and operators to distribute our products; our ability to successfully develop, introduce, and sell new or enhanced products in a timely manner; and the timing of new product announcements or introductions by us or by our competitors. For additional discussion of these risks and uncertainties and other factors, please see the documents we file from time to time with the Securities and Exchange Commission, including our Annual Report on Form 10-KSB filed on April 3, 2007. We assume no obligation to update any forward-looking statements, which apply only as of the date of this press release.



            

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