Tobii announces eye tracking VR initiative and collaboration with Starbreeze


Stockholm — September 22, 2015 — Tobii, the global leader in eye tracking, today
announced an initiative to develop its industry-leading eye tracking technology
for virtual reality. One early step is a collaboration together
with Starbreeze (http://starbreeze.com/), a leading gaming and content studio.
The project will combine both companies’ expertise in eye tracking and VR to
integrate Tobii's technology into the StarVR head-mounted display (HMD).
Virtual reality is still in the early stages, but the industry has high-set
expectations to produce revolutionary experiences. A few barriers to widespread
adoption remain—some of which eye tracking is expected to solve. For instance,
it can help enhance graphics performance, save power and reduce CPU load through
so-called foveated rendering. Eye tracking will also be able to create entirely
new experiences that provide an unparalleled level of immersion in VR.

Tobii aims to provide custom eye-tracking integration solutions for VR HMD
manufacturers. Tobii has extensive experience in researching and developing
wearable eye-tracking devices used for consumer and behavior studies performed
by some of the world's largest brands. Leveraging this, together with its world
-leading eye-tracking algorithms, optics expertise and ASIC development
resources, the company is now developing eye-tracking technology optimized for
VR. Tobii’s VR eye tracking solutions will provide accurate, low-latency, low
-cost and reliable tracking of pupil position and gaze direction, available as
either a dedicated ASIC or using host-based processing.

“Eye tracking provides VR with missing elements that are needed to deliver on
its promise of truly immersive experiences. Significant innovation is still
required before eye tracking will be ready for large-scale implementation in VR,
but we are invested for the long run,” said Oscar Werner, president of Tobii
Tech. “We take an open approach to innovation and invite everyone that wants
to collaborate—HMD manufacturers, game and movie studios, chipmakers and
others—to join us on the exciting journey ahead.”

Starbreeze is an independent creator, publisher and distributor of high-quality
gaming and entertainment products. On course to develop some of the most
promising VR experiences by developing both software and hardware for the StarVR
head-mounted display, the company is now exploring the possibilities of Tobii
eye tracking integration.

“VR is all about experience. When that experience is inhibited by the ability to
render realistic and immersive environments, it’s a roadblock to creating world
-class content and experiences our customers love and consistently expect us to
deliver,” said Emmanuel Marquez, CTO of Starbreeze AB. “Partnering
with Tobii, the clear leader in eye tracking, allows us to solve this
limitation, benefitting the VR industry as a whole, while also allowing us to
deliver the highest-quality and most immersive film and gaming content ever
experienced.”

Tobii encourages hardware manufacturers and game developers to unleash their
creativity in using eye tracking to improve VR experiences. A few examples of
the possibilities include:

  · Gaze-prioritized graphics (also known as foveated rendering) – VR graphics
can be improved and optimized by, for instance, rendering graphics with higher
resolution in the region where the user is looking.
  ·  VR comfort – Comfort in the VR experience can be improved by more precise
graphics rendering based on data about the position and direction of the eyes.
  · Gaming immersion – Harnessing natural eye movement, environments and
characters can be made more realistic and interactive in games through:
    · Natural targeting – To pick up or throw an object, instead of
pointing towards the object through head movement, users only need to look at
the object to interact with it. This interaction is natural, intuitive and
seamless because it so closely mimics real life.
    · Eye contact – This fundamental non-verbal communication is critical to our
interaction with others. Bringing the same principle to character interaction in
a film or game makes users even more deeply immersed. Characters can come to
life, interact or ignore you based on eye contact.
    · Immersive graphics and sound – Scary or surprising reactions can be
created by knowing what users are paying attention to. Sounds, for instance and
characters may appear from where users are not currently looking.

Additional information

  · Learn more about StarVR, the world’s only 210⁰ field-of-view virtual
reality HMD.
  · HMD suppliers and developers interested in creating the next generation eye
tracking-optimized hardware and immersive gaming and VR
content should contact Tobii at tobii.read@tobii.com.

Tobii discloses this information pursuant to the Swedish Securities Market Act
and/or the Swedish Financial Instruments Trading Act. The information was
submitted for publication on September 22, 2015, at 6:00 p.m. CET.
Contacts

Stephan Floyd, Marketing Manager, Tobii Tech, +1-781-223-2005,
email: Stephan.Floyd@tobii.com

Sara Hyléen, Corporate Communications & Investor Relations, Tobii AB, +46 70
9161641, email: sara.hyleen@tobii.com

For Starbreeze:

Maeva Sponbergs, Investor Relations, Starbreeze AB, +46 8 209 208,
email: ir@starbreeze.com
About Tobii Tech

Tobii Tech is a business unit of Tobii (STO: TOBII), the global leader in eye
tracking. Tobii Tech focuses on taking Tobii’s leading eye-tracking technology
to high-volume markets including computers, gaming devices, virtual
reality, vehicles and medical devices. Its customers integrate Tobii’s eye
-tracking technology into various devices and applications and take these
products to market under their brand and channel. For more information, please
visit www.tobii.com/tech.

About Tobii

Tobii is the global leader in eye tracking. Our vision is a world where all
technology works in harmony with natural human behavior. Tobii operates through
three business units: Tobii Dynavox makes specially designed computers that are
controlled by eye movement or touch screens for use by people with special needs
due to spinal cord injuries, CP, ALS or other medical conditions. Tobii
Pro develops and sells eye-tracking equipment and services used today by more
than 2,000 companies and 1,500 research institutions, including 49 of the
world’s 50 highest ranked universities. Tobii Tech further develops Tobii’s
technology for new volume markets such as computer games, personal computers and
vehicles. Tobii is headquartered in Sweden and is listed on Nasdaq Stockholm
(TOBII). The group has approximately 600 employees. For more information, please
visit www.tobii.com.

About Starbreeze

Starbreeze is an independent creator, publisher and distributor of high-quality
entertainment products. With studios in Stockholm, Paris and Los Angeles, the
company creates games by own design and through licensed content, aiming to
create franchises that prosper as games and elsewhere. We live and die by
gameplay. Starbreeze's most recent games include PAYDAY 2, the adrenaline-fueled
bank robbing co-op game and the upcoming survival co-op FPS OVERKILL’s The
Walking Dead based on the hit comic series. Starbreeze is pioneering digital
self-publishing, inviting developers to leverage its self-publishing knowhow on
Steam, having one of the largest communities on the digital distribution
platform. Next, Starbreeze is set to develop truly immersive virtual reality
experiences, integrating software and hardware in the Project StarVR and the
StarVR head-mounted display. Headquartered in Stockholm, Sweden, Starbreeze's
shares are listed on Nasdaq Stockholm First North Premier under the tickers STAR
A and STAR B with ISIN-codes SE0007158928 (A-share) and SE0005992831 (B-share).
Remium Nordic is the company's Certified Adviser. For more information, please
visit http://www.starbreeze.com.

Attachments

Tobii tillkännager VR-initiativ och samarbete med Starbreeze - pressmedd....pdf