Global Mobile Gaming Market to Reach $175.3 Billion by 2027

Abstract: What’s New for 2022? Global competitiveness and key competitor percentage market shares. Market presence across multiple geographies - Strong/Active/Niche/Trivial.


New York, Oct. 10, 2022 (GLOBE NEWSWIRE) -- Reportlinker.com announces the release of the report "Global Mobile Gaming Industry" - https://www.reportlinker.com/p06050558/?utm_source=GNW
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Global Mobile Gaming Market to Reach $175.3 Billion by 2027
In the changed post COVID-19 business landscape, the global market for Mobile Gaming estimated at US$79.8 Billion in the year 2020, is projected to reach a revised size of US$175.3 Billion by 2027, growing at aCAGR of 11.9% over the period 2020-2027. Smartphones, one of the segments analyzed in the report, is projected to record 12.5% CAGR and reach US$151.9 Billion by the end of the analysis period. Taking into account the ongoing post pandemic recovery, growth in the Other Devices segment is readjusted to a revised 8.6% CAGR for the next 7-year period.

The U.S. Market is Estimated at $17.7 Billion, While China is Forecast to Grow at 14.8% CAGR
The Mobile Gaming market in the U.S. is estimated at US$17.7 Billion in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$39.2 Billion by the year 2027 trailing a CAGR of 14.8% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 7.7% and 10.1% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 9.5% CAGR.

Select Competitors (Total 262 Featured)
Activision Blizzard Inc. Bandai Namco Entertainment Inc. CyberAgent Inc. Disney Mobile Electronic Arts, Inc. Gameloft SE GungHo Online Entertainment Inc. Microsoft Corp. NCSoft Corporation NetEase Inc. Netmarble Corp. Nexon Co., Ltd Niantic Inc. Nintendo Square Enix Holdings Co., Ltd. TakeTwo Interactive Tencent Holdings Ltd. The Walt Disney Co. Ubisoft Entertainment Zynga


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I. METHODOLOGY

II. EXECUTIVE SUMMARY

1. MARKET OVERVIEW
Impact of Covid-19 and a Looming Global Recession
2020: A Year of Disruption & Transformation
Year 2021 in Review and Near Term Outlook
Prolonged Pandemic, Ukraine-Russia Conflict and Ensuing
Economic Disruptions Impact 2022 Growth Outlook
EXHIBIT 1: World Economic Growth Projections (Real GDP, Annual
% Change) for 2020 through 2023
Impact of COVID-19 Pandemic on Mobile Gaming Market
In-Game Item Trading Platforms Report Strong Growth
World Witnesses an Increase in Mobile Playtime During the Lockdown
EXHIBIT 2: Percentage of Internet Users Playing Video Games by
Device: April 2020
EXHIBIT 3: To Cope With the Pandemic, Sequestered People Around
the Globe Escape to Gaming: Average Increase in Time Spent on
Video Games (In %) Feb-to-Apr-2020
EXHIBIT 4: Mobile Game Downloads from App Store and Google Play
in billion: Q12018 to Q12022
Gaming Industry Adapts to Remote Working Approach
Amid the Russian-Ukraine Crisis Leading Game Studios Change
Game Plan and Suspend Sales in Russia
Competition
EXHIBIT 5: Mobile Gaming - Global Key Competitors Percentage
Market Share in 2022 (E)
Competitive Market Presence - Strong/Active/Niche/Trivial for
160 Players Worldwide in 2022 (E)
Mobile Gaming: A High Growth Market
EXHIBIT 6: Global Gaming Industry by Segment: 2022E
Outlook
China Continues to hold Prominence in the Global Mobile Gaming
Market
Tough New Rules Slowdown Game Approvals in China
A Snapshot of Demographic Profile of Mobile Gamers
EXHIBIT 7: Global Mobile Gaming Market: Percentage Breakdown of
Gamers by Gender for 2022
EXHIBIT 8: Global Mobile Gaming Market: Percentage Breakdown of
Number of Gamers by Age Group for 2022
Mobile Gaming Market: A Competitive Perspective
Comparatively Low Entry Barriers Invite Scores of New Companies
Consolidation Remains Rife Among Mobile Game Publishers
Leading Companies in the Global Mobile Games Market
Top Mobile Games Ranked by Revenues for February 2022
WORLD BRANDS
Recent Market Activity

2. FOCUS ON SELECT PLAYERS

3. MARKET TRENDS & DRIVERS
New Challenges and Opportunities Continue to Shape Mobile
Gaming Landscape
Players Assess the Potential of NFTs, and Blockchain in Mobile
Gaming
Metaverse: An Interesting Trend to Watch out For in Mobile Gaming
Meta Elements for Events & Mini-Games
EXHIBIT 9: Preference Ranking of Select Trends Among Mobile Gamers
Augmented Reality Enters the Mobile Gaming Space to Drive New
Level of Experience
EXHIBIT 10: Leading AR Categories on iOS: 2019
EXHIBIT 11: VR Gaming Market: % of Consumers Wanting
Application of VR to Games by Generation
Artificial Intelligence Makes Gaming Alluring
Mobile eSports: An Emerging popular Platform
Mobile Cloud Gaming: The New Paradigm
Industry Witnesses Emergence of New Gacha Types
Cross-Platform Gaming Gains Traction
AAA Mobile Games & Cross-Play Features Report Significant Gain
Growing Interest in Online Gambling Triggers Rapid Growth in
Mobile Casino Apps
?Hyper-Casual? Games Remain Popular
Multiplayer Formats Gain Attention
Developers Venture for Alternative Strategies for Monetization
of Mobile Games
Subscriptions Format Makes Headway
Push Notifications
5G to be Instrumental in the Growth of Mobile Gaming
EXHIBIT 12: Global 5G Subscriptions (In Million) for Years
2020, 2022, 2024 and 2026
EXHIBIT 13: Percentage of Mobile Connections (excluding
licensed cellular IoT) by 2G, 3G, 4G and 5G: 2019 Vs 2025
5G-enabled Cloud Gaming - A Game Changer?
5G Gaming - Gamer Advantage
Developer Advantages
EXHIBIT 14: Percentage 5G Adoption by Region in 2025
Micro Gaming Studios & Independent Developers Gain Presence
Continued Rise in Mobile Phone Users Drives Mobile Gaming
Consumer Mobile Usage Habits Foster Growth in Mobile Gaming Market
Opportunity Indicators
EXHIBIT 15: Global Market for Smartphones in Billions: 2016-2021
EXHIBIT 16: Smartphone Penetration Rate as Share of Total
Population: 2016-2020
EXHIBIT 17: Share of Mobile Phones of the Total Internet Time:
2014-2022E
EXHIBIT 18: Percentage of Internet Users Using Mobile Phone
Apps by Type
EXHIBIT 19: Percentage of Time Spent on Mobile Apps by Category
for 2021
EXHIBIT 20: World Internet Penetration Rate (in %) by
Geographic Region: 2021

4. GLOBAL MARKET PERSPECTIVE
Table 1: World Mobile Gaming Market Analysis of Annual Sales in
US$ Million for Years 2012 through 2027

Table 2: World Recent Past, Current & Future Analysis for
Mobile Gaming by Geographic Region - USA, Canada, Japan, China,
Europe, Asia-Pacific, Latin America, Middle East and Africa
Markets - Independent Analysis of Annual Sales in US$ Million
for Years 2020 through 2027 and % CAGR

Table 3: World Historic Review for Mobile Gaming by Geographic
Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019 and
% CAGR

Table 4: World 15-Year Perspective for Mobile Gaming by
Geographic Region - Percentage Breakdown of Value Sales for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Middle East and Africa Markets for Years 2012, 2021 & 2027

Table 5: World Recent Past, Current & Future Analysis for
Smartphones by Geographic Region - USA, Canada, Japan, China,
Europe, Asia-Pacific, Latin America, Middle East and Africa
Markets - Independent Analysis of Annual Sales in US$ Million
for Years 2020 through 2027 and % CAGR

Table 6: World Historic Review for Smartphones by Geographic
Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019 and
% CAGR

Table 7: World 15-Year Perspective for Smartphones by
Geographic Region - Percentage Breakdown of Value Sales for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Middle East and Africa for Years 2012, 2021 & 2027

Table 8: World Recent Past, Current & Future Analysis for Other
Devices by Geographic Region - USA, Canada, Japan, China,
Europe, Asia-Pacific, Latin America, Middle East and Africa
Markets - Independent Analysis of Annual Sales in US$ Million
for Years 2020 through 2027 and % CAGR

Table 9: World Historic Review for Other Devices by Geographic
Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019 and
% CAGR

Table 10: World 15-Year Perspective for Other Devices by
Geographic Region - Percentage Breakdown of Value Sales for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Middle East and Africa for Years 2012, 2021 & 2027

Table 11: World Recent Past, Current & Future Analysis for
Strategy & Brain by Geographic Region - USA, Canada, Japan,
China, Europe, Asia-Pacific, Latin America, Middle East and
Africa Markets - Independent Analysis of Annual Sales in US$
Million for Years 2020 through 2027 and % CAGR

Table 12: World Historic Review for Strategy & Brain by
Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets -
Independent Analysis of Annual Sales in US$ Million for Years
2012 through 2019 and % CAGR

Table 13: World 15-Year Perspective for Strategy & Brain by
Geographic Region - Percentage Breakdown of Value Sales for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Middle East and Africa for Years 2012, 2021 & 2027

Table 14: World Recent Past, Current & Future Analysis for
Action & Adventure by Geographic Region - USA, Canada, Japan,
China, Europe, Asia-Pacific, Latin America, Middle East and
Africa Markets - Independent Analysis of Annual Sales in US$
Million for Years 2020 through 2027 and % CAGR

Table 15: World Historic Review for Action & Adventure by
Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets -
Independent Analysis of Annual Sales in US$ Million for Years
2012 through 2019 and % CAGR

Table 16: World 15-Year Perspective for Action & Adventure by
Geographic Region - Percentage Breakdown of Value Sales for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Middle East and Africa for Years 2012, 2021 & 2027

Table 17: World Recent Past, Current & Future Analysis for
Arcade by Geographic Region - USA, Canada, Japan, China,
Europe, Asia-Pacific, Latin America, Middle East and Africa
Markets - Independent Analysis of Annual Sales in US$ Million
for Years 2020 through 2027 and % CAGR

Table 18: World Historic Review for Arcade by Geographic Region -
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019 and
% CAGR

Table 19: World 15-Year Perspective for Arcade by Geographic
Region - Percentage Breakdown of Value Sales for USA, Canada,
Japan, China, Europe, Asia-Pacific, Latin America, Middle East
and Africa for Years 2012, 2021 & 2027

Table 20: World Recent Past, Current & Future Analysis for
Sports by Geographic Region - USA, Canada, Japan, China,
Europe, Asia-Pacific, Latin America, Middle East and Africa
Markets - Independent Analysis of Annual Sales in US$ Million
for Years 2020 through 2027 and % CAGR

Table 21: World Historic Review for Sports by Geographic Region -
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019 and
% CAGR

Table 22: World 15-Year Perspective for Sports by Geographic
Region - Percentage Breakdown of Value Sales for USA, Canada,
Japan, China, Europe, Asia-Pacific, Latin America, Middle East
and Africa for Years 2012, 2021 & 2027

Table 23: World Recent Past, Current & Future Analysis for
Other Genres by Geographic Region - USA, Canada, Japan, China,
Europe, Asia-Pacific, Latin America, Middle East and Africa
Markets - Independent Analysis of Annual Sales in US$ Million
for Years 2020 through 2027 and % CAGR

Table 24: World Historic Review for Other Genres by Geographic
Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019 and
% CAGR

Table 25: World 15-Year Perspective for Other Genres by
Geographic Region - Percentage Breakdown of Value Sales for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Middle East and Africa for Years 2012, 2021 & 2027

III. MARKET ANALYSIS

UNITED STATES
Mobile Gaming Market Presence - Strong/Active/Niche/Trivial -
Key Competitors in the United States for 2022 (E)
Market Overview
Mobile Gaming Witnesses a Surge Amid ?Shelter-In-Place? Norms
Key Trends in Mobile Gaming Market
A Demographic Profile
EXHIBIT 21: US Mobile Gaming Market Breakdown by Age Group: 2021
EXHIBIT 22: US Mobile Gaming Market by Gender: 2022
Market Analytics
Table 26: USA Recent Past, Current & Future Analysis for Mobile
Gaming by Device - Smartphones and Other Devices - Independent
Analysis of Annual Sales in US$ Million for the Years 2020
through 2027 and % CAGR

Table 27: USA Historic Review for Mobile Gaming by Device -
Smartphones and Other Devices Markets - Independent Analysis of
Annual Sales in US$ Million for Years 2012 through 2019 and %
CAGR

Table 28: USA 15-Year Perspective for Mobile Gaming by Device -
Percentage Breakdown of Value Sales for Smartphones and Other
Devices for the Years 2012, 2021 & 2027

Table 29: USA Recent Past, Current & Future Analysis for Mobile
Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade,
Sports and Other Genres - Independent Analysis of Annual Sales
in US$ Million for the Years 2020 through 2027 and % CAGR

Table 30: USA Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Sports and Other
Genres Markets - Independent Analysis of Annual Sales in US$
Million for Years 2012 through 2019 and % CAGR

Table 31: USA 15-Year Perspective for Mobile Gaming by Genre -
Percentage Breakdown of Value Sales for Strategy & Brain,
Action & Adventure, Arcade, Sports and Other Genres for the
Years 2012, 2021 & 2027

CANADA
Table 32: Canada Recent Past, Current & Future Analysis for
Mobile Gaming by Device - Smartphones and Other Devices -
Independent Analysis of Annual Sales in US$ Million for the
Years 2020 through 2027 and % CAGR

Table 33: Canada Historic Review for Mobile Gaming by Device -
Smartphones and Other Devices Markets - Independent Analysis of
Annual Sales in US$ Million for Years 2012 through 2019 and %
CAGR

Table 34: Canada 15-Year Perspective for Mobile Gaming by
Device - Percentage Breakdown of Value Sales for Smartphones
and Other Devices for the Years 2012, 2021 & 2027

Table 35: Canada Recent Past, Current & Future Analysis for
Mobile Gaming by Genre - Strategy & Brain, Action & Adventure,
Arcade, Sports and Other Genres - Independent Analysis of
Annual Sales in US$ Million for the Years 2020 through 2027 and
% CAGR

Table 36: Canada Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Sports and Other
Genres Markets - Independent Analysis of Annual Sales in US$
Million for Years 2012 through 2019 and % CAGR

Table 37: Canada 15-Year Perspective for Mobile Gaming by Genre -
Percentage Breakdown of Value Sales for Strategy & Brain,
Action & Adventure, Arcade, Sports and Other Genres for the
Years 2012, 2021 & 2027

JAPAN
Mobile Gaming Market Presence - Strong/Active/Niche/Trivial -
Key Competitors in Japan for 2022 (E)
Market Overview
Market Analytics
Table 38: Japan Recent Past, Current & Future Analysis for
Mobile Gaming by Device - Smartphones and Other Devices -
Independent Analysis of Annual Sales in US$ Million for the
Years 2020 through 2027 and % CAGR

Table 39: Japan Historic Review for Mobile Gaming by Device -
Smartphones and Other Devices Markets - Independent Analysis of
Annual Sales in US$ Million for Years 2012 through 2019 and %
CAGR

Table 40: Japan 15-Year Perspective for Mobile Gaming by Device -
Percentage Breakdown of Value Sales for Smartphones and Other
Devices for the Years 2012, 2021 & 2027

Table 41: Japan Recent Past, Current & Future Analysis for
Mobile Gaming by Genre - Strategy & Brain, Action & Adventure,
Arcade, Sports and Other Genres - Independent Analysis of
Annual Sales in US$ Million for the Years 2020 through 2027 and
% CAGR

Table 42: Japan Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Sports and Other
Genres Markets - Independent Analysis of Annual Sales in US$
Million for Years 2012 through 2019 and % CAGR

Table 43: Japan 15-Year Perspective for Mobile Gaming by Genre -
Percentage Breakdown of Value Sales for Strategy & Brain,
Action & Adventure, Arcade, Sports and Other Genres for the
Years 2012, 2021 & 2027

CHINA
Mobile Gaming Market Presence - Strong/Active/Niche/Trivial -
Key Competitors in China for 2022 (E)
Market Analytics
Table 44: China Recent Past, Current & Future Analysis for
Mobile Gaming by Device - Smartphones and Other Devices -
Independent Analysis of Annual Sales in US$ Million for the
Years 2020 through 2027 and % CAGR

Table 45: China Historic Review for Mobile Gaming by Device -
Smartphones and Other Devices Markets - Independent Analysis of
Annual Sales in US$ Million for Years 2012 through 2019 and %
CAGR

Table 46: China 15-Year Perspective for Mobile Gaming by Device -
Percentage Breakdown of Value Sales for Smartphones and Other
Devices for the Years 2012, 2021 & 2027

Table 47: China Recent Past, Current & Future Analysis for
Mobile Gaming by Genre - Strategy & Brain, Action & Adventure,
Arcade, Sports and Other Genres - Independent Analysis of
Annual Sales in US$ Million for the Years 2020 through 2027 and
% CAGR

Table 48: China Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Sports and Other
Genres Markets - Independent Analysis of Annual Sales in US$
Million for Years 2012 through 2019 and % CAGR

Table 49: China 15-Year Perspective for Mobile Gaming by Genre -
Percentage Breakdown of Value Sales for Strategy & Brain,
Action & Adventure, Arcade, Sports and Other Genres for the
Years 2012, 2021 & 2027

EUROPE
Mobile Gaming Market Presence - Strong/Active/Niche/Trivial -
Key Competitors in Europe for 2022 (E)
Market Analytics
Table 50: Europe Recent Past, Current & Future Analysis for
Mobile Gaming by Geographic Region - France, Germany, Italy,
UK, Spain, Russia and Rest of Europe Markets - Independent
Analysis of Annual Sales in US$ Million for Years 2020 through
2027 and % CAGR

Table 51: Europe Historic Review for Mobile Gaming by
Geographic Region - France, Germany, Italy, UK, Spain, Russia
and Rest of Europe Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 52: Europe 15-Year Perspective for Mobile Gaming by
Geographic Region - Percentage Breakdown of Value Sales for
France, Germany, Italy, UK, Spain, Russia and Rest of Europe
Markets for Years 2012, 2021 & 2027

Table 53: Europe Recent Past, Current & Future Analysis for
Mobile Gaming by Device - Smartphones and Other Devices -
Independent Analysis of Annual Sales in US$ Million for the
Years 2020 through 2027 and % CAGR

Table 54: Europe Historic Review for Mobile Gaming by Device -
Smartphones and Other Devices Markets - Independent Analysis of
Annual Sales in US$ Million for Years 2012 through 2019 and %
CAGR

Table 55: Europe 15-Year Perspective for Mobile Gaming by
Device - Percentage Breakdown of Value Sales for Smartphones
and Other Devices for the Years 2012, 2021 & 2027

Table 56: Europe Recent Past, Current & Future Analysis for
Mobile Gaming by Genre - Strategy & Brain, Action & Adventure,
Arcade, Sports and Other Genres - Independent Analysis of
Annual Sales in US$ Million for the Years 2020 through 2027 and
% CAGR

Table 57: Europe Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Sports and Other
Genres Markets - Independent Analysis of Annual Sales in US$
Million for Years 2012 through 2019 and % CAGR

Table 58: Europe 15-Year Perspective for Mobile Gaming by Genre -
Percentage Breakdown of Value Sales for Strategy & Brain,
Action & Adventure, Arcade, Sports and Other Genres for the
Years 2012, 2021 & 2027

FRANCE
Table 59: France Recent Past, Current & Future Analysis for
Mobile Gaming by Device - Smartphones and Other Devices -
Independent Analysis of Annual Sales in US$ Million for the
Years 2020 through 2027 and % CAGR

Table 60: France Historic Review for Mobile Gaming by Device -
Smartphones and Other Devices Markets - Independent Analysis of
Annual Sales in US$ Million for Years 2012 through 2019 and %
CAGR

Table 61: France 15-Year Perspective for Mobile Gaming by
Device - Percentage Breakdown of Value Sales for Smartphones
and Other Devices for the Years 2012, 2021 & 2027

Table 62: France Recent Past, Current & Future Analysis for
Mobile Gaming by Genre - Strategy & Brain, Action & Adventure,
Arcade, Sports and Other Genres - Independent Analysis of
Annual Sales in US$ Million for the Years 2020 through 2027 and
% CAGR

Table 63: France Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Sports and Other
Genres Markets - Independent Analysis of Annual Sales in US$
Million for Years 2012 through 2019 and % CAGR

Table 64: France 15-Year Perspective for Mobile Gaming by Genre -
Percentage Breakdown of Value Sales for Strategy & Brain,
Action & Adventure, Arcade, Sports and Other Genres for the
Years 2012, 2021 & 2027

GERMANY
Table 65: Germany Recent Past, Current & Future Analysis for
Mobile Gaming by Device - Smartphones and Other Devices -
Independent Analysis of Annual Sales in US$ Million for the
Years 2020 through 2027 and % CAGR

Table 66: Germany Historic Review for Mobile Gaming by Device -
Smartphones and Other Devices Markets - Independent Analysis of
Annual Sales in US$ Million for Years 2012 through 2019 and %
CAGR

Table 67: Germany 15-Year Perspective for Mobile Gaming by
Device - Percentage Breakdown of Value Sales for Smartphones
and Other Devices for the Years 2012, 2021 & 2027

Table 68: Germany Recent Past, Current & Future Analysis for
Mobile Gaming by Genre - Strategy & Brain, Action & Adventure,
Arcade, Sports and Other Genres - Independent Analysis of
Annual Sales in US$ Million for the Years 2020 through 2027 and
% CAGR

Table 69: Germany Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Sports and Other
Genres Markets - Independent Analysis of Annual Sales in US$
Million for Years 2012 through 2019 and % CAGR

Table 70: Germany 15-Year Perspective for Mobile Gaming by
Genre - Percentage Breakdown of Value Sales for Strategy &
Brain, Action & Adventure, Arcade, Sports and Other Genres for
the Years 2012, 2021 & 2027

ITALY
Table 71: Italy Recent Past, Current & Future Analysis for
Mobile Gaming by Device - Smartphones and Other Devices -
Independent Analysis of Annual Sales in US$ Million for the
Years 2020 through 2027 and % CAGR

Table 72: Italy Historic Review for Mobile Gaming by Device -
Smartphones and Other Devices Markets - Independent Analysis of
Annual Sales in US$ Million for Years 2012 through 2019 and %
CAGR

Table 73: Italy 15-Year Perspective for Mobile Gaming by Device -
Percentage Breakdown of Value Sales for Smartphones and Other
Devices for the Years 2012, 2021 & 2027

Table 74: Italy Recent Past, Current & Future Analysis for
Mobile Gaming by Genre - Strategy & Brain, Action & Adventure,
Arcade, Sports and Other Genres - Independent Analysis of
Annual Sales in US$ Million for the Years 2020 through 2027 and
% CAGR

Table 75: Italy Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Sports and Other
Genres Markets - Independent Analysis of Annual Sales in US$
Million for Years 2012 through 2019 and % CAGR

Table 76: Italy 15-Year Perspective for Mobile Gaming by Genre -
Percentage Breakdown of Value Sales for Strategy & Brain,
Action & Adventure, Arcade, Sports and Other Genres for the
Years 2012, 2021 & 2027

UNITED KINGDOM
Market Overview
EXHIBIT 23: Mobile Gaming Market in the UK: Percentage
Breakdown by Gender for 2021
Market Analytics
Table 77: UK Recent Past, Current & Future Analysis for Mobile
Gaming by Device - Smartphones and Other Devices - Independent
Analysis of Annual Sales in US$ Million for the Years 2020
through 2027 and % CAGR

Table 78: UK Historic Review for Mobile Gaming by Device -
Smartphones and Other Devices Markets - Independent Analysis of
Annual Sales in US$ Million for Years 2012 through 2019 and %
CAGR

Table 79: UK 15-Year Perspective for Mobile Gaming by Device -
Percentage Breakdown of Value Sales for Smartphones and Other
Devices for the Years 2012, 2021 & 2027

Table 80: UK Recent Past, Current & Future Analysis for Mobile
Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade,
Sports and Other Genres - Independent Analysis of Annual Sales
in US$ Million for the Years 2020 through 2027 and % CAGR

Table 81: UK Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Sports and Other
Genres Markets - Independent Analysis of Annual Sales in US$
Million for Years 2012 through 2019 and % CAGR

Table 82: UK 15-Year Perspective for Mobile Gaming by Genre -
Percentage Breakdown of Value Sales for Strategy & Brain,
Action & Adventure, Arcade, Sports and Other Genres for the
Years 2012, 2021 & 2027

SPAIN
Table 83: Spain Recent Past, Current & Future Analysis for
Mobile Gaming by Device - Smartphones and Other Devices -
Independent Analysis of Annual Sales in US$ Million for the
Years 2020 through 2027 and % CAGR

Table 84: Spain Historic Review for Mobile Gaming by Device -
Smartphones and Other Devices Markets - Independent Analysis of
Annual Sales in US$ Million for Years 2012 through 2019 and %
CAGR

Table 85: Spain 15-Year Perspective for Mobile Gaming by Device -
Percentage Breakdown of Value Sales for Smartphones and Other
Devices for the Years 2012, 2021 & 2027

Table 86: Spain Recent Past, Current & Future Analysis for
Mobile Gaming by Genre - Strategy & Brain, Action & Adventure,
Arcade, Sports and Other Genres - Independent Analysis of
Annual Sales in US$ Million for the Years 2020 through 2027 and
% CAGR

Table 87: Spain Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Sports and Other
Genres Markets - Independent Analysis of Annual Sales in US$
Million for Years 2012 through 2019 and % CAGR

Table 88: Spain 15-Year Perspective for Mobile Gaming by Genre -
Percentage Breakdown of Value Sales for Strategy & Brain,
Action & Adventure, Arcade, Sports and Other Genres for the
Years 2012, 2021 & 2027

RUSSIA
Table 89: Russia Recent Past, Current & Future Analysis for
Mobile Gaming by Device - Smartphones and Other Devices -
Independent Analysis of Annual Sales in US$ Million for the
Years 2020 through 2027 and % CAGR

Table 90: Russia Historic Review for Mobile Gaming by Device -
Smartphones and Other Devices Markets - Independent Analysis of
Annual Sales in US$ Million for Years 2012 through 2019 and %
CAGR

Table 91: Russia 15-Year Perspective for Mobile Gaming by
Device - Percentage Breakdown of Value Sales for Smartphones
and Other Devices for the Years 2012, 2021 & 2027

Table 92: Russia Recent Past, Current & Future Analysis for
Mobile Gaming by Genre - Strategy & Brain, Action & Adventure,
Arcade, Sports and Other Genres - Independent Analysis of
Annual Sales in US$ Million for the Years 2020 through 2027 and
% CAGR

Table 93: Russia Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Sports and Other
Genres Markets - Independent Analysis of Annual Sales in US$
Million for Years 2012 through 2019 and % CAGR

Table 94: Russia 15-Year Perspective for Mobile Gaming by Genre -
Percentage Breakdown of Value Sales for Strategy & Brain,
Action & Adventure, Arcade, Sports and Other Genres for the
Years 2012, 2021 & 2027

REST OF EUROPE
Table 95: Rest of Europe Recent Past, Current & Future Analysis
for Mobile Gaming by Device - Smartphones and Other Devices -
Independent Analysis of Annual Sales in US$ Million for the
Years 2020 through 2027 and % CAGR

Table 96: Rest of Europe Historic Review for Mobile Gaming by
Device - Smartphones and Other Devices Markets - Independent
Analysis of Annual Sales in US$ Million for Years 2012 through
2019 and % CAGR

Table 97: Rest of Europe 15-Year Perspective for Mobile Gaming
by Device - Percentage Breakdown of Value Sales for Smartphones
and Other Devices for the Years 2012, 2021 & 2027

Table 98: Rest of Europe Recent Past, Current & Future Analysis
for Mobile Gaming by Genre - Strategy & Brain, Action &
Adventure, Arcade, Sports and Other Genres - Independent
Analysis of Annual Sales in US$ Million for the Years 2020
through 2027 and % CAGR

Table 99: Rest of Europe Historic Review for Mobile Gaming by
Genre - Strategy & Brain, Action & Adventure, Arcade, Sports
and Other Genres Markets - Independent Analysis of Annual Sales
in US$ Million for Years 2012 through 2019 and % CAGR

Table 100: Rest of Europe 15-Year Perspective for Mobile Gaming
by Genre - Percentage Breakdown of Value Sales for Strategy &
Brain, Action & Adventure, Arcade, Sports and Other Genres for
the Years 2012, 2021 & 2027

ASIA-PACIFIC
Table 101: Asia-Pacific Recent Past, Current & Future Analysis
for Mobile Gaming by Geographic Region - Australia, India,
South Korea and Rest of Asia-Pacific Markets - Independent
Analysis of Annual Sales in US$ Million for Years 2020 through
2027 and % CAGR

Table 102: Asia-Pacific Historic Review for Mobile Gaming by
Geographic Region - Australia, India, South Korea and Rest of
Asia-Pacific Markets - Independent Analysis of Annual Sales in
US$ Million for Years 2012 through 2019 and % CAGR

Table 103: Asia-Pacific 15-Year Perspective for Mobile Gaming
by Geographic Region - Percentage Breakdown of Value Sales for
Australia, India, South Korea and Rest of Asia-Pacific Markets
for Years 2012, 2021 & 2027

Table 104: Asia-Pacific Recent Past, Current & Future Analysis
for Mobile Gaming by Device - Smartphones and Other Devices -
Independent Analysis of Annual Sales in US$ Million for the
Years 2020 through 2027 and % CAGR

Table 105: Asia-Pacific Historic Review for Mobile Gaming by
Device - Smartphones and Other Devices Markets - Independent
Analysis of Annual Sales in US$ Million for Years 2012 through
2019 and % CAGR

Table 106: Asia-Pacific 15-Year Perspective for Mobile Gaming
by Device - Percentage Breakdown of Value Sales for Smartphones
and Other Devices for the Years 2012, 2021 & 2027

Table 107: Asia-Pacific Recent Past, Current & Future Analysis
for Mobile Gaming by Genre - Strategy & Brain, Action &
Adventure, Arcade, Sports and Other Genres - Independent
Analysis of Annual Sales in US$ Million for the Years 2020
through 2027 and % CAGR

Table 108: Asia-Pacific Historic Review for Mobile Gaming by
Genre - Strategy & Brain, Action & Adventure, Arcade, Sports
and Other Genres Markets - Independent Analysis of Annual Sales
in US$ Million for Years 2012 through 2019 and % CAGR

Table 109: Asia-Pacific 15-Year Perspective for Mobile Gaming
by Genre - Percentage Breakdown of Value Sales for Strategy &
Brain, Action & Adventure, Arcade, Sports and Other Genres for
the Years 2012, 2021 & 2027

AUSTRALIA
Table 110: Australia Recent Past, Current & Future Analysis for
Mobile Gaming by Device - Smartphones and Other Devices -
Independent Analysis of Annual Sales in US$ Million for the
Years 2020 through 2027 and % CAGR

Table 111: Australia Historic Review for Mobile Gaming by
Device - Smartphones and Other Devices Markets - Independent
Analysis of Annual Sales in US$ Million for Years 2012 through
2019 and % CAGR

Table 112: Australia 15-Year Perspective for Mobile Gaming by
Device - Percentage Breakdown of Value Sales for Smartphones
and Other Devices for the Years 2012, 2021 & 2027

Table 113: Australia Recent Past, Current & Future Analysis for
Mobile Gaming by Genre - Strategy & Brain, Action & Adventure,
Arcade, Sports and Other Genres - Independent Analysis of
Annual Sales in US$ Million for the Years 2020 through 2027 and
% CAGR

Table 114: Australia Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Sports and
Other Genres Markets - Independent Analysis of Annual Sales in
US$ Million for Years 2012 through 2019 and % CAGR

Table 115: Australia 15-Year Perspective for Mobile Gaming by
Genre - Percentage Breakdown of Value Sales for Strategy &
Brain, Action & Adventure, Arcade, Sports and Other Genres for
the Years 2012, 2021 & 2027

INDIA
Mobile Gaming Market Presence - Strong/Active/Niche/Trivial -
Key Competitors in India for 2022 (E)
Market Overview
Market Analytics
Table 116: India Recent Past, Current & Future Analysis for
Mobile Gaming by Device - Smartphones and Other Devices -
Independent Analysis of Annual Sales in US$ Million for the
Years 2020 through 2027 and % CAGR

Table 117: India Historic Review for Mobile Gaming by Device -
Smartphones and Other Devices Markets - Independent Analysis of
Annual Sales in US$ Million for Years 2012 through 2019 and %
CAGR

Table 118: India 15-Year Perspective for Mobile Gaming by
Device - Percentage Breakdown of Value Sales for Smartphones

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