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Pico Interactive Supports Consumer VR Development for Asian Market with Pico Studios Division
March 31, 2021 09:00 ET | Pico Interactive, Inc.
SAN FRANCISCO, March 31, 2021 (GLOBE NEWSWIRE) -- Pico Interactive, a global tech company that develops innovative virtual reality (VR) and enterprise solutions, announces that its publishing...
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WRAP CEO Tom Smith to Present at Virtual Investor Summit Today at 12 pm ET
March 23, 2021 08:45 ET | Wrap Technologies, Inc.
TEMPE, Ariz., March 23, 2021 (GLOBE NEWSWIRE) -- Wrap Technologies, Inc. (the “Company” or “WRAP”) (Nasdaq: WRAP), a global leader in innovative public safety technologies and services, announced...
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WRAP to Present BolaWrap® and WRAP Reality™ at the International Law Enforcement Educators and Trainers Association (ILEETA) Conference
March 22, 2021 08:33 ET | Wrap Technologies, Inc.
TEMPE, Ariz., March 22, 2021 (GLOBE NEWSWIRE) -- Wrap Technologies, Inc. (the “Company” or “WRAP”) (Nasdaq: WRAP), a global leader in innovative public safety technologies and services, announced...
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Wi-Fi 6 and Wi-Fi 6E - Worldwide Industry Forecasts to 2026 for Key Devices Including CPEs, Smartphones, Gaming Devices, Smart Home Devices, Automobiles, Mobile Robots, Drones, and Wearables
March 16, 2021 07:48 ET | Research and Markets
Dublin, March 16, 2021 (GLOBE NEWSWIRE) -- The "Wi-Fi 6 and Wi-Fi 6E Market Outlook for Key Devices (CPEs, Smartphones, Tablets, Laptops & PCs, Computer Accessories, AR/VR Headsets, Wireless...
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Global Augmented and Mixed Reality Market (2021 to 2026) - by Technology, Infrastructure, Devices, Solutions and Apps & Services in Industry Verticals
March 03, 2021 05:13 ET | Research and Markets
Dublin, March 03, 2021 (GLOBE NEWSWIRE) -- The "Augmented and Mixed Reality Market by Technology, Infrastructure, Devices, Solutions, Apps and Services in Industry Verticals 2021 - 2026" report has...
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Outlook on the Augmented Reality Gaming Global Market to 2026 - by Component, Technology, Device, Game Type and Region
February 26, 2021 06:53 ET | Research and Markets
Dublin, Feb. 26, 2021 (GLOBE NEWSWIRE) -- The "Augmented Reality Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2021-2026" report has been added to...
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Virtual Reality Markets in Gaming, Education, and Simulations 2021-2026: Identify Leading Applications in the Consumer and Enterprise Virtual Reality Market
February 24, 2021 08:28 ET | Research and Markets
Dublin, Feb. 24, 2021 (GLOBE NEWSWIRE) -- The "Virtual Reality Market in Gaming, Education, and Simulations 2021 - 2026" report has been added to ResearchAndMarkets.com's offering. This report...
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Global Virtual Reality In Gaming Market (2021 to 2026) - Growth, Trends, COVID-19 Impact, and Forecasts
February 22, 2021 09:03 ET | Research and Markets
Dublin, Feb. 22, 2021 (GLOBE NEWSWIRE) -- The "Global Virtual Reality In Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2021 - 2026)" report has been added to...
Wearable Music Startup Mictic Names James Mormile as Advisor
February 18, 2021 06:15 ET | Mictic AG
Los Angeles, CA | Zurich, Switzerland, Feb. 18, 2021 (GLOBE NEWSWIRE) -- Mictic AG CEO Mershad Javan announced that music industry veteran James Mormile has been named to its Advisory Board. He...
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Virtual Reality (VR) Market is Expected to Reach USD 101.2 Billion by 2027 at a CAGR 37.4% | The North American Market to Maintain its Winning Streak in Global VR Industry
February 18, 2021 06:11 ET | Market Research Future
Pune, Feb. 18, 2021 (GLOBE NEWSWIRE) -- Global Virtual Reality Market OverviewVirtual reality (VR) is an artificially simulated space in which players can explore and interact in the given...