Global Earphones and Headphones Market to Reach US$33.4 Billion by the Year 2026

Abstract: Global Earphones and Headphones Market to Reach US$33. 4 Billion by the Year 2026 . Earphones and headphones are sound accessories that are designed to receive audio signals to enable users to hear sound.


New York, Jan. 14, 2022 (GLOBE NEWSWIRE) -- Reportlinker.com announces the release of the report "Global Earphones and Headphones Industry" - https://www.reportlinker.com/p06031405/?utm_source=GNW
Hearable devices are anticipated to gain prominence with ongoing advances to incorporate new features along with their compelling merits. Both earphones and headphones are currently available in wired or wireless options. Both also have active noise cancellation feature, previously exclusively available in over-ear closed-back headphones. Headphones and earphones have risen in popularity supported by availability of cheap smartphones, MP players, streaming technology, and computers and today are one among the top devices used to listen to music. Headphones and earphones boast enhanced filtering for sound quality and are poised to benefit from ongoing efforts to further improve hearing quality for users. Various companies are integrating better features and sensors to help these devices in measuring several parameters in real-time, like body temperature, heart rate, pulse oximetry, blood pressure, electro-encephalogram and ECG. These devices are expected to support biometric functions by using sound waves for acoustically identifying a person.

Amid the COVID-19 crisis, the global market for Earphones and Headphones estimated at US$19.6 Billion in the year 2020, is projected to reach a revised size of US$33.4 Billion by 2026, growing at a CAGR of 9.1% over the analysis period. Earphones, one of the segments analyzed in the report, is projected to grow at a 10.7% CAGR to reach US$22.3 Billion by the end of the analysis period. After a thorough analysis of the business implications of the pandemic and its induced economic crisis, growth in the Headphones segment is readjusted to a revised 6.8% CAGR for the next 7-year period. This segment currently accounts for a 43.8% share of the global Earphones and Headphones market. Earphones and headphones are the basic audio accessories for mobile communication devices and latest models of these accessories are much more efficient and effective than previous models, thanks to tech advancements and design improvements. Latest range of earphones and headphones incorporate versatile and unique features such as advanced Bluetooth functionality, sophisticated battery mechanism, wireless charging, Dolby Atmos sound output, and compact yet rugged designs, and are sought by almost every smartphone and tablet user, irrespective of background and demographic.

The U.S. Market is Estimated at $6 Billion in 2021, While China is Forecast to Reach $5.6 Billion by 2026

The Earphones and Headphones market in the U.S. is estimated at US$6 Billion in the year 2021. The country currently accounts for a 27.9% share in the global market. China, the world`s second largest economy, is forecast to reach an estimated market size of US$5.6 Billion in the year 2026 trailing a CAGR of 10.8% through the analysis period. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 8% and 8.3% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 7.8% CAGR while Rest of European market (as defined in the study) will reach US$2.5 Billion by the end of the analysis period.


Select Competitors (Total 266 Featured)

  • Alclair Audio, Inc.
  • Apple, Inc.
  • Bose Corporation
  • Grado Labs
  • Harman International Industries, Incorporated
  • JVC Kenwood Corporation
  • Koninklijke Philips N.V.
  • Logitech International S.A.
  • Panasonic Corporation
  • Pioneer Corporation
  • Plantronics, Inc.
  • Sennheiser Electronic GmbH & Co. KG
  • Shenzen Cannice Technology Co. Ltd.
  • Shure Incorporated
  • Skullcandy, Inc.
  • Sony Corporation
  • Ultimate Ears, LLC
  • Zebronics India Pvt. Ltd.




Read the full report: https://www.reportlinker.com/p06031405/?utm_source=GNW

I. METHODOLOGY

II. EXECUTIVE SUMMARY

1. MARKET OVERVIEW
The Age of Hearables is Here!
The Never-Ending ?Race? Between the Virus & Vaccines Continues.
Amidst this Chaotic Battle, Where is the World Economy Heading
Now & Beyond?
Omicron Variant Brings Back Memories & Fears of the Worst Part
of the 2020 Pandemic
EXHIBIT 1: Time is of Essence! What We Know So Far - ?Vaccine
Efficiency Against New Strains is Decreasing?
With New Strains Emerging at an Alarming Rate, Focus Shifts to
Booster Doses & Vaccine Tweaking. But How Practical Is It to
Implement Them?
EXHIBIT 2: With Vaccinated Population Showing Signs of
Declining Clinical Protection, Booster Doses Are Emerging Into
a Necessity to Restore Vaccine Effectiveness, but this
Strategy is Not Within Reach for Most Countries: Number of
Booster Doses Administered Per 100 People by Country as of
December 2021
At the Dawn of 2022, We Leave Behind Millions of Deaths Due to
New Strains & Once Again Stare at an Impending Catastrophe
EXHIBIT 3: How & When Will the World Be Vaccinated? Global
Number of Annual COVID-19 Vaccine Doses (In Million) for Years
2020 through 2025 by Geographic Region/Country
Split Scenarios Unfold: The Great Vaccine Divide Emerges
EXHIBIT 4: Vaccine Imbalances to Stretch the Pandemic Further
into 2022: Global Percentage (%) of Population Administered
With Vaccines by Region as of November 2021
Amid this Prolonged Pandemic, Why Should Businesses Care About
Progress on Vaccinations?
With IMF Making an Upward Revision of Global GDP for 2021,
Companies Are Bullish About an Economic Comeback Despite a
Continuing Pandemic
EXHIBIT 5: A Strong Yet Exceedingly Patchy & Uncertain Recovery
Shaped by New Variants Comes Into Play: World Economic Growth
Projections (Real GDP, Annual % Change) for 2020 through 2022
EXHIBIT 6: Easing Unemployment Levels in 2021 & 2022 Although
Moderate Will Infuse Hope for Industries Reliant on Consumer
Discretionary Incomes: Global Number of Unemployed People (In
Million) for Years 2019, 2020, 2021, and 2022
Earphones & Headphones: Definition, Importance, Their Working &
Benefits
Recent Market Activity
Innovations
World Brands

2. FOCUS ON SELECT PLAYERS

3. MARKET TRENDS & DRIVERS
Rise in Music Streaming Makes Earphones & Headphones
Indispensable Digital Accessories for Consumers
EXHIBIT 7: Rise in Music Streaming & Preference for Deeper,
More Immersive, Personal & Emotional Music Listening
Experience Drive Demand for Headphones and Earphones: Global
Market for Music Streaming (In US$ Billion) for Years 2020,
2022, 2024, 2026 and 2028
Robust Growth in Customer Care Operations & Parallel Rise in
the Call Center Industry Drives Demand for Call Center
Headphones
EXHIBIT 8: Roust Outlook for Call Centers Supported by the
Ever-Important Focus on Customer Relations to Benefit Demand
for Headphones to Ensure Employee Mobility & Productivity:
Global Market for Call Centers (In US$ Billion) for Years
2020, 2022, 2024, 2026 and 2028
Headphones Are Critical for Successful Operations of a Call
Center, Here?s Why
Smartphones as Indispensable Tools of Modern Digital Life Turn
Earphones & Headphones Into a Must Have Accessory
EXHIBIT 9: Healthy Demand for Smartphones Creates a Parallel
Market for Headphones & Earphones: Global Shipments of
Smartphones (in Million Units) for 2020, 2021 & 2022
Growing Popularity of Podcasts & Podcasting Drives Demand for
Headphones for Recording & Listening
EXHIBIT 10: Headphones can Save a Podcast & Make it More
Effective & Immersive: Global Podcasting Market (In US$
Million) for Years 2020, 2022, 2024, 2026, and 2028
Noise Cancellation, the Biggest Innovation in the Earphones &
Headphones Market
AI Powered Headphones Emerge to Revolutionize the Market
Trend Towards Using Headphones While Workouts Drives demand for
Workout Headphones & Earbuds
Rise in Telemedicine Bodes Well for Adoption of Headphones &
Earphones
EXHIBIT 11: High Quality Audio Rises in Importance as
Telemedicine Gains Momentum, Driving Demand for Premium
Headphones & Earphones: Global Telemedicine Opportunity (In
US$ Billion) for Years 2021, 2023, 2025 and 2027
Work From Home & Videoconferencing Trends Drive Adoption of
Headphones and Earphones
EXHIBIT 12: Growing Use of Videoconferencing Amid the WFH Trend
Drives Demand for Business-Grade Headphones: Global
Opportunity for Web & Video Conferencing (In US$ Million) for
Years 2020, 2022, 2024 & 2026
EXHIBIT 13: Living in Times of Persistent Disruption Means
Millions Are Transitioned to Remote Working: WFH Employees as
a % of the Total Workforce
Continuous Innovations Remains Crucial for Sustained Growth
Rise of VR & AR-Based Training Across Industry Verticals
Increases Demand for Headphones for Truly Immersive Experience
Rise of Immersive Gaming Drives Demand for Gaming Headphones
EXHIBIT 14: Search for Immersive Gaming Experience in the
Robustly Growing Gaming Industry to Drive Demand for Gaming
Headphones: Global Opportunity for Video Games (In US$
Billion) for Years 2021, 2023, 2025 & 2027

4. GLOBAL MARKET PERSPECTIVE
Table 1: World Current & Future Analysis for Earphones and
Headphones by Geographic Region - USA, Canada, Japan, China,
Europe, Asia-Pacific, Latin America, Middle East and Africa
Markets - Independent Analysis of Annual Sales in US$ Thousand
for Years 2020 through 2027 and % CAGR

Table 2: World Historic Review for Earphones and Headphones by
Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets -
Independent Analysis of Annual Sales in US$ Thousand for Years
2012 through 2019 and % CAGR

Table 3: World 15-Year Perspective for Earphones and Headphones
by Geographic Region - Percentage Breakdown of Value Sales for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Middle East and Africa Markets for Years 2012, 2021 & 2027

Table 4: World Current & Future Analysis for Earphones by
Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets -
Independent Analysis of Annual Sales in US$ Thousand for Years
2020 through 2027 and % CAGR

Table 5: World Historic Review for Earphones by Geographic
Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Sales in US$ Thousand for Years 2012 through 2019 and
% CAGR

Table 6: World 15-Year Perspective for Earphones by Geographic
Region - Percentage Breakdown of Value Sales for USA, Canada,
Japan, China, Europe, Asia-Pacific, Latin America, Middle East
and Africa for Years 2012, 2021 & 2027

Table 7: World Current & Future Analysis for Headphones by
Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets -
Independent Analysis of Annual Sales in US$ Thousand for Years
2020 through 2027 and % CAGR

Table 8: World Historic Review for Headphones by Geographic
Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Sales in US$ Thousand for Years 2012 through 2019 and
% CAGR

Table 9: World 15-Year Perspective for Headphones by Geographic
Region - Percentage Breakdown of Value Sales for USA, Canada,
Japan, China, Europe, Asia-Pacific, Latin America, Middle East
and Africa for Years 2012, 2021 & 2027

Table 10: World Current & Future Analysis for Wireless by
Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets -
Independent Analysis of Annual Sales in US$ Thousand for Years
2020 through 2027 and % CAGR

Table 11: World Historic Review for Wireless by Geographic
Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Sales in US$ Thousand for Years 2012 through 2019 and
% CAGR

Table 12: World 15-Year Perspective for Wireless by Geographic
Region - Percentage Breakdown of Value Sales for USA, Canada,
Japan, China, Europe, Asia-Pacific, Latin America, Middle East
and Africa for Years 2012, 2021 & 2027

Table 13: World Current & Future Analysis for Wired by
Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets -
Independent Analysis of Annual Sales in US$ Thousand for Years
2020 through 2027 and % CAGR

Table 14: World Historic Review for Wired by Geographic Region -
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Sales in US$ Thousand for Years 2012 through 2019 and
% CAGR

Table 15: World 15-Year Perspective for Wired by Geographic
Region - Percentage Breakdown of Value Sales for USA, Canada,
Japan, China, Europe, Asia-Pacific, Latin America, Middle East
and Africa for Years 2012, 2021 & 2027

Table 16: World Current & Future Analysis for Music &
Entertainment by Geographic Region - USA, Canada, Japan, China,
Europe, Asia-Pacific, Latin America, Middle East and Africa
Markets - Independent Analysis of Annual Sales in US$ Thousand
for Years 2020 through 2027 and % CAGR

Table 17: World Historic Review for Music & Entertainment by
Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets -
Independent Analysis of Annual Sales in US$ Thousand for Years
2012 through 2019 and % CAGR

Table 18: World 15-Year Perspective for Music & Entertainment
by Geographic Region - Percentage Breakdown of Value Sales for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Middle East and Africa for Years 2012, 2021 & 2027

Table 19: World Current & Future Analysis for Fitness / Sports
by Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets -
Independent Analysis of Annual Sales in US$ Thousand for Years
2020 through 2027 and % CAGR

Table 20: World Historic Review for Fitness / Sports by
Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets -
Independent Analysis of Annual Sales in US$ Thousand for Years
2012 through 2019 and % CAGR

Table 21: World 15-Year Perspective for Fitness / Sports by
Geographic Region - Percentage Breakdown of Value Sales for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Middle East and Africa for Years 2012, 2021 & 2027

Table 22: World Current & Future Analysis for Gaming by
Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets -
Independent Analysis of Annual Sales in US$ Thousand for Years
2020 through 2027 and % CAGR

Table 23: World Historic Review for Gaming by Geographic Region -
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Sales in US$ Thousand for Years 2012 through 2019 and
% CAGR

Table 24: World 15-Year Perspective for Gaming by Geographic
Region - Percentage Breakdown of Value Sales for USA, Canada,
Japan, China, Europe, Asia-Pacific, Latin America, Middle East
and Africa for Years 2012, 2021 & 2027

Table 25: World Current & Future Analysis for Virtual Reality
by Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets -
Independent Analysis of Annual Sales in US$ Thousand for Years
2020 through 2027 and % CAGR

Table 26: World Historic Review for Virtual Reality by
Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets -
Independent Analysis of Annual Sales in US$ Thousand for Years
2012 through 2019 and % CAGR

Table 27: World 15-Year Perspective for Virtual Reality by
Geographic Region - Percentage Breakdown of Value Sales for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Middle East and Africa for Years 2012, 2021 & 2027

Table 28: World Current & Future Analysis for Other
Applications by Geographic Region - USA, Canada, Japan, China,
Europe, Asia-Pacific, Latin America, Middle East and Africa
Markets - Independent Analysis of Annual Sales in US$ Thousand
for Years 2020 through 2027 and % CAGR

Table 29: World Historic Review for Other Applications by
Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets -
Independent Analysis of Annual Sales in US$ Thousand for Years
2012 through 2019 and % CAGR

Table 30: World 15-Year Perspective for Other Applications by
Geographic Region - Percentage Breakdown of Value Sales for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Middle East and Africa for Years 2012, 2021 & 2027

III. MARKET ANALYSIS

UNITED STATES
Table 31: USA Current & Future Analysis for Earphones and
Headphones by Product - Earphones and Headphones - Independent
Analysis of Annual Sales in US$ Thousand for the Years 2020
through 2027 and % CAGR

Table 32: USA Historic Review for Earphones and Headphones by
Product - Earphones and Headphones Markets - Independent
Analysis of Annual Sales in US$ Thousand for Years 2012 through
2019 and % CAGR

Table 33: USA 15-Year Perspective for Earphones and Headphones
by Product - Percentage Breakdown of Value Sales for Earphones
and Headphones for the Years 2012, 2021 & 2027

Table 34: USA Current & Future Analysis for Earphones and
Headphones by Technology - Wireless and Wired - Independent
Analysis of Annual Sales in US$ Thousand for the Years 2020
through 2027 and % CAGR

Table 35: USA Historic Review for Earphones and Headphones by
Technology - Wireless and Wired Markets - Independent Analysis
of Annual Sales in US$ Thousand for Years 2012 through 2019 and
% CAGR

Table 36: USA 15-Year Perspective for Earphones and Headphones
by Technology - Percentage Breakdown of Value Sales for
Wireless and Wired for the Years 2012, 2021 & 2027

Table 37: USA Current & Future Analysis for Earphones and
Headphones by Application - Music & Entertainment, Fitness /
Sports, Gaming, Virtual Reality and Other Applications -
Independent Analysis of Annual Sales in US$ Thousand for the
Years 2020 through 2027 and % CAGR

Table 38: USA Historic Review for Earphones and Headphones by
Application - Music & Entertainment, Fitness / Sports, Gaming,
Virtual Reality and Other Applications Markets - Independent
Analysis of Annual Sales in US$ Thousand for Years 2012 through
2019 and % CAGR

Table 39: USA 15-Year Perspective for Earphones and Headphones
by Application - Percentage Breakdown of Value Sales for Music &
Entertainment, Fitness / Sports, Gaming, Virtual Reality and
Other Applications for the Years 2012, 2021 & 2027

CANADA
Table 40: Canada Current & Future Analysis for Earphones and
Headphones by Product - Earphones and Headphones - Independent
Analysis of Annual Sales in US$ Thousand for the Years 2020
through 2027 and % CAGR

Table 41: Canada Historic Review for Earphones and Headphones
by Product - Earphones and Headphones Markets - Independent
Analysis of Annual Sales in US$ Thousand for Years 2012 through
2019 and % CAGR

Table 42: Canada 15-Year Perspective for Earphones and
Headphones by Product - Percentage Breakdown of Value Sales for
Earphones and Headphones for the Years 2012, 2021 & 2027

Table 43: Canada Current & Future Analysis for Earphones and
Headphones by Technology - Wireless and Wired - Independent
Analysis of Annual Sales in US$ Thousand for the Years 2020
through 2027 and % CAGR

Table 44: Canada Historic Review for Earphones and Headphones
by Technology - Wireless and Wired Markets - Independent
Analysis of Annual Sales in US$ Thousand for Years 2012 through
2019 and % CAGR

Table 45: Canada 15-Year Perspective for Earphones and
Headphones by Technology - Percentage Breakdown of Value Sales
for Wireless and Wired for the Years 2012, 2021 & 2027

Table 46: Canada Current & Future Analysis for Earphones and
Headphones by Application - Music & Entertainment, Fitness /
Sports, Gaming, Virtual Reality and Other Applications -
Independent Analysis of Annual Sales in US$ Thousand for the
Years 2020 through 2027 and % CAGR

Table 47: Canada Historic Review for Earphones and Headphones
by Application - Music & Entertainment, Fitness / Sports,
Gaming, Virtual Reality and Other Applications Markets -
Independent Analysis of Annual Sales in US$ Thousand for Years
2012 through 2019 and % CAGR

Table 48: Canada 15-Year Perspective for Earphones and
Headphones by Application - Percentage Breakdown of Value Sales
for Music & Entertainment, Fitness / Sports, Gaming, Virtual
Reality and Other Applications for the Years 2012, 2021 & 2027

JAPAN
Table 49: Japan Current & Future Analysis for Earphones and
Headphones by Product - Earphones and Headphones - Independent
Analysis of Annual Sales in US$ Thousand for the Years 2020
through 2027 and % CAGR

Table 50: Japan Historic Review for Earphones and Headphones by
Product - Earphones and Headphones Markets - Independent
Analysis of Annual Sales in US$ Thousand for Years 2012 through
2019 and % CAGR

Table 51: Japan 15-Year Perspective for Earphones and
Headphones by Product - Percentage Breakdown of Value Sales for
Earphones and Headphones for the Years 2012, 2021 & 2027

Table 52: Japan Current & Future Analysis for Earphones and
Headphones by Technology - Wireless and Wired - Independent
Analysis of Annual Sales in US$ Thousand for the Years 2020
through 2027 and % CAGR

Table 53: Japan Historic Review for Earphones and Headphones by
Technology - Wireless and Wired Markets - Independent Analysis
of Annual Sales in US$ Thousand for Years 2012 through 2019 and
% CAGR

Table 54: Japan 15-Year Perspective for Earphones and
Headphones by Technology - Percentage Breakdown of Value Sales
for Wireless and Wired for the Years 2012, 2021 & 2027

Table 55: Japan Current & Future Analysis for Earphones and
Headphones by Application - Music & Entertainment, Fitness /
Sports, Gaming, Virtual Reality and Other Applications -
Independent Analysis of Annual Sales in US$ Thousand for the
Years 2020 through 2027 and % CAGR

Table 56: Japan Historic Review for Earphones and Headphones by
Application - Music & Entertainment, Fitness / Sports, Gaming,
Virtual Reality and Other Applications Markets - Independent
Analysis of Annual Sales in US$ Thousand for Years 2012 through
2019 and % CAGR

Table 57: Japan 15-Year Perspective for Earphones and
Headphones by Application - Percentage Breakdown of Value Sales
for Music & Entertainment, Fitness / Sports, Gaming, Virtual
Reality and Other Applications for the Years 2012, 2021 & 2027

CHINA
Table 58: China Current & Future Analysis for Earphones and
Headphones by Product - Earphones and Headphones - Independent
Analysis of Annual Sales in US$ Thousand for the Years 2020
through 2027 and % CAGR

Table 59: China Historic Review for Earphones and Headphones by
Product - Earphones and Headphones Markets - Independent
Analysis of Annual Sales in US$ Thousand for Years 2012 through
2019 and % CAGR

Table 60: China 15-Year Perspective for Earphones and
Headphones by Product - Percentage Breakdown of Value Sales for
Earphones and Headphones for the Years 2012, 2021 & 2027

Table 61: China Current & Future Analysis for Earphones and
Headphones by Technology - Wireless and Wired - Independent
Analysis of Annual Sales in US$ Thousand for the Years 2020
through 2027 and % CAGR

Table 62: China Historic Review for Earphones and Headphones by
Technology - Wireless and Wired Markets - Independent Analysis
of Annual Sales in US$ Thousand for Years 2012 through 2019 and
% CAGR

Table 63: China 15-Year Perspective for Earphones and
Headphones by Technology - Percentage Breakdown of Value Sales
for Wireless and Wired for the Years 2012, 2021 & 2027

Table 64: China Current & Future Analysis for Earphones and
Headphones by Application - Music & Entertainment, Fitness /
Sports, Gaming, Virtual Reality and Other Applications -
Independent Analysis of Annual Sales in US$ Thousand for the
Years 2020 through 2027 and % CAGR

Table 65: China Historic Review for Earphones and Headphones by
Application - Music & Entertainment, Fitness / Sports, Gaming,
Virtual Reality and Other Applications Markets - Independent
Analysis of Annual Sales in US$ Thousand for Years 2012 through
2019 and % CAGR

Table 66: China 15-Year Perspective for Earphones and
Headphones by Application - Percentage Breakdown of Value Sales
for Music & Entertainment, Fitness / Sports, Gaming, Virtual
Reality and Other Applications for the Years 2012, 2021 & 2027

EUROPE
Table 67: Europe Current & Future Analysis for Earphones and
Headphones by Geographic Region - France, Germany, Italy, UK,
Spain, Russia and Rest of Europe Markets - Independent Analysis
of Annual Sales in US$ Thousand for Years 2020 through 2027 and
% CAGR

Table 68: Europe Historic Review for Earphones and Headphones
by Geographic Region - France, Germany, Italy, UK, Spain,
Russia and Rest of Europe Markets - Independent Analysis of
Annual Sales in US$ Thousand for Years 2012 through 2019 and %
CAGR

Table 69: Europe 15-Year Perspective for Earphones and
Headphones by Geographic Region - Percentage Breakdown of Value
Sales for France, Germany, Italy, UK, Spain, Russia and Rest of
Europe Markets for Years 2012, 2021 & 2027

Table 70: Europe Current & Future Analysis for Earphones and
Headphones by Product - Earphones and Headphones - Independent
Analysis of Annual Sales in US$ Thousand for the Years 2020
through 2027 and % CAGR

Table 71: Europe Historic Review for Earphones and Headphones
by Product - Earphones and Headphones Markets - Independent
Analysis of Annual Sales in US$ Thousand for Years 2012 through
2019 and % CAGR

Table 72: Europe 15-Year Perspective for Earphones and
Headphones by Product - Percentage Breakdown of Value Sales for
Earphones and Headphones for the Years 2012, 2021 & 2027

Table 73: Europe Current & Future Analysis for Earphones and
Headphones by Technology - Wireless and Wired - Independent
Analysis of Annual Sales in US$ Thousand for the Years 2020
through 2027 and % CAGR

Table 74: Europe Historic Review for Earphones and Headphones
by Technology - Wireless and Wired Markets - Independent
Analysis of Annual Sales in US$ Thousand for Years 2012 through
2019 and % CAGR

Table 75: Europe 15-Year Perspective for Earphones and
Headphones by Technology - Percentage Breakdown of Value Sales
for Wireless and Wired for the Years 2012, 2021 & 2027

Table 76: Europe Current & Future Analysis for Earphones and
Headphones by Application - Music & Entertainment, Fitness /
Sports, Gaming, Virtual Reality and Other Applications -
Independent Analysis of Annual Sales in US$ Thousand for the
Years 2020 through 2027 and % CAGR

Table 77: Europe Historic Review for Earphones and Headphones
by Application - Music & Entertainment, Fitness / Sports,
Gaming, Virtual Reality and Other Applications Markets -
Independent Analysis of Annual Sales in US$ Thousand for Years
2012 through 2019 and % CAGR

Table 78: Europe 15-Year Perspective for Earphones and
Headphones by Application - Percentage Breakdown of Value Sales
for Music & Entertainment, Fitness / Sports, Gaming, Virtual
Reality and Other Applications for the Years 2012, 2021 & 2027

FRANCE
Table 79: France Current & Future Analysis for Earphones and
Headphones by Product - Earphones and Headphones - Independent
Analysis of Annual Sales in US$ Thousand for the Years 2020
through 2027 and % CAGR

Table 80: France Historic Review for Earphones and Headphones
by Product - Earphones and Headphones Markets - Independent
Analysis of Annual Sales in US$ Thousand for Years 2012 through
2019 and % CAGR

Table 81: France 15-Year Perspective for Earphones and
Headphones by Product - Percentage Breakdown of Value Sales for
Earphones and Headphones for the Years 2012, 2021 & 2027

Table 82: France Current & Future Analysis for Earphones and
Headphones by Technology - Wireless and Wired - Independent
Analysis of Annual Sales in US$ Thousand for the Years 2020
through 2027 and % CAGR

Table 83: France Historic Review for Earphones and Headphones
by Technology - Wireless and Wired Markets - Independent
Analysis of Annual Sales in US$ Thousand for Years 2012 through
2019 and % CAGR

Table 84: France 15-Year Perspective for Earphones and
Headphones by Technology - Percentage Breakdown of Value Sales
for Wireless and Wired for the Years 2012, 2021 & 2027

Table 85: France Current & Future Analysis for Earphones and
Headphones by Application - Music & Entertainment, Fitness /
Sports, Gaming, Virtual Reality and Other Applications -
Independent Analysis of Annual Sales in US$ Thousand for the
Years 2020 through 2027 and % CAGR

Table 86: France Historic Review for Earphones and Headphones
by Application - Music & Entertainment, Fitness / Sports,
Gaming, Virtual Reality and Other Applications Markets -
Independent Analysis of Annual Sales in US$ Thousand for Years
2012 through 2019 and % CAGR

Table 87: France 15-Year Perspective for Earphones and
Headphones by Application - Percentage Breakdown of Value Sales
for Music & Entertainment, Fitness / Sports, Gaming, Virtual
Reality and Other Applications for the Years 2012, 2021 & 2027

GERMANY
Table 88: Germany Current & Future Analysis for Earphones and
Headphones by Product - Earphones and Headphones - Independent
Analysis of Annual Sales in US$ Thousand for the Years 2020
through 2027 and % CAGR

Table 89: Germany Historic Review for Earphones and Headphones
by Product - Earphones and Headphones Markets - Independent
Analysis of Annual Sales in US$ Thousand for Years 2012 through
2019 and % CAGR

Table 90: Germany 15-Year Perspective for Earphones and
Headphones by Product - Percentage Breakdown of Value Sales for
Earphones and Headphones for the Years 2012, 2021 & 2027

Table 91: Germany Current & Future Analysis for Earphones and
Headphones by Technology - Wireless and Wired - Independent
Analysis of Annual Sales in US$ Thousand for the Years 2020
through 2027 and % CAGR

Table 92: Germany Historic Review for Earphones and Headphones
by Technology - Wireless and Wired Markets - Independent
Analysis of Annual Sales in US$ Thousand for Years 2012 through
2019 and % CAGR

Table 93: Germany 15-Year Perspective for Earphones and
Headphones by Technology - Percentage Breakdown of Value Sales
for Wireless and Wired for the Years 2012, 2021 & 2027

Table 94: Germany Current & Future Analysis for Earphones and
Headphones by Application - Music & Entertainment, Fitness /
Sports, Gaming, Virtual Reality and Other Applications -
Independent Analysis of Annual Sales in US$ Thousand for the
Years 2020 through 2027 and % CAGR

Table 95: Germany Historic Review for Earphones and Headphones
by Application - Music & Entertainment, Fitness / Sports,
Gaming, Virtual Reality and Other Applications Markets -
Independent Analysis of Annual Sales in US$ Thousand for Years
2012 through 2019 and % CAGR

Table 96: Germany 15-Year Perspective for Earphones and
Headphones by Application - Percentage Breakdown of Value Sales
for Music & Entertainment, Fitness / Sports, Gaming, Virtual
Reality and Other Applications for the Years 2012, 2021 & 2027

ITALY
Table 97: Italy Current & Future Analysis for Earphones and
Headphones by Product - Earphones and Headphones - Independent
Analysis of Annual Sales in US$ Thousand for the Years 2020
through 2027 and % CAGR

Table 98: Italy Historic Review for Earphones and Headphones by
Product - Earphones and Headphones Markets - Independent

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