Cloud Gaming Market to exceed $8bn by 2025: Global Market Insights, Inc.

B2B cloud gaming market is anticipated to register a CAGR of over 40% during the forecast timespan owing to technological advances in the connectivity landscape.

Selbyville, Delaware, July 01, 2019 (GLOBE NEWSWIRE) --

The cloud gaming market is predicted to hike from over USD 1 billion in 2018 to USD 8 billion by 2025, according to a 2019 Global Market Insights, Inc. report. The cloud gaming platforms provide gaming enthusiasts with unparalleled access to over hundreds of games at cost-effective prices. The cloud gaming platforms also offer flexible payment options to their users in the form subscription plans on a monthly or annual basis. This provides an inexpensive alternative for gamers to explore numerous games simultaneously, driving the cloud gaming market growth.

Augmented Reality (AR) and Virtual Reality (VR) technologies are rapidly becoming commonplace in the gaming landscape to shape gaming experiences across various access devices. VR and AR are highly latency sensitive applications, demanding immense computational power. Even high-end CPUs cannot deliver such expected levels of user responsiveness and high computation power required for next-generation games. The CPUs are not suited to perform multiple simultaneous parallel operations on huge volumes of data. The GPU-as-a-service can render and stream several demanding games while providing unparalleled gaming performance. The cloud gaming services employ GPU-as-a-service, enabling over hundreds of graphically intense games to run concurrently at higher frame rates while reducing latency.

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The video streaming segment in cloud gaming market is anticipated to attain a growth rate of over 25% from 2019 to 2025. The mechanism bypasses the requirement of purchasing any additional gaming hardware devices and allows users to play various resource-intensive games irrespective of the specifications of their tech devices. The streaming mechanism consumes large amounts of bandwidth and demands stable internet connectivity over the entire duration of the gameplay. This has been the primary factor limiting its usage in certain developing countries. The ability of the file streaming approach to offer uninterrupted and high-quality gaming experience is driving its adoption among major cloud gaming platforms such as Sony and Microsoft.

The connected television cloud gaming market is expected to witness a CAGR of over 15% during the projected time duration. The television manufacturers are constantly working on various new strategies to augment the features of their offerings to differentiate their products from their competitive counterparts. The advent of cloud gaming has provided television manufacturers with lucrative opportunities to further enhance their product capabilities and generate new revenue streams through subscription fees. This is encouraging television providers to form tie-ups with platform providers to integrate the cloud gaming functionality in the offerings.

Browse key industry insights spread across 250 pages with 202 market data tables & 32 figures & charts from the report, “Cloud Gaming Market Size By Type (File Streaming, Video Streaming), By Device (Consoles, PCs & Laptops, Smartphones & Tablets, Connected Television), By Business Model (Business-to-Consumer [B2C], Business-to-Business [B2B]) Industry Analysis Report, Regional Outlook (U.S., Canada, UK, Germany, France, Italy, Spain, Netherlands, Australia, China, India, Japan, South Korea, Brazil, Mexico, UAE, Saudi Arabia), Growth Potential, Competitive Market Share & Forecast, 2019 – 2025” in detail along with the table of contents:

The Business-to-Business (B2B) cloud gaming market is anticipated to register a CAGR of over 40% during the forecast timespan. This is attributed to the technological advances in the connectivity landscape. The telecom providers are focusing on generating additional revenue through their existing fiber investments by collaborating with cloud gaming platform companies.

The North America cloud gaming market held over 45% industry share due to presence of large players such as Microsoft, Electronic Arts, and Google. These prominent players are conducting various strategic R&D initiatives to enhance the product capabilities.

Some of the enterprises present in the cloud gaming market are Apple, Cloudzen, Loudplay, Numecent, Paperspace, Parsec, RemoteMyApp, RemotrCloud, NVIDIA, PlayKey, Rainway, Playcast, Playgiga, Microsoft, Electronic Arts, Advanced Micro Devices Broadmedia GC, Sony, and Wiztivi.

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About Global Market Insights

Global Market Insights, Inc., headquartered in Delaware, U.S., is a global market research and consulting service provider; offering syndicated and custom research reports along with growth consulting services. Our business intelligence and industry research reports offer clients with penetrative insights and actionable market data specially designed and presented to aid strategic decision making. These exhaustive reports are designed via a proprietary research methodology and are available for key industries such as chemicals, advanced materials, technology, renewable energy and biotechnology.


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