Virtual Reality Hardware Market | Gesture-Tracking Devices Segment is Expected to Grow at a Higher CAGR - MDC Research

Key Companies Profiled are Google, Microsoft, Facebook Technologies LLC., Sony Interactive Entertainment Europe Limited, SAMSUNG ELECTRONICS CO., LTD., HTC Corporation, EON Reality Inc., and VUZIX, among others.


Pune, March 30, 2022 (GLOBE NEWSWIRE) -- Virtual Reality (VR) usually refers to a specific type of reality emulation where there is an extensive use of computer technology to explore and control the computer generated 3D environments giving the user the experience that they are indulged in their environment. That person becomes part of this virtual world or is immersed within the environment and whilst there, is able to manipulate objects or accomplish a series of actions. It is a new field with an expanding list of applications and systems does so by using computer vision to help understand objects, advanced graphics to generate 3D images and videos by adding depth, and position tracking to help track user movement to place the objects effectively on the display. Devices using this technology will interpret images and videos using image location, surroundings, and appearance. This means by using devices such as a camera but also along with other technologies like artificial intelligence, big data, and a vision processing unit.

A VR system is comprised of 2 major sub-systems: hardware and software. The hardware can be further classified into computer or VR engine and I/O devices, while the software can be divided into application software and database. The hardware devices using this technology will interpret images and videos using image location, surroundings, and appearance. This means by using devices such as a camera but also along with other distinctive technologies like artificial intelligence, big data, and a vision processing unit. The VR devices or the hardware products such as sensor displays, computer displays, process acceleration cards, tracking systems and input devices that facilitate the VR technology include a computer to process inputs and outputs (I/O) according to the requirement of the application, which also handles the interaction with users and serves as an interface with I/O devices.


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One of the most common devices used in Virtual Reality Technology today are:

  • Head Mounted Displays(HMD)
  • Immersive Rooms
  • Data gloves

The basic goals of a virtual reality system such as a HMD are to supply your senses with information from the computer-generated reality in much the same way as you experience the real world. A natural way to see the world requires not one computer display, but two. A common way to produce a realistic 3D view of a virtual world is to place a small computer monitor in front of each eye. It consists of two screens, each displaying varied stereoscopic images that create a realistic perspective of a 3D virtual world.

Now, a virtual reality room is a self-contained space that is customised with embedded or portable technology that delivers a highly immersive multimedia experience where individuals can move around with freedom, closely replicating the real world. The 3D VR environments are not only designed to look like a real-world but also one that gives the experience of it.

The purpose of data gloves is restrict the allow user handling of virtual objects. These are nothing but ordinary gloves fitted with sensors that detect hand motions of the user

The profound existence of Virtual reality is found in many different applications such as Gaming, Workplace collaboration, Pain Management, Training and learning, Treatment of PTSD, Autism Management,  Managing and treating social disorders, Therapy for paraplegics, Leisure, Brainstorming, Forecasting, Military Training, Advertising etc.

One of major advantages of VR is that a user can experiment with an artificial environment to engage in a diverse simulated environment. Engagement and inspiration are among the major reasons that make VR to draw audience’s attention in order to cross boundaries that would otherwise be unimaginable.


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COMPANY PROFILES (Business Overview, Products offered, Financial Performance*, Recent Developments)

  1. Google
  2. Microsoft
  3. Facebook Technologies, LLC.
  4. Sony Interactive Entertainment Europe Limited.
  5. SAMSUNG ELECTRONICS CO., LTD.
  6. HTC Corporation
  7. EON Reality Inc.
  8. VUZIX
  9. Other Prominent Players

The MDC Research growth formula provides a way for stakeholders and CXOs to measure the current state of the market.

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  • The Impact of COVID-19 on Present and Future Market
  • Analyzing Government Policies / Initiatives / Regulations
  • Competitive Benchmarking
  • Prominent and SME's Strategies for Expansion


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The Impact of COVID-19 on Present and Future Market

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