Dublin, Jan. 03, 2019 (GLOBE NEWSWIRE) -- The "China Online Gaming Market, Number of Users, Category (Mobile, PC Online Client Games, Web), Market based on Age Group, Segments & Companies" report has been added to ResearchAndMarkets.com's offering.

China online gaming market is expected to surpass US$ 75 Billion by the end of the year 2024.

China online gaming market is one of the biggest online gaming markets in the world, surpassing the United States and Japan. The user of China online gaming is anticipated to cross 700 Million by the end of the year 2024. According to this research analysis, PC Online (Client Games) market share is contracting and mobile game market share is expanding continuously. Tencent captured the lion's market share compared as compared to its competitors.

The rise in per capita income of Chinese online gamers has reinforced the China online gaming market to the great height. Due to convenient or well-developed payment systems, players would like to engage themselves in games and spend more money and time. The online mobile game is the largest revenue contributors in China online gaming Market. There are numerous new games like Knives Out and Love & Producer are expected to outperform. Increasing consumer's propensity to play online games and rising mobile games penetration are the major growth drivers of China online gaming market.

Mobile Online Games Dominates the Online Games Market in China

China mobile online games are continuously rising at a rapid pace and expected to outperform in the anticipated year. The report covers the market of Mobile Online Games, PC Online / Client Games, and Web Games.

Chinese Age Group of (19-25 Years) is highly Passionate about Online Gaming

Chinese youth (19-25) are spending more money on online games because they are considered to be the working for population and have high disposable income. The report covers following Age Bracket (Below 19 Years), Age Bracket (19 - 25 Years), Age Bracket 26+ 37

Large Client Games dominates the China Online Gaming Industry

Large client games are most popular in China online gaming industry because it played on PC's and Mobile both. The report covers the following segment markets: Large Client Games, Platform Games, Social Games and Other Games.

Key Topics Covered:

1. Executive Summary

2. China Online Gaming Market (2011 - 2024)

3. Market & Users Share - China Online Gaming (2011 - 2024)
3.1 Market Share
3.2 Users Share
3.3 Company Sales Share
3.4 China Online Gamers Share by Location

4. Category - China Online Game Market (2011 - 2024)
4.1 Mobile Online Games Market
4.2 PC Online / Client Games Market
4.3 Web Games Market

5. Age Group - China Online Gaming Market (2011 - 2024)
5.1 Age Bracket (Below 19 Years)
5.2 Age Bracket (19 - 25 Years)
5.3 Age Bracket 26+37

6. Segments - China Online Gaming Market (2013 - 2024)
6.1 Large Client Games
6.2 Platform Games
6.3 Social Games
6.4 Other Games

7. Number of Users - China Online Gaming (2010 - 2024)
7.1 Online Gaming Users
7.2 Mobile Online Games Users
7.3 PC Online Client's Games Users

8. Game Players Behavioral Features and Preferences
8.1 Mobile Game Players
8.1.1 Number of Years
8.1.2 Average Game Playing Duration
8.1.3 Payment for Mobile Games
8.1.4 Main Products of Mobile Games
8.1.5 Information Access and Download Channels
8.2 PC Client Game Players
8.2.1 Number of Years
8.2.2 Average Game Playing Duration
8.2.3 Payment for PC Online Games
8.2.4 Main Products of PC Online Games
8.2.5 Information Access and Download Channels

9. Regulatory Status on China Online Gaming Industry
9.1 Dual Approval Regime Remains Unchanged
9.2 Online Publishing Service License
9.3 No Foreign Investment
9.4 Prior Approval for Foreign Online Games

10. Government Initiatives to Promote China Online Gaming Industry
10.1 Development of Broadband Infrastructure and Broadband Connections
10.2 Ban on Foreign Online Games
10.3 Overseas Expansion of Online Games

11. Company Sales Analysis (2011 - 2024)
11.1 Tencent Online Games Sales
11.2 NetEase Online Games Sales
11.3 Kingsoft Online Games Sales
11.4 Changyou Online Games Sales
11.5 Shanda Online Games Sales

12. Growth Drivers
12.1 Increasing Consumers Propensity to Play Online Games
12.2 Increase in Mobile Games Penetration

13. Challenges
13.1 High Piracy Rate

For more information about this report visit https://www.researchandmarkets.com/research/8vlhc5/china_online?w=12

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