SAN FRANCISCO, CA--(Marketwire - Jul 26, 2011) - Unity Technologies, provider of the Unity development platform for awesome games and interactive 3D on the web, iOS, Android, consoles and beyond, announced that Unity 3.4 is available for download today at

"We're excited to release Unity 3.4, a free update for existing Unity 3 customers and a really broad update and overhaul of the software," said David Helgason, CEO of Unity Technologies. "As we look ahead, we will continue adding support for bigger projects and larger teams. Our roadmap is accelerating in speed and scope, and these new enhancements and optimizations are part of our larger drive to make Unity even better -- with features that will improve the tool and engine for everyone from the baddest AAA studios to the cleverest indie teams."

Unity 3.4, through the integration of Allegorithmic's Substance technology, features highly customizable procedural textures that can be adjusted both within the Unity editor and at runtime. Using substances in Unity, developers can stream high quality textures in just a few kilobytes, significantly reducing download times. Those textures can also be modified in real time on PC and Mac or baked into traditional textures for mobile platforms. Substances also include smart filters allowing artists to make awesome bitmaps and optimize their texturing pipeline.

Other notable new features and enhancements include:

  • Editor enhancements, such as user-assignable Scene View icons and modifiable primitive colliders, allow for more efficient game development.
  • Optimizations and performance improvements on everything from shadow renderers to animation components result in increased visual quality and faster rendering.
  • Downloadable content with caching for complete scenes and asset bundles leads to smaller downloads and improved player experience across all platforms.

Unity 3.4 also contains hundreds of minor improvements and fixes. Complete release notes can be found at:

Unity, Unity Technologies' entry level product, is free for commercial use by startups, small companies, students and individual developers. To get the free, feature-packed Unity for creating games and interactive visualizations, simply visit: The company's premier product, Unity Pro, retains its current price of $1500 per developer seat. All Unity Pro 3.x licenses automatically upgrade to version 3.4 free of charge.

About Unity Technologies
Unity Technologies is revolutionizing the game industry with Unity, its award-winning breakthrough development platform. Unity Technologies has more than 500,000 registered users worldwide -- including Bigpoint, Cartoon Network, Coca-Cola, Disney, Electronic Arts, LEGO, Microsoft, NASA, Nickelodeon, Ubisoft, Warner Bros., large and small studios, indies, students and hobbyists -- all using Unity to create games and interactive 3D, like training simulations and medical and architectural visualizations, on the web, mobile, consoles and beyond. Unity Technologies is aggressively innovating to expand usability, power and platform reach along with its Asset Store digital content marketplace and Union game distribution service so that it can deliver on its vision of democratizing interactive 3D technology. Unity Technologies is headquartered in San Francisco and has development offices worldwide. For more information, visit:


About Unite 11
Unity Technologies is holding Unite 11, its fifth annual developer conference, September 28 - 30, 2011 at the Masonic Center in San Francisco. Unite 11 is an event for developers, publishers, enthusiasts and others interested in Unity to come together to learn more about the market-leading platform for creating high quality video games, training simulations, medical and architectural visualizations and other 3D interactive content -- and how to get the most out of it. Unite 11 will offer three days of learning including advanced hands-on class tutorials, technical sessions and an opportunity to attend awesome parties. For more information on Unite 11, simply visit:

Contact Information:

Media Contacts:
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Chris Clarke

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