Dublin, Aug. 07, 2018 (GLOBE NEWSWIRE) -- The "Board Games Market - Global Outlook and Forecast 2018-2023" report has been added to ResearchAndMarkets.com's offering.
The global board games market is anticipated to reach values of more than $12 billion by 2023, growing at a CAGR of over 9% during 2017-2023.
The growing number of games caf worldwide is helping companies attract a large number of consumers is the global board games market. These game bars and cafes are witnessing a remarkable success and gained immense popularity across the globe over the past few years. The rapid proliferation of game cafes is encouraging adults and teenagers to connect for meaningful interactions and discover new games in the global market.
A wide variety of games are now being produced to target for every age group and help attract a new group of consumers in these bars and cafes across the global market. The concepts of these business models are highly popular in Western European countries such as the UK and France and in the North American region. The high disposable income of millennial will help generate high revenues in the global board games market. For instance, in the US, over 5,000 board games cafes were opened alone in 2016.
The global board games market by product type is segmented into tabletop games, card & dice games, collectible card games, miniature games, and RPG games. Tabletop games dominated the largest market share in 2017, growing at a CAGR of over 11% during the forecast period. The growing popularity of chanced-based and strategy-oriented games among grade scholars, teenagers, and adults is driving the growth of this segment in the global market.
2017's most popular table games are Pandemic, Scythe, Sagrada, Azul, Gloomhaven, Near and Far, Settlers of Catan, and Warhammer Underworlds: Shadespire. Strategy games are designed to help build and develop holdings while trading and acquiring resources. These products are designed to increase problem-solving attitude and critical thinking ability among gamers in the global board games market. Europe and APAC regions are the largest revenues generators of these items in the global market.
Board Games Market - By Theme Type
Stimulated strategy games gain popularity in the global board games market during the forecast period
The theme type segment in the global board games market is classified into strategy & war games, educational games, fantasy games, sports games, and others. Strategy and war games segment occupied the majority of the market share in 2017, growing at a CAGR of more than 10% during the forecast period. Strategy & war games involve the simulation element that propels decision making of the individual results into the significant outcome in the global market. These gaming products are designed for game enthusiast and are highly time-consuming games increasing the whole experience of the gamers in the market. These strategy & war games are extremely popular in Europe and gaining immense popularity in the North American market. The widespread popularity of war-based board games due to their influence on military-based operations across Latin America will revolutionize the global board games market during the forecast period.
Board Games Market - By Distribution Channel
Retail segment dominates the largest share in the global board games market during the forecast period
The global board games market by the distributional channel is divided into retail (specialty store, mass-market players, and other stores) and online stores. The retail segment dominated more than half of the market share in 2017, growing at a CAGR of over 8% during the forecast period. The increasing number of retail players such as Walmart, Costco, Sears, Best Buy, and Target stocking and showcasing these products is boosting the revenues in this segment in the global market. The growth of games distribution that takes place through mass market players and specialty stores will help generate high revenues in the global board games market. The availability of personalized customer services and staffs information on new products and knowledge that help players in the selection of these games is attributing to the growth of the global market. Top vendors in countries such as the US and the UK primarily sell their products through specialty stores and supermarkets and hypermarkets in the market.
Board Games Market - By Geography
The US in North America leads the largest share in the global board games market
The geographical segment in the global board games market is categorized into APAC, Europe, North America, Latin America, and MEA. North America occupied more than 1/3rd of the total market share in 2017, growing at a CAGR of approximately 10% during the forecast period. The increasing popularity of these games across North America is driving the growth of this segment in the global market.
The leading vendors are introducing new variants every year to boost the revenues in the North American region. The growing popularity of European strategy games such as the Settlers of Catan or Catan is gaining traction in the North American market. Some of the most known game cafes in New York are Fat Cat, The Uncommons, e's Bar, Chess Forum, Molly's Cupcakes, The Compleat Strategist, and Clinton Hall. The growing demand for card and dice games is increasing among adults and teenagers thereby, boosting demand in the global board games market.
The global board games market is moderately concentrated and the top players dominate the largest share. The leading vendors are rapidly leveraging technological advancement to offer innovations and upgrades to a large number of consumers in the global market. The presence of various local and international publishers will result in intensified competition in the global market. The players are expanding their business and distribution networks across developing economies such as China and India to gain a larger global board games market share. The top manufacturers are competing on the basis of gameplay, differentiation, game genre, and platform type. The players are focusing on digitalization and developing supporting mobile applications to enhance customers' experiences in the market.
Key Topics Covered:
1 Research Methodology
2 Research Objectives
3 Research Process
4 Report Coverage
5 Report Assumptions & Caveats
6 Market at a Glance
7 Introduction
8 Market Dynamics
9 Value Chain Analysis
10 Market Landscape
11 Market By Product Type
12 Market by Theme Type
13 Market by Distribution Channel
14 Market by Geographical Segmentation
15 Europe: Board Games Market
16 North America: Board Games Market
17 APAC: Board Games Market
18 Latin America: Board Games Market
19 MEA: Board Games Market
20 Competitive Landscape
- Games Workshop
- WizKids
- IELLO Games
- The Grey Fox Games
- The Walt Disney Co
- CMON
- Buffalo Games
- The Haywire
- Mattel
- Asmode Editions
- Goliath
- Hasbro
- Ravensburger
- Asmadi Games
- Bezier Games
- BoardGameDesign.com
- Clementoni
- Gibsons Games
- Fremont Die Consumer Products
- Indie Boards and Cards
- INI LLC
- International Playthings
- Kamings Trade
- Learning Resources
- Legendary Games
- Loony Labs
- Ludo Fact
- Melissa & Doug
- Mindware.com
- North Star Games
- Orchard Toys
- Panda GM
- Paul Lamond Games
- Playroom Entertainment
- Pegasus Spiele
- Piatnik
- Pressman Toy
- RoosterFin
- Reaper Miniatures
- Rio Grande Games
- Schmidt Spiele
- Spin Master
- Spontuneous Games
- Surprised Stare Games
- SunsOut
- Talicor
- The Regency Chess Company
- ThinkFun
- TREND Enterprises
- Ultra PRO International
- University Games
- USAopoly
- Winning Moves Games
- Wonder Forge
- Zobmondo
For more information about this report visit https://www.researchandmarkets.com/research/nwkdpt/12_billion_board?w=12
Did you know that we also offer Custom Research? Visit our Custom Research page to learn more and schedule a meeting with our Custom Research Manager.