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Gamification in Education Market to reach US $7,200 Million by 2028 - Global Insights on Trends, Expansion Plans, New Product Launch, Growth Opportunities, Key Drivers, Value Chain Analysis, and Future Prospect: Adroit Market Research
October 22, 2020 01:59 ET | Adroit Market Research
Dallas, Texas, Oct. 22, 2020 (GLOBE NEWSWIRE) -- The “Gamification in Education Market By Component (Software, Services), Deployment (Cloud, On-Premise), Application (Academic, Corporate Training),...