Dublin, April 30, 2019 (GLOBE NEWSWIRE) -- The "Global Video Game Market 2019-2023" report has been added to ResearchAndMarkets.com's offering.
The video game market will register a CAGR of over 9% by 2023.
The rising penetration of smartphones and improving Internet access is one of the key factors expected to trigger the market's growth in the forthcoming years.
Mobile gaming is the largest segment of the global video game market and will grow significantly during the forecast period. The continuously increasing availability of low-cost smartphones will further contribute to the growth of the video games market in emerging economies including China, India, and Mexico.
Vendors are also venturing into mobile gaming platforms for providing online games and capitalizing on the mobile gaming phenomenon. Such rising improvements in Internet access will further foster the global video game market growth during the next few years.
The increasing popularity of eSports tournaments
One of the growth drivers of the global video game market is the increasing popularity of eSports tournaments. The growing popularity of eSports and the rising number of professional gamers are estimated to increase sales of gaming merchandise and accessories as well as video game software and hardware.
The growing cost of game development
One of the challenges in the growth of the global video game market is the growing cost of game development. The game publishers prefer catering to the needs of the gamers rather than risking money on new concepts. This increases the cost of game development. This factor may impede the growth of the market during the forecast period.
Competitive Landscape
The market appears to be fragmented with the presence of several market players. Many vendors in the market are increasingly maintaining the compatibility of their games across smartphones, laptops, tablets, and PCs.
This market research report will help clients identify new growth opportunities and design unique growth strategies by providing a comprehensive analysis of the market's competitive landscape and offering information on the products offered by companies.
Key Players
- Activision Blizzard Inc.
- Electronic Arts Inc.
- Microsoft
- Nintendo
- Tencent
Topics Covered
PART 01: EXECUTIVE SUMMARY
PART 02: SCOPE OF THE REPORT
PART 03: MARKET LANDSCAPE
- Market ecosystem
- Market characteristics
- Market segmentation analysis
PART 04: MARKET SIZING
- Market definition
- Market sizing 2018
- Market size and forecast 2018-2023
PART 05: FIVE FORCES ANALYSIS
- Bargaining power of buyers
- Bargaining power of suppliers
- Threat of new entrants
- Threat of substitutes
- Threat of rivalry
- Market condition
PART 06: MARKET SEGMENTATION BY PLATFORM
- Comparison by platform
- Mobile devices - Market size and forecast 2018-2023
- Consoles - Market size and forecast 2018-2023
- Computing devices - Market size and forecast 2018-2023
- Market opportunity by platform
PART 07: CUSTOMER LANDSCAPE
PART 08: GEOGRAPHIC LANDSCAPE
- Geographic comparison
- APAC - Market size and forecast 2018-2023
- North America - Market size and forecast 2018-2023
- Europe - Market size and forecast 2018-2023
- South America - Market size and forecast 2018-2023
- MEA - Market size and forecast 2018-2023
- Key leading countries
- Market opportunity
PART 09: DECISION FRAMEWORK
PART 10: DRIVERS AND CHALLENGES
PART 11: MARKET TRENDS
- Growing popularity of gaming among women
- Prominence of GaaS
- Cross-platform gaming experiences
PART 12: VENDOR LANDSCAPE
- Overview
- Landscape disruption
PART 13: VENDOR ANALYSIS
- Vendors covered
- Vendor classification
- Market positioning of vendors
- Activision Blizzard Inc.
- Electronic Arts Inc.
- Microsoft
- Nintendo
- Tencent
For more information about this report visit https://www.researchandmarkets.com/r/7kxez8