New York, NY, May 30, 2019 (GLOBE NEWSWIRE) -- Zion Market Research has published a new report titled “VFX Market by Type (Matte Painting, Simulation FX, Compositing, Motion Capture, 3D Scanning, Character & Creature Animation, Concept Art, Previs/Pre-Visualization, and Others), by Component (Software, Hardware, and Services), and by Application (Movies, Advertisements, TV Show, and Gaming): Global Industry Perspective, Comprehensive Analysis, and Forecast, 2018–2025”. According to the report, the global VFX market accounted for USD 11,333 million in 2018 and is expected to reach USD 23,854 million by 2025, at a CAGR of around 11.4% between 2019 and 2025.

The visual effect is a process that integrates live-action footage and generates imagery that produces and/or maneuvers images externally to a live action shot. VFX currently holds huge importance in the media and entertainment industry, as it is utilized for numerous applications, especially in the film industry for augmented reality forming virtual reality, crowd simulation for creating a large set of crowds, motion pictures, etc. Over the last several years, visual effects (VFX) have become a significant necessity of the film making industry. VFX application in the media and entertainment industry majorly includes movies, television, and commercials. In 2013, the average Oscar nominee for visual effects generated USD 763 million in revenue as compared to USD 662 million in 2012.

Browse through 86 Tables & 32 Figures spread over 269 Pages and in-depth TOC on “Global VFX Market: Technology, Solutions, Size, Share, Trends, Segments and Forecast, 2018–2025”.

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Moreover, film making industries majorly contribute to the global VFX market. These revenue benefits majorly through U.S. based Hollywood film making industry and India-based Bollywood. Another major application of VFX is the creation of augmented reality, which is also driving the global VFX market. The rising VFX demand is also fuelled by the need to create crowd simulation, which involves creating a large set of the crowd in an animated world, particularly for scenes including war, parties, crowded beaches, etc.

Based on type, the global VFX market includes simulation FX, matte painting, compositing, motion capture, 3D scanning, character and creature animation, concept art, previs/pre-visualization, and others. The simulation FX segment is expected to hold the largest market share in the years ahead, owing to its increasing demand in testing, training, safety engineering, video games, and education. By component, the global VFX market includes software, hardware, and services. The services segment is projected to hold the largest share of the market in the future. The application segment of the global VFX market is divided into movies, advertisements, TV show, and gaming. The movies segment is anticipated to hold the largest market share over the forecast time period. VFX effects in films involve some extraordinary character design and certain invisible VFX. Movies like Avatar, Jurassic Park, Terminator 2, Judgment Day, Inception, Interstellar, Dawn of the Planet of the Apes, and others have taken the standard of VFX to another next level.

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North America is anticipated to hold the largest share of the global VFX market during the estimated timeline, owing to the increasing use of visual effects in Hollywood movies. VFX is the most advanced technology used in movies to make the scenes more realistic. The rising demand for visual effects involves the integration of live-action footage in Hollywood is further anticipated to drive the North American VFX market. Digital effects have remarkably influenced mainstream films and the technology is now closely associated with exceptional visual effects in Hollywood. Furthermore, the growing use of VFX software in movie editing is also anticipated to drive the VFX market in North America.

The emerging trend of VFX in European movies has increased both the demand and popularity of visual effects in Europe, which is fuelling the region’ VFX market. Many VFX artists have started establishing visual effects studios. For instance, Dell recently stated that Europe-based VFX studio is important as Pirates, VISUAL ART, and digital signage are using Dell’s workstations to deliver trailblazing graphics and creative and award-winning content. France is increasingly vying with the UK as the leading hub in Europe for animation and visual effects services.

Browse the full “VFX Market by Type (Matte Painting, Simulation FX, Compositing, Motion Capture, 3D Scanning, Character & Creature Animation, Concept Art, Previs/Pre-Visualization, and Others), by Component (Software, Hardware, and Services), and by Application (Movies, Advertisements, TV Show, and Gaming): Global Industry Perspective, Comprehensive Analysis, and Forecast, 2018–2025” Report at

The Asia Pacific VFX market is expected to grow rapidly in the future, owing to the rising demand for VFX features, such as modification and augmentation of live action, and the increasing partnership of Chinese companies with international VFX companies. For instance, Base FX, a China-based company did the visual effects for “Star Wars” and “Monster Hunt”. After the huge success of the Indian movie, “Baahubali,” the Indian movie makers are attracted toward special visual effects by using VFX.

The growing production of special effect cinemas in countries like Argentina and Brazil is driving the VFX market in Latin America. The region has witnessed various technological advancements. The Latin American movie producers are plunging into international co-production with the U.S. and several European countries, which is anticipated to further fuel the VFX market in this region.

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Some major players operating in the global VFX market are Red Giant Software, Vision Effects, 3DAR LTDA, Frischluft, Video Copilot, The Foundry Visionmongers, Blackmagic Design, Boris FX, Autodesk, Optitrack, Adobe Systems, and NVIDIA Corporation.

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This report segments the global VFX market into:

Global VFX Market: Type Analysis

  • Matte Painting
  • Simulation FX
  • Compositing
  • Motion Capture
  • 3D Scanning
  • Character and Creature Animation
  • Concept Art
  • Previs/Pre-visualization
  • Others

Global VFX Market: Component Analysis

  • Software
  • Hardware
  • Services

Global VFX Market: Application Analysis

  • Movies
  • Advertisements
  • TV Show
  • Gaming

Global VFX Market: Regional Analysis

  • North America
    • The U.S.
  • Europe
    • UK
    • France
    • Germany
  • Asia Pacific
    • China
    • Japan
    • India
  • Latin America
    • Brazil
  • The Middle East and Africa

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